build(ios): add LiveKitClient pod to native-call (native call media)
Foundation for native LiveKit calling: the LiveKit iOS SDK carries the call media natively and coordinates its audio engine with CallKit's AVAudioSession (AudioManager .setEngineAvailability on didActivate/didDeactivate) — the thing WebKit's WebRTC can't do. With this, the CallKit call stays active (stable ring + lock-screen answer + background) AND the mic works. Native connection code + server LiveKit token in the VoIP payload + WebView coordination come next. Don't build yet. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -17,6 +17,10 @@ Pod::Spec.new do |s|
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s.source_files = 'ios/Sources/**/*.{swift,h,m}'
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s.ios.deployment_target = '14.0'
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s.dependency 'Capacitor'
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# LiveKit iOS SDK — carries the call media NATIVELY so audio survives backgrounding AND coordinates with
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# CallKit's audio session (AudioManager.setEngineAvailability on didActivate/didDeactivate), which the
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# WebView's WebRTC could not do. Pulls in the WebRTC binary transitively.
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s.dependency 'LiveKitClient', '~> 2.0'
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# CallKit + PushKit + AVFoundation are system frameworks (no external pod).
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s.frameworks = 'CallKit', 'PushKit', 'AVFoundation'
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s.swift_version = '5.1'
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