#2 Don't ping/notify when you're ACTIVELY viewing a chat (app visible + chat open). Alert only when a different chat, OR the open chat while the app is minimised (the backgrounded case that used to stay silent). #3 A reaction to my message now raises an unread badge on that conversation (like a new message), not just a notification. #6 Image lightbox pulls EVERY image in the conversation via /api/messages/media (older images aren't in the DOM yet) — nav arrows reach them all. Nav buttons always in the DOM; syncArrows shows/hides at the ends and for a single image. #8 On app resume (visibilitychange / native appStateChange), reconnect the chat socket if it isn't OPEN and re-pull the sidebar so online/last-seen refresh — iOS freezes the WebView so the socket can be dead while its onclose lags, leaving contacts stuck on a stale "Offline". #9 Real cause was iOS "sticky :hover": a single tap latched :hover and popped the action bar. Gate the hover-reveal behind @media (hover:hover) so touch reveals actions ONLY via long-press; a plain tap performs the primary action. #13 Pinned bar gains a "‹ 1 of n ›" pager to walk through multiple pinned messages (shown only when more than one is pinned). #14 Editing a message no longer eats a half-written draft — the real draft is set aside on edit start and restored on save/cancel. edited_at is now in the message DTO so the "edited" tag survives a reload. #18 One "Delete" entry opens a branded dialog with "Delete for me" / "Delete for everyone" (icons + descriptions) and a ✕/backdrop cancel, replacing the two separate menu items. New: a participant who LEAVES a still-running call is no longer auto-rung back in on every socket reconnect. Track who left per call; replayActiveCalls sends them noRing state (refreshes the Join affordance without ringing). An explicit re-invite clears that and rings again. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Remote Access Platform — Alpha
A self-hostable remote support platform for IT teams: technicians log in to a web
console, see their team's machines, and start a screen-share + remote-control
session to any online machine after the end user grants consent. Built to the
spec in PRD-remote-access-platform.md.
This alpha implements the PRD's P0 requirements: authenticated console, MFA, RBAC, machine enrollment, per-session consent, WebRTC screen streaming + remote input, and an immutable audit log.
remote-access-app/
├── server/ Backend: HTTP API + WebSocket signaling + SQLite
│ ├── server.js Auth, MFA, machines, audit API + signaling broker
│ ├── auth.js scrypt passwords, TOTP MFA, tokens (no external auth deps)
│ ├── db.js Schema via Node's built-in node:sqlite
│ ├── public/ Web console (index.html) + remote viewer (viewer.html)
│ └── test/e2e.js 26-check end-to-end test of the whole backend flow
└── agent/ Native host agent (Electron)
├── main.js Consent window, screen source, OS input injection
├── input/inject.js Mouse/keyboard injection via nut-js (Win32 SendInput)
└── renderer/ Agent UI + WebRTC screen capture
Quick start
1. Server (any OS, Node 22.5+)
cd server
npm install # only dependency is `ws`
npm start # serves http://localhost:8090
Open http://localhost:8090, click Register team, then set up MFA
(add the shown secret to Google Authenticator / Authy / 1Password and enter a code).
Log in, and enroll a machine — you'll get an AGENT_ENROLL_TOKEN.
2. Agent (on the Windows/macOS PC to be controlled)
cd agent
npm install # installs Electron + nut-js (input injection)
set SERVER_URL=http://<server-ip>:8090 # Windows
set AGENT_ENROLL_TOKEN=<token from console>
npm start
The agent window comes online; the machine shows green in the console. Click Connect in the console — the agent shows a consent prompt. On Allow, the technician sees the live screen and can control it. A red banner stays on the host screen for the whole session, and every step is written to the audit log.
Set a machine to unattended at enrollment to skip the consent prompt (for servers / headless machines), per the PRD's unattended-access policy.
What's tested (in this sandbox)
cd server && npm test # 26/26 checks pass
cd agent && npm run test:input # 5/5 input-mapping checks pass
The e2e test drives the real backend: register → enable MFA → login (password + TOTP) → enroll machine → agent connects → technician requests session → consent → SDP/ICE relay → session end → audit verification → consent-denial path.
What requires real hardware (not testable in a headless sandbox)
- OS input injection runs through
nut-js(Win32SendInputon Windows,CGEventon macOS). Without it installed,inject.jsdegrades to a safe logging no-op so the agent still runs. Verify on a real desktop. - Screen capture uses Electron's
desktopCapturer/getDisplayMedia.
Architecture notes
- Media is peer-to-peer. The server only brokers signaling (SDP/ICE) and consent; screen frames and input never pass through it. Channels are DTLS-encrypted by WebRTC.
- NAT traversal uses a public STUN server. ~10–15% of connections behind symmetric NATs will need a TURN relay (coturn) — the next infra item.
- Auth uses scrypt password hashing and RFC-6238 TOTP, implemented on Node's
built-in
crypto— nobcrypt/jsonwebtoken/speakeasydependencies. - Storage is
node:sqlite(built into Node 22.5+), so the backend has a single runtime dependency (ws).
Gaps before production (from PRD §5)
- TURN relay for non-P2P connections (coturn).
- macOS/Linux agents + code-signed installers; packaged Windows binary.
- File transfer, clipboard sync, multi-monitor (PRD P1).
- SSO, session recording, SOC 2 (PRD P1/T8).
- Harden signaling: rate limiting, per-session authz checks, CSRF on cookie API.