Production runs DB_BACKEND=pg, but the message_hidden table (#18) and
pinned_at/pinned_by columns (#13) were only added to the SQLite migrations in
db.js — never to schema.pg.sql. So thread/conversations/pinned queries hit a
missing relation/column and 500'd, which surfaced as "chat history removed"
(no data was ever deleted — the reads just errored).
pg.js init() runs schema.pg.sql on every boot. Added the message_hidden table
and, because CREATE TABLE IF NOT EXISTS can't add columns to the existing
messages table, idempotent ALTER TABLE ... ADD COLUMN IF NOT EXISTS for
pinned_at/pinned_by. Restores all chat history and re-enables pin + delete-for-me.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Any participant can pin/unpin a message from its ⋮ menu. Adds pinned_at/pinned_by
columns, /api/messages/pin (toggle, broadcasts chat-pinned) and
/api/messages/pinned (list, newest first, excludes deleted + delete-for-me).
The conversation shows a pinned strip under the header (latest pin + count);
tap it to jump to the message, × to unpin. Live-updates across participants and
devices. Added pin/pinOff Lucide icons.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
On touch, tapping a message used to reveal the reply/react/more bar (so the
action needed a second tap). Now a single tap performs the primary action
(open image/file, jump to a reply), and the action bar is revealed by a
~420ms long-press (with a small haptic); movement or an early release cancels,
and a fired long-press suppresses the trailing tap. A tap elsewhere dismisses
the revealed bar. Desktop hover behaviour is unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A group's members are automatically the meeting's participants, so the
Invite-participants, Invite-by-email and "Guests must be admitted by host"
sections are noise there. openScheduleModal now omits them when a group id is
present (inviteBlock is empty), and the email/participant/lobby handlers are
null-guarded so the save path still works without those fields.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#1: focusing a text box zoomed + stretched the whole page on iOS. Several
inputs were < 16px and the existing 16px rule lived in a width-based mobile
@media that misses iPad/landscape (and maximum-scale is unreliable on iOS).
Added a @media (pointer: coarse) rule forcing 16px on every focusable field
for ALL touch devices; desktop is untouched.
#6: the image lightbox used visibility:hidden for the end arrows (invisible but
still occupying space / reading as a ghost button). Switched to display toggling
so there's truly no right arrow at the last image (and no left at the first).
#7: play a soft two-note chime + a brief "<name> joined the call" toast when a
new participant joins the meeting.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#14: after editing a message the edited text reappeared in the composer as a
draft and re-sent as a new message. The input listener saved a draft while
editing, but saveEdit/cancelEdit cleared only the input value, not the stored
draft — so openConvo restored it. Now editing never writes a draft, and
save/cancel clear it.
#8: a contact's subtitle flapped between "last seen …" and "Offline". A
loadSidebar rebuild replaced the row with the server's lastSeen, which is
sometimes null (the disconnect touchSeen is fire-and-forget and can lag the
presence broadcast). Now the client keeps last-seen sticky (never overwrites a
known value with null) and the server never broadcasts a null last-seen for an
offline user.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#10: deleting the last message showed "No messages yet" in the chat list.
The sidebar sent an empty last_body for a deleted (content-cleared) row; now
it sends a last_deleted flag and the row renders "This message was deleted"
(or "You deleted this message"), matching the in-thread placeholder.
#18: added "Delete for me" alongside "Delete for everyone". A new message_hidden
table records a per-user hide; the thread + sidebar (last message, unread) filter
out the requesting user's hidden messages, and the hide is echoed to their other
devices (chat-hidden). "Delete for me" is offered on any message; "Delete for
everyone" stays sender-only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#2: a message arriving in the currently-OPEN chat produced no notification
when the app was minimized. onChatMessage marked the open chat read even
while document.hidden, which fired a notif-clear that closed the very
notification the service worker had just shown. Now the open chat is only
marked read while visible; markOpenChatRead() catches up on focus/visibility
return, and a message received while hidden stays unread with its alert intact.
#3: reacting to a message fired no notification. The react route only pushed
over the live socket (nothing for a closed app) and the client added a silent
bell entry. Now the server sends a native/web push to the message owner, and
onChatReaction pings + shows an OS/in-page popup (unless you're viewing that chat).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
When someone is added to a 1:1 (DM) call, promoteDmToGroup() now creates a
real group conversation (named after the participants) and migrates the live
call from dmCalls -> groupCalls, keeping the same room/uuid/history so media
and the transcript continue uninterrupted. Two wins:
- the call survives anyone leaving (group calls only end when the room empties)
- an added person who drops can rejoin from the group's active-call banner
(they're now a member, so replayActiveCalls / group-call resurface it)
/api/calls/invite promotes on a DM call and lets the group-call broadcast ring
the invitees in; it only sends the plain call-invite when NOT promoted. Guarded
so inviting an existing pair-member (memberIds < 3) stays a 1:1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#11: adding a 3rd person to a 1:1 call then having one participant close
the app disconnected the call for everyone. leaveMeeting() ended a DM room
for ALL peers on any leave; now it only tears down when <2 people remain,
otherwise it falls through to the normal peer-left path (call continues).
#4b: after someone left a call they never reappeared under "Add people".
meeting-peer-left cleaned meetPeers/tiles but not meetPeerUids/meetNames,
so the departed uid stayed in hereUids and was filtered out. Now deleted.
#4a: a guest who enabled mic/cam on the pre-join screen had to re-tap after
being admitted — the choices were applied on a blind 900ms timer that fired
while still in the lobby. Now applied in the meeting-joined handler, after
admission + media connect.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The only way to stop a screen share was toggling the share button again —
buried in the ⋮ More menu on mobile. Now a floating "You're sharing your
screen · Stop" banner appears at the top whenever you're sharing (driven by
meetScreen via updateScreenBtn), with a red Stop button that calls
toggleScreen. Works on iOS/desktop/web. Web-only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three fixes for the hole-punch build:
1. White background + shared screen not showing: body and .content both use
var(--bg) (a light colour) and were still opaque, occluding the native
video behind the WebView. Make the WHOLE meeting chain transparent under
.bz-hp (body + .content, on top of .meet-grid/tiles).
2. Backing: also set the view controller's view background to black (saved/
restored) so any transparent gap reads black, not white — belt-and-braces
with webView.backgroundColor.
3. Keyboard covering the in-call chat: keyboard resize is "none", so the
absolutely-positioned meet panels don't move for the keyboard. Lift
.meet-panel by the reported keyboard height (body.kb-open → bottom:
calc(var(--kb)+12px)); --kb/kb-open are already set globally by the
Keyboard listener.
Plugin change (VC background) needs a build; the CSS is web-deployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Permanent fix for the z-order whack-a-mole (controls/menus/panels hiding
behind the native video). Instead of drawing native video ON TOP of the
WebView, draw it BEHIND a transparent WebView so ALL web UI floats on top
naturally — no suppressing, no clamping, no docked-only bar.
Plugin:
- setHolePunch(on): webView.isOpaque=false + black layer bg + clear scroll
bg (restored on off / call end). Tiles inserted belowSubview:scrollView.
- Dropped native name/mute overlays (the web tile's own .nm/.meet-mute/avatar
render on top now) and the PaddingLabel.
- Zoom re-plumbed: touches hit the WebView, so native gesture zoom can't work;
new setTileZoom({uid,scale,tx,ty}) applies a web-forwarded transform to the
tile's inner video. TileVideoView simplified to a container + applyZoom.
Web:
- bzNativeStartTiles/StopTiles toggle NC.setHolePunch + a body.bz-hp class
(only when the plugin supports it — old builds keep the suppress fallback).
- Tiles with live native video get .bz-hasvid → CSS makes them transparent +
hides the web avatar so the video shows through; name/mute/border stay.
- New web-forwarded pinch/pan/double-tap on the shared screen → setTileZoom.
- Suppress-on-overlay + the height clamp now only apply when NOT hole-punched.
Needs a Codemagic build (plugin). Web deployed; no-ops to the prior behavior
on builds without setHolePunch.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Native video draws on top of the WebView, so the More/audio menu,
participant panel, meeting chat, modals and the image lightbox all opened
BEHIND the shared screen. Now bzNativeSyncTiles clears the native tiles
whenever any of those overlays is present (.meet-panel/.spk-menu/.modal-ov/
.lightbox), and the menu/panel toggles trigger an immediate sync so there's
no lag; the video returns when they close.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The control bar is a draggable FLOATING bar (position:fixed when moved/
restored) meant to sit over the shared screen — which works on web (video is
DOM) but on a native call the screen is a native overlay ABOVE the WebView,
so the floating bar hides behind it, and its live position fed my height
clamp → dragging it resized/reoriented the screen.
Fix: skip makeDraggable on native calls so the bar stays DOCKED in flow at
the bottom. The grid then reserves space above it and the native shared
screen fills that stable area — bar and screen are independent, controls
stay visible and tappable. (A floating bar that overlays the native video
would require a hole-punch rework.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The CSS-only stage sizing wasn't enough — the shared screen still overlapped
the meeting controls. Since the native video is drawn ON TOP of the WebView,
now clamp each tile's height in bzNativeSyncTiles so it can never extend past
the top of the .meet-bar (control bar) — regardless of how the web lays out
the stage. Robust and web-only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
scr-full forced #meetGrid to height:100%, so the stage (and the native
video positioned on its rect) extended down over the control bar. The grid
is already flex:1 — it should fill only the space above the bar. Now the
stage flexes to fill that area (flex:1 1 auto) instead of height:100%, so
the native screen view sits above the controls, not over them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Lets a native-call user share their iPhone screen (whole device, works
backgrounded). LiveKit 2.15.3 ships the broadcast stack (BroadcastManager +
LKSampleHandler + IPC), so:
- New Broadcast Upload Extension target "BroadcastExtension"
(com.bizgaze.connect.broadcast): SampleHandler.swift subclasses
LKSampleHandler; injected by mobile/scripts/add-broadcast-extension.rb
which also LINKS the LiveKit SPM product into the extension + sets the
App Group. Sources in mobile/ios-broadcast/.
- Plugin: Room created with ScreenShareCaptureOptions(useBroadcastExtension:
true); startScreenShare -> BroadcastManager.requestActivation() (system
picker); stopScreenShare -> requestStop(); BroadcastManagerDelegate ->
fires screenShareState to the web. LiveKit auto-publishes the track.
- ios-patch.sh: RTCScreenSharingExtension + RTCAppGroupIdentifier keys.
- codemagic.yaml: run the injector + sign the 3rd bundle id (.broadcast).
- home.html: toggleScreen native -> start/stop; screenShareState listener
reflects state + broadcasts meeting-screen so peers' stage shows it.
REQUIRES a one-time manual Apple portal step: enable the App Group on the
com.bizgaze.connect.broadcast App ID (see mobile/IOS_SETUP.md) or the
archive fails code-signing. SPM-linked extension is new on our CI — expect
build iteration. Web deployed (no-ops on builds without startScreenShare).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Better visibility: on a native call, a shared screen now fills the whole
meeting area and hides the small participant tiles (new .scr-full grid
class, toggled when meetNative && sharing). The plugin renders the screen
over that full-area stage rect.
Zoom: the tile video view is now TileVideoView with pinch-to-zoom + pan
(and double-tap to reset) enabled only while it's showing a screen. While
zoomed the view holds a transform and syncVideoTiles stops overwriting its
frame; name/mute overlays hide during zoom.
Needs a Codemagic build (plugin change). Web deployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Last native-video gap: on a native (iOS) call the WebView has no LiveKit
connection, so a screen shared by a web/desktop participant never rendered.
The mesh already flips the sharer's tile into the big "stage" (meeting-
peer-screen -> meetSharers -> sharing-mode), so extend the tile sync: each
tile now carries a `screen` flag (meetSharers.has(id)). The plugin renders
that participant's screen-share track (source .screenShareVideo) on the
tile with layoutMode .fit (contain, no crop) instead of the camera.
Outgoing screen-share from iOS is still unsupported (no getDisplayMedia /
ReplayKit broadcast extension) — toggleScreen now shows a clear toast on
native instead of silently failing.
Needs a Codemagic build (plugin change). Web deployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Label legibility: the name + mute overlays were both white/invisible.
- Mute badge is now a RED (#dc2626) circle with a white mic-slash, matching
the web tile's .meet-mute, moved to the top-left.
- Name is now white on a dark translucent pill (PaddingLabel) so it stays
legible over any video, bottom-left.
Front/back camera switch: new NativeCall.switchCamera() flips the local
CameraCapturer front<->back (switchCameraPosition, verified in 2.15.3). New
"Flip camera" button on the meeting bar (switchCamera icon), shown only
while a native call's camera is on (updateFlipBtn). Mirroring auto-corrects
(VideoView mirrorMode .auto only mirrors the front camera).
Needs a Codemagic build (plugin change). Web deployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The native video covers the web tile's name/mute badges, so redraw those
natively. syncVideoTiles now also carries each tile's name + muted state;
each tile VideoView gets a bottom-left name label (with shadow for
legibility) and a bottom-right mic-slash badge shown when that participant
is muted. Kept above the video renderer via bringSubviewToFront. Web sends
name/muted from meetNames/meetMuted (and ME.name/!meetMic for __local).
Front/back camera switch + screen-share rendering still deferred.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Video (2b): render every participant's camera natively, positioned to
match the web meeting tiles. The web has no LiveKit connection on a native
call, so the plugin draws native VideoViews over the WebView. New
NativeCall.syncVideoTiles({tiles:[{uid,local,x,y,w,h}]}) — the web polls
each tile's getBoundingClientRect + user id (400ms + on camera toggle) and
the plugin places a VideoView (subview of the WKWebView, so CSS-px rects ==
points) for whoever has a live, unmuted camera track; camera-off keeps the
web avatar. Replaces the 2a fixed-corner self-view: your own camera now
renders on the __local tile. Remote video correlated by LiveKit identity ==
meetPeerUids user id. APIs verified vs client-sdk-swift 2.15.3 source:
Room.remoteParticipants[Participant.Identity(from:)], Participant.videoTracks,
TrackPublication.source/.track/.isMuted, Track.Source.camera.
Audio: fix "sound starts on the earpiece until I tap something" — the
LiveKit audio engine starting after CallKit activates the session flips the
route to the receiver. Added an AVAudioSession routeChange observer that
re-asserts the loudspeaker (via preferSpeaker) whenever we land on the
built-in receiver mid-call (headset/BT still win).
Web change is safe on the current (2a) build: syncVideoTiles is absent so
the poll no-ops. Needs a Codemagic build to take effect.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire the camera button on native calls to the plugin instead of a
"not available" toast. New NativeCall.setCamera({on}) calls LiveKit
localParticipant.setCamera(enabled:) so the iOS user's camera is
published to the room — every web/desktop peer renders it via their
existing SFU subscription. Locally the plugin shows a small rounded
self-view (VideoView) pinned top-right over the WebView.
APIs verified against client-sdk-swift 2.15.3 source: setCamera ->
LocalTrackPublication?, TrackPublication.track, VideoView(.track/.layoutMode),
CameraCaptureOptions(position:.front). Front camera only for now.
Rendering the OTHER participants as native tiles synced to the web
meeting grid is Increment 2b (the fragile part) — next build. Until the
new IPA ships, the web branch falls back to an "update the app" toast.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Push, native calling, and Photos save are all confirmed working, so strip
the diagnostic instrumentation: the pdbg() helper and all its call sites in
home.html (native-setup-*, registration-*, perm-*, nc-* call events,
photos-fail) and the matching /api/push-debug route in routes.js. Real
console.log/console.warn lines and all functional logic are kept; a couple
of pdbg-only error paths now log via console.warn instead.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Photos/Files bug: the lightbox download handed nativeSaveFile a bare
"/files/<id>" with no name, extension, or mime. Empty mime made
bzSaveToPhotos short-circuit as "notmedia" — so saveToAlbum (and its
permission prompt) never ran, and the image landed in the generic Files
folder as an extension-less blob. Now nativeSaveFile trusts the server's
Content-Type when the mime is unknown and appends a real extension
(bzExtForMime/bzEnsureExt), so images reach the Images folder AND Photos.
File preview: replace the @capacitor/share "share sheet" open with a new
native FileOpener plugin (QLPreviewController). bzOpenFile now prefers a
real Quick Look preview and only falls back to the share sheet if the
plugin isn't in the build. Wired file-opener into mobile/package.json and
the codemagic SPM diagnostics loop.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
3. File attachments on native now work like videos: a download icon (with %),
tap to download into the app's Files folder, then the icon becomes an "open"
(external-link) control — tap again to open the file via the iOS share/preview
sheet (@capacitor/share; Quick Look / open-in). State tracked in the local
library (bzSyncFileTiles), reconciled at startup. Web/PWA keeps the plain
<a download> link. Added an externalLink icon.
2. Photos save: bzSaveToPhotos now returns a reason; the toast tells the user to
allow Photos access in Settings when it's permission-denied (the likely cause
after repeated reinstall testing), and pdbg logs the reason otherwise (noplugin
vs error) so we can pinpoint it. media-library plugin Swift is unchanged/correct.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Hanging up an UNANSWERED outgoing call re-rang the caller's own phone: the server
sent the "cancel" VoIP push to BOTH parties, and the plugin must reportNewIncomingCall
for every VoIP push (iOS rule) → a phantom ring on the caller who just hung up.
Incoming calls don't hit this (an answered call sends no cancel). Fix: DM cancel goes
only to the callee (not startedBy); group cancel skips the starter.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The .voiceChat AVAudioSession mode defaults to the earpiece, so call audio came
out of the earpiece and only settled after mute/unmute toggling. Switch to
.videoChat + .defaultToSpeaker + allow Bluetooth so audio goes to the loudspeaker
by default while wired/BT headsets still win. Add preferSpeaker() (override to
speaker when on the built-in receiver) in didActivate AND after mic toggles (the
route can flip back to earpiece on unmute). Report the chosen route in telemetry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Plugin (rides next build):
- Audio: disable LiveKit auto audio-session config + keep the engine OFF, then
configure the session and start the engine ONLY in CXProvider didActivate
(stop in didDeactivate). Fixes intermittent dead mic / no audio and the "speaker
turns on late" routing. Request mic permission on connect so enabling the engine
in didActivate can't block on undetermined permission (SDK #815).
- Re-ring blip: a cancel push for a call we already ended/known no longer reports
a NEW incoming call (that was the phantom "rings back for a second"); it ends
the known call cleanly, and only reports+ends for a truly unknown (cold) call.
- Mute display: answer/outgoing reflect muted-by-default on the CallKit screen;
setMuted now drives mute THROUGH CallKit so the system screen and the in-app
meeting UI stay in sync.
- reportIncomingCall: new method to ring CallKit from a WebSocket call event — a
2nd path alongside the VoIP push for when the app is open (push can be delayed);
deduped by UUID.
Web (deploys now; the WS ring path activates once the build has the new method):
- onDmCall/onGroupCall call nativeReportIncoming for native incoming calls.
- audioActivated telemetry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Plugin connects the LiveKit room without enabling the mic (nothing captured/
published until the user taps Mic, which is also when iOS asks permission).
Web: meetMic starts false so the mic button shows muted; on callConnected the
web pushes the muted state to the plugin so builds whose plugin still connects
the mic live are muted too.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The custom call overlay was wrong — the native call must use the app's actual
meeting UI. Fix: a native call now JOINS the mesh room like any participant, so
the caller/callee tiles, roster, mute state and the whole answer/end lifecycle
run through the existing (tested) meeting code. The only native-specific bit is
meetNative=true → the WebView does NOT open its own SFU media connection (the
plugin already owns this identity's one LiveKit connection); mic/hang-up bridge
to the plugin. This fixes, via existing server code, all the reported bugs:
- "no meeting window" → the real meeting window opens on answer/outgoing.
- "caller stuck Ringing after pickup" → mesh peer-join clears the waiting tile
and finishMeetingJoin marks the call answered.
- "call still running after the other side hung up" → mesh leave ends the DM
for both (signaling leaveMeeting); plus an idempotent endDmCallByRoom backup
kicks a stuck peer when the ending side's WebSocket is down.
- "accept on one device doesn't stop the other" → markDmAnswered (fired on mesh
join) emits call-taken to the user's other sockets; deliverLocal fans to all.
- "second-device accept wins / collision" → the other device's ring is dismissed
so it can't double-join the same identity.
home.html: enterMeeting(code, audioOnly, {native, uuid}); skip sfuConnect when
native; toggleMic->plugin; toggleCam blocked (video is the next phase); leave ->
callkitEnd (guarded against the plugin's endCall re-firing).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause of "answered but the call disconnects": native calls carry media
over LiveKit and bypass the mesh, so the server only learned "answered" from a
WebView POST. On a cold/locked answer the app is still launching and that event
was lost, so the 40s unanswered timer fired and cancelled the live call. Fix:
- Plugin: notifyListeners("answerCall", retainUntilConsumed:true) so a killed/
locked pickup isn't lost before the WebView JS attaches.
- Server markDmAnswered: emit call-taken to the callee's OTHER devices (stop the
ring; no teardown) and call-answered to the caller (flip UI to connected).
- Server declineDmCall: ignore a decline once the call is answered, so dismissing
a stale ring on a second device can't kill the live call.
Also adds a UI-only in-app call screen for native calls (caller + callee):
avatar, name, live timer, mute (-> plugin), end (-> CallKit). Native media has
no meeting window of its own; this covers "no meeting window / can't unmute".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Caller saw the native callee TWICE — the outgoing 'Ringing…' placeholder (never cleared,
since a native callee doesn't send the mesh 'answered') plus a separate id-labelled tile.
Now when a native LiveKit participant joins: remove the __waiting placeholder, stop
ringback, and label the tile from CONTACTS (name + DP) instead of the raw user id.
Also (plugin, needs build): connectRoom disconnects any previous LiveKit connection
before joining, so repeated calls never leave duplicate/stale participants in the room.
WebView fix deploys now (no rebuild); the connectRoom fix rides the next build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Native (CallKit+LiveKit) participants join the LiveKit room but not our WS mesh, so
peerIdForUid() had no mapping and sfuAttach dropped their track — the web caller stayed
on 'waiting' and never heard the native callee. Now sfuAttach/sfuDetach fall back to
keying the tile+audio by the LiveKit identity ('lk:'+id) when there's no mesh peer, and
stop the ringback. So a native<->web call crosses audio. Served — no rebuild.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Re-ring on disconnect: sendCallCancel now only fires for UNANSWERED calls. An answered
call ends via the WS event on both (awake) sides; a cancel push was re-ringing the
device that just hung up.
- Native-call telemetry (temporary): the plugin fires callConnected/callError on its
LiveKit connection; the WebView reports nc-answer/nc-connected/nc-error/nc-end/
nc-outgoing to /api/push-debug so we can see from server logs whether the native room
actually connects (no device console available). Served — no rebuild needed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Complete the WebView/server side of native LiveKit calls:
- routes.js: /api/calls/answered (markDmAnswered) + /api/calls/end (endCallByRoom) so
the server learns a NATIVE call was answered/ended (native media runs over LiveKit,
bypassing our mesh/WS lifecycle). Additive no-ops for WebView/mesh calls.
- home.html: for native calls the WebView no longer joins the room (one connection per
identity — the plugin holds it). answerCall -> POST /api/calls/answered + clear invite;
endCall -> /api/calls/end (answered) or /api/calls/decline (still ringing). Outgoing
DM/group calls fetch a LiveKit token and hand it to NativeCall.reportOutgoingCall
instead of enterMeeting. Removed the old callHandoff mic-repush.
Server deploys now; the plugin (native LiveKit) needs a Codemagic build. Still gated by
CALLKIT_ENABLED=0 — flip to 1 only after the build is installed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Increment 1 server side. Move livekitToken() into server/livekit.js (shared by routes.js
and calls.js). calls.js now mints a per-callee LiveKit join token and calls.js/push.js
put {livekitUrl, livekitToken} in the VoIP invite payload, so the native plugin can
connect the LiveKit room immediately on answer — even from a killed state, before the
WebView loads. No behaviour change while CALLKIT_ENABLED=0.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
CRASH: iOS terminates an app that receives a VoIP push without calling
reportNewIncomingCall. My re-ring 'fix' made the cancel path call completion() without
reporting -> crash. Always report then immediately end on cancel (a tiny ring blip is
unavoidable; a crash is worse).
MIC + earpiece: an ACTIVE CallKit call reserves the mic (WebView WebRTC gets a dead mic
+ earpiece routing). So on answer keep CallKit active only long enough to foreground the
app, then end it and fire 'callHandoff'; the WebView forces the loudspeaker and
re-acquires the mic (sfuSetMic off/on, retried while it finishes joining).
MISSED CALL: endDmCallByRoom now sends a plain missed-call banner to the callee when the
call ends unanswered (timeout / caller hung up before pickup); skipped on decline.
Server (missed banner) deploys now; plugin + web handoff need a Codemagic build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Pivot away from the native-LiveKit rewrite. Discovery: the 'voip' UIBackgroundMode
already keeps the WebView's call audio alive when backgrounded (confirmed on device),
so background audio is solved WITHOUT native media. The only issue was CallKit
reserving the mic. So use CallKit purely for the incoming RING:
- Plugin CXAnswerCallAction: fulfill, then immediately end the CallKit call
(reportCall endedAt) to RELEASE the mic, and fire answerCall to the WebView after a
~1s beat so iOS tears down the CallKit audio session first. didActivate no longer
reconfigures the session (was fighting WebKit).
- home.html: outgoing calls no longer register with CallKit (WebView-only → mic works);
incoming still rings via CallKit → hands off to the WebView on answer.
Net: native full-screen ring + working mic + background audio + all existing call
features. Needs a Codemagic build; then flip CALLKIT_ENABLED=1 to test.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
MIC BROKEN with CallKit: a CallKit call reserves the microphone, so the WebView's
WebRTC can't capture it — calls are unusable until native LiveKit media lands. Add a
server kill-switch (CALLKIT_ENABLED, default OFF) so CallKit can be flipped without an
app rebuild: /api/meetings/config now returns callkit; setupNativeCall bails when off
(-> WebView calls, mic works); push.js only sends VoIP/CallKit pushes when enabled.
Deploying with the flag unset immediately restores working WebView calls.
RE-RING: a late cancel push for an already-declined call hit the plugin's 'unknown
uuid' path and re-reported a fresh incoming call (~1s re-ring). Track endedCalls and
make a late cancel for an already-ended call a no-op.
Server part deploys now (no rebuild); plugin re-ring fix ships with the native build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bug: a killed/backgrounded callee is woken only for the CallKit ring and has no
WebSocket yet, so the existing dm-call active:false (WS-only) never reaches it and
it keeps ringing after the caller hangs up.
Fix: send a 'cancel' VoIP push on call teardown.
- push.js: sendCallCancel() sends a {type:'cancel',callUUID} VoIP push to the user's
ios-voip tokens; invites now carry type:'invite'.
- calls.js: endDmCallByRoom + endGroupCallByRoom fire sendCallCancel to the rung users.
- NativeCallPlugin: on a cancel push, end the reported call (reportCall endedAt); if the
invite was never seen, report-then-end to satisfy iOS's 'report a call per VoIP push'.
Server part deploys now; the plugin part needs the next Codemagic build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The native call feature (iOS). Backward-compatible: without the plugin (current
builds) nativeCallOn() is false and every CallKit branch is skipped, so web/older
builds behave exactly as before.
Native (mobile/plugins/native-call, a local Capacitor plugin like audio-route):
- PushKit: registers for VoIP pushes, reports the VoIP token to JS (-> /api/v1/devices
'ios-voip'). On an incoming VoIP push, reports a CallKit incoming call (full-screen
ring, works when the app is force-killed).
- CallKit: answer/decline/end -> events to JS; configures the call AVAudioSession on
didActivate so the WebView's WebRTC audio rides a call-priority session (background).
- Outgoing calls register with CallKit too (reportOutgoingCall) so they get the same
active-call background-audio context.
- NativeCall.podspec (frameworks CallKit/PushKit/AVFoundation); added to mobile deps;
ios-patch.sh now sets UIBackgroundModes = [audio, voip] (voip required for PushKit).
Web bridge (home.html): setupNativeCall() registers the VoIP token, joins on CallKit
answer, leaves/declines on CallKit end; on CallKit devices the in-app call-invite popup
+ WebAudio ring are suppressed (the system rings instead); outgoing calls are reported
to CallKit; call-end events dismiss the CallKit call. calls.js threads a stable call
uuid through the dm-call/group-call WS events + start responses so both sides can match
the CallKit call.
Needs a Codemagic build to compile the plugin; first on-device iteration expected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First slice of the native call feature. Backward-compatible: with no VoIP tokens
registered yet it behaves exactly like today's banner push.
- push.js: sendApnsVoip() sends a PushKit VoIP push (apns-push-type 'voip', topic
<bundle>.voip, reusing the same .p8) to wake a killed app for CallKit; and
sendCallNotification() which PREFERS a VoIP push when the user has an 'ios-voip'
token, else falls back to the normal alert/banner push (Android/web/pre-CallKit iOS).
- routes.js: /api/devices now accepts platform 'ios-voip' (the PushKit token, stored
alongside the normal alert token in device_tokens).
- calls.js: each call now carries a stable crypto.randomUUID() (CallKit needs a UUID
to report + later cancel the call); DM and group call notifications route through
PUSH.sendCallNotification instead of the raw banner push.
Next: the native-call Capacitor plugin (PushKit + CallKit + LiveKit iOS SDK).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Notifications were silent despite the payload requesting sound:'default' and correct
device settings. Ship an explicit tone: a generated PCM .wav is bundled into the app
(ios-patch.sh copies it in; add-share-extension.rb adds it to the App target's Copy
Bundle Resources, tolerantly) and the server now sends sound:'notif.wav'. Part of the
consolidated iOS build alongside the background-audio + call-push + AppDelegate fixes.
Only affects iOS-native-app tokens (currently just the one test device); web push
ignores the field. Needs a fresh Codemagic build for the bundled file to exist.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Calls only notified over the chat WebSocket (CHAT.pushToUser), so a CLOSED app
(no live socket) never rang — unlike messages, which also call PUSH.sendToUser.
Add PUSH.sendToUser for both DM (startDmCall -> callee) and group (startGroupCall
-> other members) so APNs/FCM/WebPush alerts a closed device.
To make the alert actionable, add CALLS.replayActiveCalls(userId, ws), invoked
from the chat-hello handler: when a socket (re)connects, re-send any dm-call /
group-call the user is currently being rung into (the original events fire once at
call start and are missed by an app that was closed). Opening the app from the push
then re-surfaces the invite so they can answer within the ring window.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
device_tokens stays empty after reinstall+Allow, so the APNs token is never
obtained or never reaches the server, and there's no device console on Windows.
Add a /api/push-debug collector and breadcrumbs through setupNativePush (plugin
presence, permission state, register call, registration event/error, token POST
result) so the failing step is visible in server logs. Temporary — remove once
push is confirmed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two things:
1. FIX a live regression the async conversion missed: chat.js calls repos via the
lazy repos() helper (not the R. prefix), so my sweep skipped it — effectiveStatus
/ broadcastPresence read `repos().users.byId(userId)` synchronously, but that's a
Promise now, so presence broadcasts always reported status 'active' and dropped
last_seen. Now awaited (effectiveStatus/broadcastPresence async); touchSeen is a
fire-and-forget UPDATE with .catch. Audited all non-R. repo calls — only chat.js
was affected (media.js backfill was already awaited).
2. Swappable pub/sub for multi-instance real-time fan-out (the actual blocker to
running >1 instance — not the DB). server/pubsub.js picks a backend by
PUBSUB_BACKEND (default 'memory'). Local socket delivery is UNCHANGED; publish is
additive — memory = no-op (zero hot-path cost, identical single-instance
behaviour), redis = fan-out to other instances with a self-echo guard. chat.js
pushToUser/broadcastPresence now also publish; each instance subscribes to deliver
remote events to its local sockets. Interface is tiny so Redis is one swappable
file (Postgres LISTEN/NOTIFY or NATS could drop in the same way — never hardwired,
as requested). Dormant redis service added to compose behind the 'scale' profile;
redis dep added; PUBSUB_BACKEND/REDIS_URL documented.
Validated: smoke 22/22 (memory), e2e chat delivery green. NOTE: full multi-instance
also needs distributed presence (isOnline is per-process) + meeting-signaling
sharing — chat/presence fan out via this layer; those are follow-ups.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The DM/group thread queries used `(? IS NULL OR created_at < ?)` — an all-NULL
param Postgres can't type ('could not determine data type of parameter') — and an
unaliased FROM-subquery (Postgres requires an alias). Both rewritten to add the
`created_at < ?` clause only when a cursor is given, and alias the subquery `t`.
Portable; sqlite db-smoke still 22/22.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- db/pg.js: the pg backend (prepare/exec/tx/init) — ?→$N translation, BIGINT parsed
as Number (matches sqlite; else expires_at<Date.now() compares string<number),
transactions on one pooled client, init() applies schema.pg.sql. Same interface as
db/sqlite.js, so repos are unchanged.
- repos.js: the ~7 SQLite-only queries rewritten to run on BOTH engines —
audit.add @named→positional; email lookups COLLATE NOCASE→LOWER()=LOWER();
INSERT OR IGNORE→ON CONFLICT DO NOTHING (addMember/poll vote/favorite);
mergeInto's UPDATE OR IGNORE→UPDATE…WHERE NOT EXISTS/NOT IN and INSERT OR
REPLACE→ON CONFLICT DO UPDATE. Re-validated on sqlite: db-smoke still 22/22.
- server.js: boot now `await db.init()` before listening (pg creates tables; sqlite
no-op), so the first request can't hit a missing table.
- db/migrate-sqlite-to-pg.js: one-shot row copy in FK order (bulk insert, TRUNCATE
first so re-runnable). audit_log id left to PG's identity.
- package.json: add pg ^8.13.1.
Next: validate DB_BACKEND=pg smoke against a real Postgres on the server, then merge.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>