Plugin (rides next build):
- Audio: disable LiveKit auto audio-session config + keep the engine OFF, then
configure the session and start the engine ONLY in CXProvider didActivate
(stop in didDeactivate). Fixes intermittent dead mic / no audio and the "speaker
turns on late" routing. Request mic permission on connect so enabling the engine
in didActivate can't block on undetermined permission (SDK #815).
- Re-ring blip: a cancel push for a call we already ended/known no longer reports
a NEW incoming call (that was the phantom "rings back for a second"); it ends
the known call cleanly, and only reports+ends for a truly unknown (cold) call.
- Mute display: answer/outgoing reflect muted-by-default on the CallKit screen;
setMuted now drives mute THROUGH CallKit so the system screen and the in-app
meeting UI stay in sync.
- reportIncomingCall: new method to ring CallKit from a WebSocket call event — a
2nd path alongside the VoIP push for when the app is open (push can be delayed);
deduped by UUID.
Web (deploys now; the WS ring path activates once the build has the new method):
- onDmCall/onGroupCall call nativeReportIncoming for native incoming calls.
- audioActivated telemetry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Plugin connects the LiveKit room without enabling the mic (nothing captured/
published until the user taps Mic, which is also when iOS asks permission).
Web: meetMic starts false so the mic button shows muted; on callConnected the
web pushes the muted state to the plugin so builds whose plugin still connects
the mic live are muted too.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause of "answered but the call disconnects": native calls carry media
over LiveKit and bypass the mesh, so the server only learned "answered" from a
WebView POST. On a cold/locked answer the app is still launching and that event
was lost, so the 40s unanswered timer fired and cancelled the live call. Fix:
- Plugin: notifyListeners("answerCall", retainUntilConsumed:true) so a killed/
locked pickup isn't lost before the WebView JS attaches.
- Server markDmAnswered: emit call-taken to the callee's OTHER devices (stop the
ring; no teardown) and call-answered to the caller (flip UI to connected).
- Server declineDmCall: ignore a decline once the call is answered, so dismissing
a stale ring on a second device can't kill the live call.
Also adds a UI-only in-app call screen for native calls (caller + callee):
avatar, name, live timer, mute (-> plugin), end (-> CallKit). Native media has
no meeting window of its own; this covers "no meeting window / can't unmute".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Caller saw the native callee TWICE — the outgoing 'Ringing…' placeholder (never cleared,
since a native callee doesn't send the mesh 'answered') plus a separate id-labelled tile.
Now when a native LiveKit participant joins: remove the __waiting placeholder, stop
ringback, and label the tile from CONTACTS (name + DP) instead of the raw user id.
Also (plugin, needs build): connectRoom disconnects any previous LiveKit connection
before joining, so repeated calls never leave duplicate/stale participants in the room.
WebView fix deploys now (no rebuild); the connectRoom fix rides the next build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Build error 'unable to resolve module dependency: LiveKit' — the LiveKitClient pod
sets no module_name, so CocoaPods names the module after the pod (LiveKitClient). The
SDK compiled/linked fine; only the import statement was wrong. Types (Room, etc.)
unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The plugin now carries the call media NATIVELY: on answer it connects the LiveKit Room
from the VoIP payload's url+token and publishes the mic; outgoing calls connect via
reportOutgoingCall(url,token). CallKit stays ACTIVE for the whole call (foregrounds the
app, keeps it alive) — the mic works because LiveKit's audio runs natively and
coordinates with CallKit (unlike WebKit's WebRTC). setMuted -> setMicrophone; end ->
disconnect. Removed the handoff hack.
NOT testable yet: still need (a) WebView to stop joining the room for native calls (one
connection per identity) and drive outgoing via reportOutgoingCall, and (b) server
lifecycle endpoints for native calls (answered/ended), since native media bypasses our
mesh/WS signaling. LiveKit Swift API authored without a local compile — expect a build
iteration or two. Don't build/flip CALLKIT_ENABLED yet.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Foundation for native LiveKit calling: the LiveKit iOS SDK carries the call media
natively and coordinates its audio engine with CallKit's AVAudioSession (AudioManager
.setEngineAvailability on didActivate/didDeactivate) — the thing WebKit's WebRTC can't
do. With this, the CallKit call stays active (stable ring + lock-screen answer +
background) AND the mic works. Native connection code + server LiveKit token in the VoIP
payload + WebView coordination come next. Don't build yet.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
CRASH: iOS terminates an app that receives a VoIP push without calling
reportNewIncomingCall. My re-ring 'fix' made the cancel path call completion() without
reporting -> crash. Always report then immediately end on cancel (a tiny ring blip is
unavoidable; a crash is worse).
MIC + earpiece: an ACTIVE CallKit call reserves the mic (WebView WebRTC gets a dead mic
+ earpiece routing). So on answer keep CallKit active only long enough to foreground the
app, then end it and fire 'callHandoff'; the WebView forces the loudspeaker and
re-acquires the mic (sfuSetMic off/on, retried while it finishes joining).
MISSED CALL: endDmCallByRoom now sends a plain missed-call banner to the callee when the
call ends unanswered (timeout / caller hung up before pickup); skipped on decline.
Server (missed banner) deploys now; plugin + web handoff need a Codemagic build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Answering did not open the app: ending the CallKit call immediately (to free the mic)
made iOS cancel the app launch before it foregrounded. Keep the call ACTIVE on answer
— fulfilling an active-call answer is what foregrounds/unlocks the app — and fire the
answerCall event so the WebView joins. didActivate stays a no-op (don't fight WebKit's
mic). The CallKit call is ended later when the WebView call ends.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Pivot away from the native-LiveKit rewrite. Discovery: the 'voip' UIBackgroundMode
already keeps the WebView's call audio alive when backgrounded (confirmed on device),
so background audio is solved WITHOUT native media. The only issue was CallKit
reserving the mic. So use CallKit purely for the incoming RING:
- Plugin CXAnswerCallAction: fulfill, then immediately end the CallKit call
(reportCall endedAt) to RELEASE the mic, and fire answerCall to the WebView after a
~1s beat so iOS tears down the CallKit audio session first. didActivate no longer
reconfigures the session (was fighting WebKit).
- home.html: outgoing calls no longer register with CallKit (WebView-only → mic works);
incoming still rings via CallKit → hands off to the WebView on answer.
Net: native full-screen ring + working mic + background audio + all existing call
features. Needs a Codemagic build; then flip CALLKIT_ENABLED=1 to test.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
MIC BROKEN with CallKit: a CallKit call reserves the microphone, so the WebView's
WebRTC can't capture it — calls are unusable until native LiveKit media lands. Add a
server kill-switch (CALLKIT_ENABLED, default OFF) so CallKit can be flipped without an
app rebuild: /api/meetings/config now returns callkit; setupNativeCall bails when off
(-> WebView calls, mic works); push.js only sends VoIP/CallKit pushes when enabled.
Deploying with the flag unset immediately restores working WebView calls.
RE-RING: a late cancel push for an already-declined call hit the plugin's 'unknown
uuid' path and re-reported a fresh incoming call (~1s re-ring). Track endedCalls and
make a late cancel for an already-ended call a no-op.
Server part deploys now (no rebuild); plugin re-ring fix ships with the native build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bug: a killed/backgrounded callee is woken only for the CallKit ring and has no
WebSocket yet, so the existing dm-call active:false (WS-only) never reaches it and
it keeps ringing after the caller hangs up.
Fix: send a 'cancel' VoIP push on call teardown.
- push.js: sendCallCancel() sends a {type:'cancel',callUUID} VoIP push to the user's
ios-voip tokens; invites now carry type:'invite'.
- calls.js: endDmCallByRoom + endGroupCallByRoom fire sendCallCancel to the rung users.
- NativeCallPlugin: on a cancel push, end the reported call (reportCall endedAt); if the
invite was never seen, report-then-end to satisfy iOS's 'report a call per VoIP push'.
Server part deploys now; the plugin part needs the next Codemagic build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- didReceiveIncomingPush: normalise payload.dictionaryPayload ([AnyHashable:Any])
to [String:Any] before storing/using (the reported build error at :121).
- CXProviderConfiguration(localizedName:) instead of the no-arg init (available on
all deployment targets, avoids an availability edge).
- Make two 'calls[uuid] ?? [:]' bindings explicitly [String:Any] to avoid empty-
literal inference ambiguity.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The native call feature (iOS). Backward-compatible: without the plugin (current
builds) nativeCallOn() is false and every CallKit branch is skipped, so web/older
builds behave exactly as before.
Native (mobile/plugins/native-call, a local Capacitor plugin like audio-route):
- PushKit: registers for VoIP pushes, reports the VoIP token to JS (-> /api/v1/devices
'ios-voip'). On an incoming VoIP push, reports a CallKit incoming call (full-screen
ring, works when the app is force-killed).
- CallKit: answer/decline/end -> events to JS; configures the call AVAudioSession on
didActivate so the WebView's WebRTC audio rides a call-priority session (background).
- Outgoing calls register with CallKit too (reportOutgoingCall) so they get the same
active-call background-audio context.
- NativeCall.podspec (frameworks CallKit/PushKit/AVFoundation); added to mobile deps;
ios-patch.sh now sets UIBackgroundModes = [audio, voip] (voip required for PushKit).
Web bridge (home.html): setupNativeCall() registers the VoIP token, joins on CallKit
answer, leaves/declines on CallKit end; on CallKit devices the in-app call-invite popup
+ WebAudio ring are suppressed (the system rings instead); outgoing calls are reported
to CallKit; call-end events dismiss the CallKit call. calls.js threads a stable call
uuid through the dm-call/group-call WS events + start responses so both sides can match
the CallKit call.
Needs a Codemagic build to compile the plugin; first on-device iteration expected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Notifications were silent despite the payload requesting sound:'default' and correct
device settings. Ship an explicit tone: a generated PCM .wav is bundled into the app
(ios-patch.sh copies it in; add-share-extension.rb adds it to the App target's Copy
Bundle Resources, tolerantly) and the server now sends sound:'notif.wav'. Part of the
consolidated iOS build alongside the background-audio + call-push + AppDelegate fixes.
Only affects iOS-native-app tokens (currently just the one test device); web push
ignores the field. Needs a fresh Codemagic build for the bundled file to exist.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Capacitor/WebView apps get suspended by iOS a few seconds after backgrounding, which
freezes the WebRTC mic + audio pipeline — so when the user minimised the app or locked
the phone during a call, no one could hear anyone. Add UIBackgroundModes=[audio] to
Info.plist (via ios-patch.sh) so iOS keeps the audio session (and the app) alive while
a call is actively playing/recording. Video rendering still pauses in the background
(unavoidable in a WebView) but voice continues. Needs a fresh Codemagic build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ROOT CAUSE of iOS push not working: Capacitor 7's default AppDelegate.swift
template does NOT implement application(_:didRegisterForRemoteNotificationsWithDeviceToken:)
or ...didFailToRegisterForRemoteNotificationsWithError:. So when @capacitor/push-
notifications calls registerForRemoteNotifications(), iOS fetches the APNs token
and calls the AppDelegate, but nothing posts .capacitorDidRegisterForRemoteNotifications,
so the plugin never delivers the token to JS. register() 'succeeds' yet neither the
registration nor registrationError event fires — proven by server push telemetry
(register-called logged; no token, no error; device_tokens stayed empty).
inject-push.js adds the two forwarding methods to the CI-generated AppDelegate
(idempotent, tolerant — never fails the build), wired into ios-patch.sh after the
audio patch. Verified against the real Capacitor 7 template: methods land inside
the class, braces balance, both listeners present.
This is the missing piece alongside the earlier aps-environment entitlement fix and
the server APNs config. Needs a fresh Codemagic build to take effect.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The @capacitor/push-notifications plugin does not add the Push Notifications
capability to the CI-generated Xcode project (that's a manual Xcode step), and
add-share-extension.rb only merged the App Group into App.entitlements, assuming
aps-environment was already there. It never was — so on device PushNotifications.
register() failed with 'no valid aps-environment entitlement', no APNs token was
obtained, and device_tokens stayed empty (server had nothing to push to).
ios-patch.sh now creates App/App.entitlements with aps-environment=production
before the share-extension script merges the App Group in. Still requires the App
ID to have Push Notifications enabled (so the profile carries the entitlement) and
the server APNS_* key set (Step 5) for end-to-end delivery.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The top-bar buttons looked heavy against the navy bar (thick grey X-circle, bold
"Send" pill). Swapped for light SF Symbols on the navy bar: a thin `xmark` for
cancel and a `paperplane.fill` for send (semibold, enables when ≥1 chat is picked).
Icon-only send matches the Teams reference — the radio checks already show what's
selected, so the "(N)" count text is dropped. Native-only — needs a build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two things from testing (the in-sheet picker with avatars + multi-select works):
1. Double "Send to": after the extension sent, opening the app ALSO popped the web
"Send to" modal for the same file. Cause: the extension wrote a safety-net
manifest up front, which the app then picked up. Now the manifest represents an
UNSENT share only — written solely when the extension can't send (no token) or a
send fails. A successful in-sheet send clears the staged files and leaves nothing,
so the app never re-offers it. Cancel also clears staged files (no orphans).
2. Layout aligned to the Teams reference:
- Preview strip of thumbnails for what's being shared (image → the image, video →
first frame via AVAssetImageGenerator, else a doc icon).
- Radio selectors on the right — an always-visible empty circle that fills to a
navy check when selected (clearer multi-select than an appear-on-select tick).
- "Recent chats" section header; subtitle under each name (Direct message /
Group · N members).
- Clearer branding: bold white "Share to Biz Connect" on the navy bar.
Native-only — NEEDS A NEW iOS BUILD. Balance + selectors checked.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three follow-ups on the in-sheet picker:
- Profile photos: rows now show the real avatar (fetched from the conversations
API's `avatar` field with the bearer token, or a data-URL decoded inline),
rendered as a circle; coloured initials as the fallback — matching the app.
- Multi-select: tap toggles a checkmark instead of sending immediately; a "Send (N)"
button in the nav bar sends to every selected chat. Each file is uploaded ONCE and
its attachment id reused across all targets (the server allows the uploader to
reattach the same id), so multi-send doesn't re-upload.
- Branding: navy (#1F3B73) navigation bar with a white "Biz Connect" prompt over the
"Send to…" title and white controls.
Native-only — NEEDS A NEW iOS BUILD. Balance + selectors checked.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replaces the wrong approach (stage + try to bounce into the app, which iOS blocks)
with the one Teams/WhatsApp actually use: the picker and the send happen INSIDE the
share extension, so there's no app-open at all. Tap Share → Biz Connect → pick a
chat → it uploads and sends, right there in the sheet.
How the extension can send without the app: it's a separate process that can't see
the web app's HttpOnly cookie, so:
- server: GET /api/share/token mints a bearer token for the logged-in user.
- web: on every launch the app fetches that token and hands it to the extension via
the App Group (ShareInbox.setAuth writes token+base to the shared UserDefaults).
- extension: reads the token and calls the SAME API the native client uses —
GET /api/messages/conversations to list chats, POST /api/messages/upload for each
file, POST /api/messages to send. Native UITableView picker with search.
Robustness: it still stages the files + writes a manifest first, so if there's no
token yet (user never signed in) or the send fails, the file isn't lost — the app
collects it on next open, exactly as before. On success the manifest is cleared so
the app doesn't re-offer it.
Server + web are live now; the token endpoint is harmless until a build ships the
extension. NEEDS A NEW iOS BUILD for the picker itself.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A Share Extension opening its host app is unsupported on modern iOS (restricted
~iOS 14), so the programmatic bizconnect://share open is silently blocked and the
user just saw a blank flash back to Photos — looking broken even though the files
staged fine.
The extension now shows a small native card after staging: "✓ Ready to send — Open
Biz Connect to choose a chat", with an "Open Biz Connect" button (user-initiated
open has the best chance of working) and a Done button. It still attempts the
auto-open first. Either way the app collects the staged files when next opened, so
the manual path that already works is unchanged — this just removes the "did it
even work?" confusion.
Renamed the local `staged` array to `collected` to free `staged` for the state
flag. Balance + selectors checked. NEEDS A NEW iOS BUILD (native change).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Codemagic log: "xcodeproj not found at /Users/builder/clone/ios/App/App.xcodeproj"
— missing the `mobile/` segment. The script lives in mobile/scripts, so __dir__ is
mobile/scripts and `File.expand_path('../..', __dir__)` resolved to the REPO ROOT,
not mobile/. The project is at mobile/ios/App/App.xcodeproj. Changed to '..' so ROOT
= mobile, which fixes PROJECT, SRC_DIR, APP_DIR and the entitlements path together.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the reverse direction: share FROM Photos/Files/Safari INTO a Biz Connect
conversation. An app can only appear in the iOS share sheet as an app-extension
target, so this is real native work, not a web change.
Pieces:
- mobile/ios-share/ShareViewController.swift: a UI-less Share Extension. It stages
the shared items into the App Group container and opens bizconnect://share. It
deliberately does NOT reimplement the chat picker — that lives in the app, which
already has the chat list, search and upload progress. Appends to the manifest
(never overwrites), so sharing twice before opening the app loses nothing.
- mobile/scripts/add-share-extension.rb: injects the extension target into the
Capacitor-generated Xcode project on every CI build (Codemagic checks out fresh),
using the xcodeproj gem that ships with CocoaPods. Embeds it, sets the bundle id
<app>.share, and MERGES the App Group into the app's entitlements rather than
clobbering them (push's aps-environment must survive). Idempotent.
- mobile/plugins/share-inbox: getPending()/clear() to read that manifest — the App
Group container isn't one of Filesystem's known directories, so it needs a bridge.
- home.html: on bizconnect://share (and every resume, and cold-launch), read the
inbox and show a "Send to…" picker over the chat list; chosen files run the SAME
upload + /api/messages send as an in-app attachment. Reuses convertFileSrc to read
the staged bytes with no base64 marshalling.
- ios-patch.sh registers the bizconnect URL scheme; codemagic.yaml fetches a profile
for the .share bundle id too.
One-time manual gate (CI cannot toggle App capabilities): the App Group
group.com.bizgaze.connect must be created and enabled on both App IDs in the Apple
portal — documented in mobile/IOS_SETUP.md. Without it the two processes can't see
each other's files and sharing silently no-ops; everything else still works.
Validated cross-file: pod-name/jsName/method wiring for all three plugins, App
Group id identical in all 4 files, URL scheme consistent across extension/plist/web,
entitlement-merge preserves push. Needs a new iOS build (new targets + plugins).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Files folder is the app's own copy — it powers offline playback and Manage
storage — but Files is not where anyone looks for photos and videos. The Photos app
is, and only PhotoKit can write there; @capacitor/filesystem cannot, because an
app sandbox and the photo library are separate stores. So this adds a small native
plugin, mirroring the existing audio-route one.
- mobile/plugins/media-library: saveToAlbum({path, album, kind}) finds or creates
the album and adds the asset. Uses addResource(with:fileURL:), which is uniform
for photo and video and non-optional, unlike creationRequestForAssetFrom*, which
can silently no-op.
- Requests .readWrite, NOT .addOnly: addOnly can add an asset but cannot look up or
create an ALBUM, which is the whole point here. Both photo-library usage strings
are already set by ios-patch.sh.
- If the album can't be resolved (e.g. "limited" access), the asset is still saved
to the camera roll — landing somewhere beats failing outright. A racing create
from two simultaneous downloads re-looks-up instead of erroring.
- Podspec named MediaLibrary.podspec with s.name = 'MediaLibrary' to match
PascalCase of the package name — the same trap that broke the AudioRoute build.
Checked by a script: pod name, jsName and declared-vs-implemented methods.
Entirely best-effort from the web side: a denied permission or an older app build
never fails a download that is already safe in the app folder. Added a Settings
toggle since this does keep a second copy of the file.
Needs a new iOS build — new native plugin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three connected pieces, so downloads stop being write-only.
1. A folder the user can actually find. ios-patch.sh now sets UIFileSharingEnabled
and LSSupportsOpeningDocumentsInPlace, and downloads go to the app's Documents
folder in typed subfolders. iOS shows it as:
Files -> On My iPhone -> Biz Connect -> Images | Videos | Files
Previously everything was written to CACHE (private, and iOS purges it whenever
it likes) and pushed straight at the share sheet, so nothing was ever really
"kept" by the app.
2. Manage storage (Settings -> Storage). Lists what this device has downloaded,
grouped by type with per-group and total sizes; each row can be shared to the OS
sheet (this is where "Save to Photos" now lives) or deleted. Plus Delete all.
Deleting removes ONLY the local copy — the attachment stays on the server, so
anything deleted can be downloaded again from the chat.
3. A downloaded video never downloads twice. Images and files have their own
download link, but a video's tile IS the player, so it had no control at all and
re-streamed on every play. It now carries a download button; once saved, the
button becomes a tick and the tile plays from the local file — no network.
The index is treated as a cache of the filesystem, never as truth, because the user
can delete these from the Files app behind our back: every listing re-stats and
forgets what is gone, the library is reconciled at startup, and a local file that
has vanished by play time falls straight back to streaming instead of showing a
broken player.
Unit-checked the path allocator: collisions between different attachments with the
same filename resolve to "name (2)", re-downloading the SAME attachment reuses its
path, and path traversal / illegal characters are neutralised.
Note: the folder and the save location need a new iOS build to take effect. The web
side degrades cleanly — none of this UI appears outside the native app.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v1.1.1's route observer re-forced speaker on every change, and WebKit re-added Bluetooth
each time -> the audio flapped speaker<->BT many times/sec (telemetry: dozens of route
flips from 3 taps), which read as 'sound doesn't switch'. WKWebView won't let the app
hold the built-in speaker over an active BT device. So: one override per tap, observer
only REPORTS the output (no fighting). Also stop dimming the iOS button (it's a live
output indicator, not on/off; the dim read as 'disabled' on BT). Probe now carries the
native marker so we can confirm the binary. plugin v1.1.2-stable, web batch150.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
overrideOutputAudioPort(.speaker) alone can't beat a connected BT headset (BT is higher
priority), so 'Speaker' snapped back to BT. Now setSpeaker(true) sets category options
[.defaultToSpeaker] (no allowBluetooth) so BT isn't an eligible output and the speaker
wins; setSpeaker(false) restores [.allowBluetooth,.allowBluetoothA2DP] and uses the
default port (routes to the headset). Observer re-holds speaker if a BT connect steals it.
Adds a TEMP web probe (nroute/sptap) to verify from telemetry. plugin v1.1.1, web batch149.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
BT audio already routes on iOS, but the web UI can't see it (iOS hides audio outputs
from enumerateDevices), so the icon was stuck on speaker. Plugin v1.1.0 now exposes the
active output: getRoute() + a 'routeChange' event ('speaker'|'bluetooth'|'wired'|
'receiver'|'airplay'). Web subscribes and drives the icon/label from the real route
(bluetooth/headphones/speaker), and the iOS toggle becomes a 2-state Speaker <-> Device
cycle (JS can't enumerate outputs there). Also strips the earpiece-investigation debug
logging from the plugin. Native needs one Codemagic build; web is live (batch148).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.0.3 telemetry showed mode already == .voiceChat when earpiece still landed on
Speaker, and setSpeaker read the route synchronously (stale) right after the override.
So the mode re-pin alone may be insufficient and the sync read is unreliable.
1.0.5: keeps the .voiceChat re-pin, but stamps live mode into every route-change log
line and re-reads the SETTLED port+mode at +0.4s and +1.2s after each toggle (reported
in the next toggle's trail). This definitively answers whether WebKit flips to .videoChat
and where the route truly settles. native marker 1.0.5-settle.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause (WebKit source MediaSessionManagerCocoa.mm + Apple DTS, confirmed by
telemetry): WKWebView's WebRTC re-pins the session to mode .videoChat while capture
is active, and .videoChat auto-implies .defaultToSpeaker. So override(.none) reverts
to the mode default = LOUDSPEAKER, and .none alone can never reach the earpiece once
WebKit flips the mode. Our first override won only because .voiceChat was still active.
Fix: for earpiece, setMode(.voiceChat) (its default route IS the receiver) before
override(.none) in both setSpeaker and the debounced route-change re-assert. Add an
accessory guard so a connected BT/wired headset isn't yanked to the built-in receiver.
Reconcile the launch patch: drop .defaultToSpeaker from inject-audio.js so it stops
contradicting the plugin. native marker 1.0.4-mode.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Telemetry proof: overrideOutputAudioPort(.none) routes to Receiver once, then every
later toggle latches to built-in Speaker despite opts=36 (no .defaultToSpeaker) —
WebKit's WebRTC engine re-forces the loudspeaker after our override. The prior build
ignored .override-reason route changes and never corrected it.
Now: react to ALL route changes, debounced 0.25s, and re-assert the chosen port only
on a genuine mismatch (self-terminating, capped at 6/toggle to avoid thrash). setSpeaker
returns a reason->port route-change trail so the log shows whether WebKit is one-shot
or persistent. native marker 1.0.3-reassert.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Telemetry only showed 'override didn't throw', and the web __BUILD tag can't tell
native binaries apart, so we couldn't see WHERE iOS actually routed the audio or
which plugin build ran. setSpeaker now resolves with the real currentRoute output
port (Receiver/Speaker/Bluetooth), the live AVAudioSession category/mode/options,
and a native-build marker (1.0.2-diag) so the route log is unambiguous.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Speaker worked but the earpiece was silent, and call audio flickered on speaker
then dropped. Causes: (1) the category set .defaultToSpeaker, so overrideOutputAudioPort(.none)
fell back to the loudspeaker instead of the receiver; (2) setSpeaker re-ran
setCategory+setActive on every toggle mid-call, tearing down the audio unit WebKit's
WebRTC engine was using and silencing the earpiece route.
Fix: drop .defaultToSpeaker (drive the port explicitly), make setSpeaker flip ONLY
overrideOutputAudioPort, and observe routeChangeNotification to re-assert the chosen
route when WebKit reconfigures the session at call start / device change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Capacitor derives the pod name from the npm package name (audio-route -> AudioRoute)
and writes 'pod AudioRoute, :path => ../../plugins/audio-route' into the generated
Podfile. CocoaPods then requires a file literally named AudioRoute.podspec whose
s.name is 'AudioRoute'. The old AudioRoutePlugin.podspec (s.name AudioRoutePlugin)
caused the Codemagic build to fail with 'No podspec found for AudioRoute'.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device telemetry proved the app-embedded AudioRoute class never registered (not in
Capacitor.Plugins) — appending a CAPBridgedPlugin to AppDelegate.swift gets stripped/undiscovered
in release builds. The plugins that DO register (Share, Camera, Filesystem) are all npm packages
wired by cap sync. So AudioRoute is now a local plugin package (mobile/plugins/audio-route,
file: dep in mobile/package.json) with a podspec + CAPBridgedPlugin Swift — cap sync adds its pod
and Capacitor registers it like the others. load() sets the launch speaker default; setSpeaker({on})
overrides the output port. inject-audio.js no longer injects the plugin class (would duplicate);
it keeps only the AppDelegate launch default as a fallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- ios-patch.sh now injects an AudioRoutePlugin (CAPBridgedPlugin, Capacitor 7 auto-registers it)
into AppDelegate.swift with setSpeaker({on}) -> AVAudioSession.overrideOutputAudioPort. Tolerant/
build-safe: if it doesn't register, the web call just no-ops (can't crash or fail the build).
- web: nativeAudioRoute()/bzApplyRoute() drive the plugin; toggleSpeakerphone + the on-join/on-tap
unlock now actually switch the route on iOS (setSinkId can't). canRouteAudio() shows the toggle
when the native plugin is present. Dormant until the next Codemagic build ships the plugin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Calls were routing to the quiet earpiece. ios-patch.sh now runs a Node helper (Node 20 is
already in the build env) that injects an AVAudioSession .playAndRecord/.voiceChat category with
.defaultToSpeaker + Bluetooth into the generated AppDelegate. Tolerant: exits 0 and no-ops if the
template differs, so it can never fail the Codemagic build. Verified locally against the Cap 7
AppDelegate template — injects correctly and is idempotent. First pass; if WebRTC re-grabs the
session mid-call on device, a follow-up plugin will re-assert .overrideOutputAudioPort(.speaker).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Accessory bar: call Keyboard.setAccessoryBarVisible({isVisible:false}) on iOS in the native
IIFE, hiding the grey chevrons+Done strip above the keyboard. The plugin is already bundled
in the current TestFlight build, so this takes effect on a web deploy — no rebuild.
- Attach: tapping the paperclip now opens a composer-anchored Photos/Camera/Document menu
(like the emoji/mention popups) instead of firing the generic mid-screen OS chooser as the
first thing. Each option opens a type-scoped picker (image/*, capture). Web fix, all clients.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Slide: the residual ~40ms end-of-slide hitch (down from 128ms in b124) was the layer
DEMOTE + the deferred full renderThread at transitionend. Two fixes:
- Keep .content promoted for the WHOLE time a chat is open (will-change lives on
body.chat-open, not on the animating class). The open transition now only changes the
transform VALUE 100%->0; when it ends there is nothing to tear down -> no demote raster.
- Slide-end no longer rebuilds all 40 nodes: reconcileOpen() appends only the 0-2 genuinely
new tail messages (full renderThread only if the page structure diverged).
Download: routing to Safari failed auth (no login cookie). Real fix: fetch the file in the
WebView (cookie present) and hand the bytes to the OS save/share sheet via Filesystem+Share
(added to mobile deps; ships next TestFlight build). Until then, images fall back to the iOS
long-press "Save to Photos" instead of breaking the app.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device log (post-zoom-fix): keyboard open leaves clientHeight AND visualViewport at 926 -> vv gives 0 ->
composer covered. On resize:none the plugin's keyboardHeight is the only signal; now that zoom is gone
it's clean, so --kb = keyboardHeight lifts the composer flush, and keyboardWillShow at animation start +
the CSS bottom-transition makes it slide up WITH the keyboard (smooth). Config pinned to resize:none.
Build marker -> 2026-07-18-batch112.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Keyboard: the 60ms timer in batch106 sampled the viewport MID-animation (clientHeight/visualViewport
temporarily inconsistent) and over-lifted -> gap. Reverted to reading clientHeight-visualViewport LIVE
on every vv resize, which is correct and self-adapting (unit test: residual=46 flush on the device).
- Budge: reverted the file <input> back to display:none (the position:fixed;left:50% hack overflowed
the viewport horizontally).
- Config back to resize:native to match the installed build (works, no rebuild).
- Added test/keyboard-lift.test.js (5/5 pass) verifying the lift math against real device numbers.
Build marker -> 2026-07-18-batch107.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Keyboard: auto-detect resize mode. resize:none -> lift full keyboard height at willShow so the CSS
transition slides the composer up WITH the keyboard (smooth, no iOS resize lag). resize:native ->
residual only. Config set to resize:none for the smooth path (needs build); web stays correct on the
current resize:native build meanwhile.
- #7: force scroll-to-bottom at 0/120/320/600ms on open so a chat always opens on the newest message.
- File picker: anchor the file <input> to a fixed bottom spot (was display:none -> iOS dropped the menu
mid-screen); now it comes up as a bottom sheet even as the composer moves.
Build marker -> 2026-07-18-batch106.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Debug confirmed resize:native shrinks the WebView by the keyboard height, so the composer only needs the
residual lift = clientHeight - visualViewport.height (46px on the test device — the prediction-bar sliver).
Tracked live via VisualViewport so it follows the keyboard. Zero per-device constants. Removed debug bar;
reverted Keyboard config to resize:native (which the logic relies on).
Build marker -> 2026-07-18-batch105.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
resize:native gave contradictory results (covered vs header) because the safe-area plugin fights it.
Set resize:none so the native layer does nothing, and lift the composer purely in JS by keyboardHeight
* KB_LIFT. Once resize:none is built, the lift is web-tunable with zero further builds.
Build marker -> 2026-07-18-batch100.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- #3 keyboard: the overshoot proved resize:native DOES lift the composer; my --kb JS was a second lift.
Removed the JS hack entirely; keyboard is now purely @capacitor/keyboard resize:native. Config: turn
OFF safe-area offsetForKeyboardInsetBug so only one mechanism moves the view (needs the build).
- #7: gate the open-time hide/reveal with _convoRevealed so the cache->network double render doesn't
flash/dance; on mobile open at the LATEST message (skip auto-scroll to first-unread).
- #6: add SplashScreen config (bg #16294F, no spinner) — asset gen already produces the logo.
Build marker -> 2026-07-18-batch97.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- #3 keyboard (was B: chat didn't move, keyboard covered composer): native resize wasn't moving our
fixed layout, so drive it from JS — the Keyboard plugin reports its height, we expose --kb and lift the
composer to sit exactly on the keyboard; keyboard config -> resize:none so native won't double-adjust.
- #4: the left-edge back is now INTERACTIVE — the conversation follows the finger with the list revealed
underneath (parallax), commit past 1/3 width else spring back (like Teams). Falls back to release-based
bzcBack for popups/search.
- #8: the image now follows the finger sideways (and down) during the swipe, not just on release.
- #7: hold the thread hidden until its images load (max 700ms) then reveal at the bottom — no dance.
Build marker -> 2026-07-17-batch95.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>