feat(scale): swappable pub/sub layer + fix chat.js missed awaits (Phase 6)
Two things: 1. FIX a live regression the async conversion missed: chat.js calls repos via the lazy repos() helper (not the R. prefix), so my sweep skipped it — effectiveStatus / broadcastPresence read `repos().users.byId(userId)` synchronously, but that's a Promise now, so presence broadcasts always reported status 'active' and dropped last_seen. Now awaited (effectiveStatus/broadcastPresence async); touchSeen is a fire-and-forget UPDATE with .catch. Audited all non-R. repo calls — only chat.js was affected (media.js backfill was already awaited). 2. Swappable pub/sub for multi-instance real-time fan-out (the actual blocker to running >1 instance — not the DB). server/pubsub.js picks a backend by PUBSUB_BACKEND (default 'memory'). Local socket delivery is UNCHANGED; publish is additive — memory = no-op (zero hot-path cost, identical single-instance behaviour), redis = fan-out to other instances with a self-echo guard. chat.js pushToUser/broadcastPresence now also publish; each instance subscribes to deliver remote events to its local sockets. Interface is tiny so Redis is one swappable file (Postgres LISTEN/NOTIFY or NATS could drop in the same way — never hardwired, as requested). Dormant redis service added to compose behind the 'scale' profile; redis dep added; PUBSUB_BACKEND/REDIS_URL documented. Validated: smoke 22/22 (memory), e2e chat delivery green. NOTE: full multi-instance also needs distributed presence (isOnline is per-process) + meeting-signaling sharing — chat/presence fan out via this layer; those are follow-ups. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -36,3 +36,9 @@ TURN_CREDENTIAL=
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# POSTGRES_PASSWORD=
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# DATABASE_URL=postgres://bizgaze:PASSWORD@bizgaze-postgres:5432/bizgaze
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# DB_BACKEND=pg
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# Optional: cross-instance real-time (chat/presence) fan-out via Redis, for running MULTIPLE app instances.
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# Leave unset for single-instance (in-memory pub/sub, the default). To scale out: start the redis service
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# (`docker compose --profile scale up -d`), then set both below + a sticky load balancer for /ws.
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# PUBSUB_BACKEND=redis
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# REDIS_URL=redis://bizgaze-redis:6379
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@@ -63,6 +63,20 @@ services:
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timeout: 3s
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retries: 12
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# Redis — cross-instance real-time fan-out (chat/presence), used only when PUBSUB_BACKEND=redis. Dormant
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# by default (behind the 'scale' profile, like livekit), so a normal deploy never starts it and the app
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# stays single-instance on the in-memory pubsub. To run multiple app instances: start this
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# (`docker compose --profile scale up -d`), set PUBSUB_BACKEND=redis + REDIS_URL in .env, and put the app
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# behind a load balancer with sticky sessions for the /ws WebSocket. (Meeting SIGNALING state is still
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# per-process — cross-instance meetings need sticky routing or further work; chat/presence fan out here.)
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bizgazeredis:
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image: redis:7-alpine
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container_name: bizgaze-redis
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restart: unless-stopped
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profiles: ["scale"]
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networks:
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- npm
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# LiveKit SFU — meeting media server. Optional: only started/used when the app's .env has
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# LIVEKIT_URL/API_KEY/API_SECRET set (otherwise meetings use the built-in P2P mesh). NPM proxies
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# wss://livekit.bizgaze.com -> livekit:7880 (signaling); media flows over the published UDP/TCP
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+44
-23
@@ -1,14 +1,28 @@
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// Chat presence + real-time delivery. A logged-in user opens a WebSocket and sends
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// `chat-hello`; signaling.js registers the socket here. Messages are persisted over HTTP
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// (routes.js) and pushed live to the recipient's sockets via pushToUser().
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// Chat presence + real-time delivery. A logged-in user opens a WebSocket and sends `chat-hello`;
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// signaling.js registers the socket here. Messages are persisted over HTTP (routes.js) and pushed live to
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// the recipient's sockets via pushToUser().
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//
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// MULTI-INSTANCE: local delivery (to sockets on THIS process) is unchanged. Every push is ALSO published
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// via the swappable pubsub layer so, when >1 instance runs, a recipient connected to another instance
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// still gets it. With the default in-memory pubsub (single instance) publish is a no-op, so this is
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// behaviourally identical to before — no hot-path cost.
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const { chatClients, meetingRooms } = require('./presence');
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const pubsub = require('./pubsub');
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let _repos = null; const repos = () => (_repos || (_repos = require('./repos'))); // lazy: avoid a require cycle
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// Deliver an already-built or plain object to a user's sockets on THIS instance.
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function deliverLocal(userId, obj) {
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const s = chatClients.get(userId);
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if (!s) return;
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const data = typeof obj === 'string' ? obj : JSON.stringify(obj);
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for (const ws of s) { if (ws.readyState === 1) { try { ws.send(data); } catch (_) {} } }
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}
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function register(userId, ws) {
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if (!chatClients.has(userId)) chatClients.set(userId, new Set());
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chatClients.get(userId).add(ws);
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ws._chatUserId = userId;
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try { repos().users.touchSeen(userId); } catch (_) {} // "last seen" (#2)
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repos().users.touchSeen(userId).catch(() => {}); // "last seen" (#2) — fire-and-forget UPDATE
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}
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function unregister(ws) {
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@@ -18,7 +32,7 @@ function unregister(ws) {
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if (set) {
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set.delete(ws);
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// Their LAST socket went away → stamp when they were last here, so contacts can show "last seen …".
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if (!set.size) { chatClients.delete(id); try { repos().users.touchSeen(id); } catch (_) {} }
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if (!set.size) { chatClients.delete(id); repos().users.touchSeen(id).catch(() => {}); }
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}
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}
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@@ -28,37 +42,44 @@ function isOnline(userId) {
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}
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function pushToUser(userId, obj) {
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const s = chatClients.get(userId);
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if (!s) return;
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const data = JSON.stringify(obj);
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for (const ws of s) { if (ws.readyState === 1) { try { ws.send(data); } catch (_) {} } }
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deliverLocal(userId, obj); // sockets on this instance
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pubsub.publish('u:' + userId, obj); // other instances (no-op on the memory backend)
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}
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// --- Live presence -------------------------------------------------------------------------
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// A user's effective status (online / in-a-call / away / …) changes with no HTTP round-trip:
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// they connect or disconnect a socket, or join/leave a call. Without pushing that change, OTHER
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// users only see it after a full page reload — impossible in the desktop/mobile apps. So whenever
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// it changes we broadcast the user's fresh status to everyone else's sockets, and the client
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// updates that contact's dot/subtitle in place.
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// A user's effective status (online / in-a-call / away / …) changes with no HTTP round-trip: they connect
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// or disconnect a socket, or join/leave a call. Without pushing that change, OTHER users only see it after
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// a full page reload — impossible in the desktop/mobile apps. So whenever it changes we broadcast the
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// user's fresh status to everyone else's sockets, and the client updates that contact's dot/subtitle.
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function isInCall(userId) {
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for (const [, peers] of meetingRooms) { for (const [, p] of peers) { if (p.ws && p.ws._meetingUserId === userId) return true; } }
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return false;
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}
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function effectiveStatus(userId) {
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async function effectiveStatus(userId) {
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if (isInCall(userId)) return 'incall'; // derived (overrides the stored status)
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try { const u = repos().users.byId(userId); return (u && u.status) || 'active'; } catch (_) { return 'active'; }
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try { const u = await repos().users.byId(userId); return (u && u.status) || 'active'; } catch (_) { return 'active'; }
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}
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function broadcastPresence(userId) {
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// Send a presence payload to every local socket EXCEPT the subject's own.
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function deliverPresenceLocal(subjectId, payload) {
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for (const [uid, set] of chatClients) {
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if (uid === subjectId) continue;
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for (const ws of set) { if (ws.readyState === 1) { try { ws.send(payload); } catch (_) {} } }
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}
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}
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async function broadcastPresence(userId) {
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if (!userId) return;
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// Carry last_seen too, so a contact going offline immediately reads "Last seen just now" instead of a
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// bare "Offline" until the next sidebar reload (#2).
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let lastSeen = null;
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try { const u = repos().users.byId(userId); lastSeen = (u && u.last_seen) || null; } catch (_) {}
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const payload = JSON.stringify({ type: 'presence', userId, online: isOnline(userId), status: effectiveStatus(userId), lastSeen });
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for (const [uid, set] of chatClients) {
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if (uid === userId) continue; // no need to tell someone about their own status
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for (const ws of set) { if (ws.readyState === 1) { try { ws.send(payload); } catch (_) {} } }
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}
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try { const u = await repos().users.byId(userId); lastSeen = (u && u.last_seen) || null; } catch (_) {}
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const payload = JSON.stringify({ type: 'presence', userId, online: isOnline(userId), status: await effectiveStatus(userId), lastSeen });
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deliverPresenceLocal(userId, payload); // this instance
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pubsub.publish('presence', { userId, payload }); // other instances (no-op on memory)
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}
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// Cross-instance inbound: deliver events published by OTHER instances to our local sockets. On the memory
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// backend these never fire; on redis they carry the fan-out. (Buffered until pubsub.init() connects.)
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pubsub.subscribe('u:*', (channel, obj) => deliverLocal(channel.slice(2), obj));
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pubsub.subscribe('presence', (channel, msg) => { if (msg && msg.payload) deliverPresenceLocal(msg.userId, msg.payload); });
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module.exports = { register, unregister, isOnline, pushToUser, broadcastPresence };
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@@ -11,6 +11,7 @@
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},
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"dependencies": {
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"pg": "^8.13.1",
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"redis": "^4.7.0",
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"web-push": "^3.6.7",
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"ws": "^8.18.0"
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},
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@@ -0,0 +1,10 @@
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// Swappable pub/sub for cross-instance real-time fan-out. The app delivers to its OWN WebSocket clients
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// locally (chat.js) exactly as before; this layer only carries a copy to OTHER app instances so a message
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// POSTed on instance A reaches a recipient whose socket lives on instance B.
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//
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// Backend chosen by PUBSUB_BACKEND (default 'memory'). 'memory' = single instance: publish is a no-op and
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// subscriptions never fire, so behaviour is identical to before this layer existed — zero hot-path cost.
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// 'redis' fans out via Redis. The interface (publish/subscribe/init) is deliberately tiny so Redis is one
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// swappable file — a Postgres LISTEN/NOTIFY or NATS backend could drop in the same way. Never hardwired.
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const name = process.env.PUBSUB_BACKEND || 'memory';
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module.exports = require('./pubsub/' + name);
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@@ -0,0 +1,9 @@
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// Single-instance pub/sub backend. There are no OTHER app instances, so a cross-instance publish has
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// nowhere to go (no-op) and remote subscriptions never fire. All real-time delivery happens locally in
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// chat.js — this is exactly the pre-pubsub behaviour, at zero cost. The default backend.
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module.exports = {
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name: 'memory',
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init: () => Promise.resolve(),
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publish: () => {}, // no other instance to reach
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subscribe: () => {}, // nothing remote will ever arrive
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};
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@@ -0,0 +1,46 @@
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// Redis pub/sub backend — enables running MULTIPLE app instances. Each instance publishes every local
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// real-time event; every other instance receives it and delivers to ITS local sockets. Selected by
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// PUBSUB_BACKEND=redis; connection from REDIS_URL (default redis://bizgaze-redis:6379).
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//
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// Self-echo guard: Redis delivers a publish to ALL subscribers including the publisher, but the publishing
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// instance ALREADY delivered locally — so every message is tagged with this instance's id and ignored on
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// the way back in. Subscriptions made before connect are buffered and flushed in init().
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const crypto = require('crypto');
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const INSTANCE = crypto.randomBytes(8).toString('hex');
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let pub = null, sub = null;
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const pending = []; // [pattern, handler] queued before connect
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async function doSubscribe(pattern, handler) {
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const onMessage = (message, channel) => {
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let m; try { m = JSON.parse(message); } catch { return; }
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if (m.i === INSTANCE) return; // our own publish — already delivered locally
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try { handler(channel, m.d); } catch (_) {}
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};
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if (pattern.includes('*')) await sub.pSubscribe(pattern, onMessage);
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else await sub.subscribe(pattern, onMessage);
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}
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async function init() {
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const { createClient } = require('redis');
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const url = process.env.REDIS_URL || 'redis://bizgaze-redis:6379';
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pub = createClient({ url });
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sub = pub.duplicate();
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pub.on('error', () => {}); sub.on('error', () => {}); // never let a redis blip crash the app
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await pub.connect();
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await sub.connect();
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for (const [pattern, handler] of pending) { try { await doSubscribe(pattern, handler); } catch (_) {} }
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pending.length = 0;
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}
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function publish(channel, data) {
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if (!pub) return;
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pub.publish(channel, JSON.stringify({ i: INSTANCE, d: data })).catch(() => {});
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}
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function subscribe(pattern, handler) {
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if (!sub) { pending.push([pattern, handler]); return; } // buffer until init() connects
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doSubscribe(pattern, handler).catch(() => {});
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}
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module.exports = { name: 'redis', init, publish, subscribe };
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+7
-1
@@ -40,6 +40,7 @@ wss.on('connection', onConnection);
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// no-op (the schema is already applied synchronously when db.js is required). Serving only starts once the
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// store is ready, so the first request can never hit a missing table.
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const db = require('./dbx');
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const pubsub = require('./pubsub');
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function startListening() {
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server.listen(PORT, () => {
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@@ -72,6 +73,11 @@ function startListening() {
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}
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}
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db.init().then(startListening).catch((e) => { console.error('DB init failed:', (e && e.message) || e); process.exit(1); });
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// DB schema first, then the pub/sub layer (redis connects + flushes buffered subscriptions; memory is a
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// no-op), then serve. A pubsub failure must NOT block booting — degrade to local-only delivery.
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db.init()
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.then(() => pubsub.init().catch((e) => console.error('pubsub init failed (local-only delivery):', (e && e.message) || e)))
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.then(startListening)
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.catch((e) => { console.error('DB init failed:', (e && e.message) || e); process.exit(1); });
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module.exports = { server };
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