Commit Graph
388 Commits
Author SHA1 Message Date
SravanandClaude Opus 4.8 aa4aeeaba1 android(call): Increment 2a — native LiveKit call audio, background service, speaker/BT routing
Replaces WebView call media on Android with a native LiveKit connection (iOS
parity), so call audio survives backgrounding and the output can be switched
to Speaker/Bluetooth/Earpiece — the #3 (missing speaker control) and #4
(background audio) items.

Gated behind a new, default-off server flag ANDROID_NATIVE_MEDIA (independent
of ANDROID_CALLS, which only governs the native ring). Flag off = today's
WebView media, video included; flag on = native audio (video is Increment 2b,
so enable it for VOICE testing first). No behavior change until flipped.

Native (mobile/plugins/native-call/android):
- build.gradle: add kotlin-android + io.livekit:livekit-android 2.29.2 (+ twilio
  audioswitch, coroutines) + JitPack repo; minSdk 24 (LiveKit floor).
- CallMedia.kt: LiveKit Room wrapper — connect/mic/disconnect + AudioSwitchHandler
  routing (auto + selectDevice) and route-change events.
- CallForegroundService.java: microphone-type foreground service for background
  audio (no-ops without RECORD_AUDIO so it never crashes the call).
- NativeCallPlugin.java: real bodies for reportOutgoingCall/reconnectRoom/setMuted
  /endCall + new setAudioRoute/getAudioRoute; fires callConnected/callError/audioRoute.
- AndroidManifest: FG service + FOREGROUND_SERVICE(_MICROPHONE)/RECORD_AUDIO/
  MODIFY_AUDIO_SETTINGS/BLUETOOTH_CONNECT.
- android-patch.js: bump the generated app minSdk to 24.

Server:
- config.js/routes.js: ANDROID_NATIVE_MEDIA → /api/meetings/config.androidNativeMedia.

Web (home.html):
- Android flips to the native-media path when androidNativeMedia is set; the
  existing outgoing/answer/mic/end code then drives the plugin unchanged.
- Speaker button wired for Android native: cycles speaker/earpiece/bluetooth via
  NC.setAudioRoute and reflects the real output from the audioRoute event.

Video stays no-op on the native path (Increment 2b).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-30 17:25:18 +05:30
SravanandClaude Opus 4.8 08eff043ec call: stop the ring on a user's other devices when one answers (answered-elsewhere)
A user signed in on two devices (iPhone + Android) rang on both. When they
answered on Android, the iPhone kept ringing: markDmAnswered only emitted a
WS 'call-taken', which never reaches a backgrounded/killed device ringing on
CallKit (no live socket).

Now markDmAnswered also pushes a native cancel to the answerer's OTHER
devices. The device that actually answered is skipped via exceptToken (its own
call-push token) — critical on iOS, where a cancel would end the just-answered
CallKit call; Android's cancel branch never tears down a live call anyway.

- push.sendCallCancel(userId, uuid, { exceptToken, reason }) — skips the
  answering device's token; existing 2-arg callers unchanged.
- calls.markDmAnswered(room, userId, exceptToken) — fires the cancel.
- POST /api/calls/answered now takes deviceToken.
- home.html: the native answerCall handler POSTs /api/calls/answered with this
  device's own token (ios-voip or fcm), so native/LiveKit calls (which bypass
  the mesh) are marked answered and siblings stop ringing.

Server + web only — no native build needed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-30 16:38:51 +05:30
SravanandClaude Opus 4.8 aa794102c3 android(call): volume key silences the ring like a real phone
The incoming ring is driven by our own Ringer (we aren't a telecom
ConnectionService yet), so the OS doesn't route volume keys to silence
it. Capture them two ways that together cover every state:

- Foreground/locked: IncomingCallActivity.dispatchKeyEvent consumes
  VOLUME_UP/DOWN/MUTE and silences.
- Unlocked/backgrounded heads-up (no activity): a MediaSession with a
  remote VolumeProvider so the framework delivers volume presses to us.

Silence stops audio + vibration but keeps the call ringing visually
(notification + full-screen stay) so answer/decline still work.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-29 22:10:17 +05:30
SravanandClaude Opus 4.8 7ec6c3f227 docs(techstack): add Identity & auth section
Document the auth/identity subsystem: crypto-only (scrypt + TOTP MFA),
opaque sliding sessions over cookie/bearer/query transports, rotating
native refresh tokens, BizGaze IdP + signed SSO, roles & tenancy,
bzc_ API keys, server-side directory search, and the audit log.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-27 20:29:59 +05:30
SravanandClaude Opus 4.8 5f755fbf6c Add TECHSTACK.md — living tech-stack reference
Full stack: plain Node (http/https + ws, custom router, no framework),
PostgreSQL 16 (SQLite retired), vanilla-JS web SPA, Capacitor 8 mobile with
custom native-call/audio/media/share plugins, two Electron clients, LiveKit
SFU + WebRTC mesh, Web Push/FCM/APNs, Docker + Nginx Proxy Manager, Codemagic
CI. Includes a maintenance rule + changelog so it's kept current.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-27 12:16:20 +05:30
SravanandClaude Opus 4.8 0edbc3f459 Android calls: ring sounds even when unlocked (call-scoped Ringer)
On an unlocked Android 14 phone the OS shows our call as a heads-up and does
NOT launch the full-screen IncomingCallActivity (full-screen-intent is
restricted for non-dialer apps while unlocked), so the ring — which lived in
the activity — was silent when unlocked (it rang only when locked, where the
activity launches).

Move the ring to a call-scoped Ringer (looping ringtone + vibration) started
in CallStore.showIncoming and stopped in CallStore.cancel (which every
answer/decline/cancel/end path already calls). The notification channel stays
silent, so there's still a single ring source. IncomingCallActivity no longer
rings — it's just UI — and no longer stops the ring on destroy (backgrounding
the call screen keeps ringing like a real call until answer/decline/timeout).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-19 21:36:35 +05:30
SravanandClaude Opus 4.8 da5b44c0a5 Call push: ring ALL of a user's devices, not just the first
sendCallNotification returned after the iOS VoIP branch, so a user signed in
on both an iPhone (ios-voip token) and an Android phone only got the call on
iOS — the Android invite was never sent, so a swiped-away Android phone never
rang (confirmed on-device: only type=cancel reached Android, never
type=invite, since sendCallCancel does fan out to all platforms). Now send to
iOS VoIP AND Android FCM, and only fall back to the banner when no native
device was waked. Server-only; no app rebuild.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-19 20:40:46 +05:30
SravanandClaude Opus 4.8 cab0c79f57 Android calls: single-source ring (fix double-ring), drop battery dialog, add wake logging
On-device (OnePlus, build 5cb3d0c): new ring UI confirmed; backgrounded rang
twice (channel sound + activity ringtone, and both wake paths raised it);
battery dialog deemed unprofessional (WhatsApp/Teams don't prompt it).

- Double-ring: notification channel is now SILENT (new id bzc_incoming_calls_v2,
  no sound/vibration, onlyAlertOnce) so IncomingCallActivity is the single ring
  source (looping ringtone + vibrator). showIncoming dedups atomically
  (if(!active.add(uuid)) return) so the FCM push and WebSocket paths can't both
  ring the same call.
- Battery dialog removed: dropped requestCallReliability (web call + plugin
  method) and REQUEST_IGNORE_BATTERY_OPTIMIZATIONS permission.
- Logging: Log.i(bzcall, ...) across the wake chain to diagnose swiped-away
  (OnePlus force-kills on swipe and blocks FCM cold-start).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-28 18:53:06 +05:30
SravanandClaude Opus 4.8 5cb3d0c122 Android calls: professional incoming UI + killed-state ring reliability
Addresses on-device feedback from Increment 1:
- #2 Professional incoming screen: IncomingCallActivity redesigned — brand-
  blue backdrop, circular avatar with the caller's initial, name + call
  type, and two round icon buttons (red hang-up = Decline, green phone =
  Accept) instead of the full-screen colored buttons. New vector drawables
  ic_call_answer / ic_call_decline (also used on the notification actions).
- #1 Killed-state ring: the missed-call notification arriving while killed
  proves FCM reaches the app, so the ring (high-priority DATA) is being
  held by OEM battery management (OnePlus/Oppo Doze) until the call is over.
  Added REQUEST_IGNORE_BATTERY_OPTIMIZATIONS + a requestCallReliability()
  plugin method that prompts the "allow background activity" dialog once;
  the web calls it on Android call setup. (OEM auto-launch is a manual
  toggle with no API — guide the user.)

#3 (speaker/Bluetooth) and #4 (background audio) ride Increment 2 (native
LiveKit Android media + foreground service) — kept separate so the LiveKit
dependency can't block these UI/reliability fixes (the iOS coupling lesson).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-27 15:15:18 +05:30
SravanandClaude Opus 4.8 b60ce6cda3 Android native calling — Increment 1: full-screen incoming ring + answer
First slice of Android Phase C (full LiveKit parity), mirroring how iOS
started: native full-screen incoming call UI that wakes the app from
closed, with call MEDIA still in the WebView (foreground). Native LiveKit
media + a foreground service for true background audio are Increment 2.

Native (new Android side of the native-call plugin, Java to match the
proven official-plugin module layout):
- NativeCallPlugin: registered as window.Capacitor.Plugins.NativeCall
  (same jsName as iOS, so the shared web bridge drives both). getToken
  (FCM token), reportIncomingCall (ring), reportOutgoingCall, endCall,
  setMuted; video/screen/hole-punch/transcript methods are safe no-ops
  until later increments so the shared bridge never rejects.
- BzCallMessagingService: extends @capacitor/push-notifications'
  MessagingService — handles high-priority call-wake DATA messages
  (data.bzcall==1) to ring when closed, forwards all other push via super.
- IncomingCallActivity: full-screen call screen over the lock screen
  (showWhenLocked/turnScreenOn), Accept/Decline, looping ringtone.
- CallStore: incoming-call notification (channel, full-screen-intent,
  actions) + UUID dedup so the FCM and WebSocket paths don't double-ring.
- Plugin manifest: BzCallMessagingService + IncomingCallActivity + call
  perms (USE_FULL_SCREEN_INTENT/VIBRATE/WAKE_LOCK).
- android-patch.js: removes Capacitor's MessagingService in the APP
  manifest (highest merge priority) so ours is the sole MESSAGING_EVENT
  receiver; ensures the tools namespace. Idempotent.
- package.json: capacitor.android.src wired.

Server (dormant until ANDROID_CALLS=1):
- push.js sendFcmData: high-priority data-only FCM (rings when closed).
  sendCallNotification rings 'android' tokens via it; sendCallCancel too.
- config.js ANDROID_CALLS flag; /api/meetings/config exposes androidCall.

Web (home.html) — platform-aware, iOS/web behavior byte-for-byte unchanged:
- setupNativeCall: Android gated on cfg.androidCall, sets _callWebViewMedia
  (native ring, WebView media); iOS keeps CallKit native-media path.
- answerCall + both outgoing sites branch on _callWebViewMedia so Android
  joins the meeting normally while the callee still rings via the server.

Safe to deploy now: dormant until ANDROID_CALLS=1 AND an APK carrying the
plugin is installed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-25 11:44:52 +05:30
SravanandClaude Opus 4.8 a8e0f549d4 Fix Android keyboard gap: don't double-offset the composer
Device logs showed Android's interactive-widget=resizes-content already shrinks
the layout viewport to above the keyboard (innerHeight 800->472 for a 328px
keyboard), yet the app also lifted the composer by --kb=328 → a keyboard-height
white gap. Now gate the manual --kb lift to iOS only (WKWebView doesn't resize);
on Android keep --kb=0 and just toggle kb-open so --sab collapses and the composer
sits flush to the keyboard. Also removes the temporary kbdiag logging.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-25 10:49:45 +05:30
SravanandClaude Opus 4.8 1ece8e1061 System bars: lock in Option 1 (brand-blue bars) on iOS + Android
User picked the brand-blue look for both platforms. Apply .sysbar-blue on any
native platform; set white icons via the safe-area plugin on Android and via
@capacitor/status-bar on iOS. capacitor.config statusBarStyle/navigationBarStyle
-> DARK (light icons) so native builds match before JS runs. iOS is live, so this
web change reaches it immediately — verify on an iPhone.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-19 18:13:55 +05:30
SravanandClaude Opus 4.8 03de639e1a Android system bars — Option 2 preview: white bars + brand separator line
Swap the class to sysbar-sep (thin 1.5px brand line under the status bar + above
the nav bar, bars stay white) and icons back to dark. Second of the two looks for
the user to compare; pick one after this.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-19 18:09:39 +05:30
SravanandClaude Opus 4.8 133208ae3f Android system bars — Option 1 preview: brand-blue bars + white icons
Fill the status/nav inset regions with brand blue (#1F3B73) via html.sysbar-blue
pseudo-elements and switch the bar icons to light so they read on blue. This is
one of two looks for the user to compare on-device; Option 2 (white + separator)
is already in the CSS and swaps in by changing the class + icon style.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-19 18:07:31 +05:30
SravanandClaude Opus 4.8 703cf1fcf0 TEMP: keyboard diagnostics for the Android repeat-open gap
Behavior-neutral console logging on keyboard show/hide (kb height, innerHeight,
clientHeight, visualViewport height, --kb) to determine whether the Android
WebView resizes (interactive-widget) or relies on the manual --kb lift, and to
spot any residual between the first and second open. Remove once fixed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-19 18:00:47 +05:30
SravanandClaude Opus 4.8 9d5af66a0e Android: dark system-bar icons (visible on the white app)
Under Android edge-to-edge the status/nav bar icons default to light (white) and
vanished on the white app (clock/battery/nav invisible). Set SafeArea
statusBarStyle/navigationBarStyle to LIGHT (= dark content on a light background)
in capacitor.config.json, and add a runtime SafeArea.setSystemBarsStyle call in
home.html so already-installed APKs get dark icons on relaunch (no rebuild). iOS
unaffected (its status bar already shows dark content on white).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-18 00:24:39 +05:30
SravanandClaude Opus 4.8 ab6d8161ee push: accept FCM_SERVICE_ACCOUNT_B64 (base64 service-account key)
Base64 is a single env-safe token, so the FCM service-account key can live in
.env without the quoting/interpolation hazards of inline JSON. Falls back to the
existing FCM_SERVICE_ACCOUNT (inline JSON or file path). No behavior change when
neither is set.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-18 00:04:31 +05:30
SravanandClaude Opus 4.8 c013536e2b Android: wire Firebase google-services.json into the build (client half)
Commit the client Firebase config (bizgaze-connect, package com.bizgaze.connect)
and have the Codemagic Android step copy it into android/app/ so the google-services
Gradle plugin applies and FirebaseApp initializes — fixing the root cause of the
"Default FirebaseApp is not initialized" crash. google-services.json is client-side
(ships in the APK), safe for this private repo. The service-account key stays OUT of
git (.gitignore: *firebase-adminsdk*.json / *service-account*.json) — it goes on the
server as FCM_SERVICE_ACCOUNT separately.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-17 19:22:22 +05:30
SravanandClaude Opus 4.8 ba75dc8daa Android: fix black gap above keyboard (SafeArea/SystemBars config)
The safe-area plugin logged: set SystemBars.insetsHandling to "disable". Under
Android edge-to-edge (targetSdk 36) this + offsetForKeyboardInsetBug were causing
a black strip between the input and the soft keyboard on the login view. Set
SystemBars.insetsHandling="disable" and SafeArea.offsetForKeyboardInsetBug=true.
Native config — takes effect on the next Android build; verify on device.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-15 21:57:35 +05:30
SravanandClaude Opus 4.8 a4726dd10c Fix Android crash: don't register push without Firebase
On Android, PushNotifications.register() calls FirebaseMessaging.getInstance(),
which throws "Default FirebaseApp is not initialized" when the build has no
google-services.json. Capacitor runs the plugin method on its own thread, so the
exception is an UNCAUGHT NATIVE crash a JS try/catch can't stop — the app died
right after sign-in and on every relaunch.

Gate Android push registration on a new server flag: /api/meetings/config now
returns fcm (push.fcmReady() = FCM_SERVICE_ACCOUNT present). setupNativePush skips
register() on Android unless fcm is true. Web-side fix — deploys without a rebuild;
push auto-enables once Firebase (client google-services.json + server FCM) is set up.
iOS/APNs unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-15 21:55:09 +05:30
SravanandClaude Opus 4.8 b03a32b10d Android CI: use JDK 21 (Capacitor 8 Android requires it)
@capacitor/android is ^8; Capacitor 8's Android toolchain (AGP 8.7 / Gradle 8.11)
requires JDK 21. The workflow used java: 17, which fails the Gradle build before an
APK is produced. Bump to java: 21.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-08 16:36:47 +05:30
SravanandClaude Opus 4.8 e39828ed56 Android CI: fail the build on a Gradle error + surface the real cause
The build step ended with `find … *.apk`, which exits 0 even when Gradle failed
and no APK exists — so Codemagic marked a failed Gradle run as a green build with
no artifact. Now: capture gradle output, use PIPESTATUS to detect failure, print
the "What went wrong" / FAILURE block, exit non-zero, and assert an APK exists.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-08 16:35:39 +05:30
SravanandClaude Opus 4.8 35ce641046 Android CI: run on mac_mini_m2 (linux_x2 not on the billing plan)
The android-apk workflow requested linux_x2, which Codemagic rejected with
"selected instance type is not available with the current billing plan". Switch
to mac_mini_m2 — the same instance the iOS workflow already uses on this account;
Codemagic's macOS images include the Android SDK + JDK. Also make the SDK path
(ANDROID_SDK_ROOT -> ANDROID_HOME fallback) and the google-services base64 decode
(GNU --decode / BSD -D) portable to the macOS image.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-08 16:08:52 +05:30
SravanandClaude Opus 4.8 1efb2e4314 Fix: message text not selectable on desktop
#msgs .bubble had a blanket user-select:none (added to suppress iOS's long-press
magnifier), which also blocked mouse text-selection on desktop. Scope the
none to touch devices only (@media (hover:none)); keep it in multi-select mode.
Desktop can now highlight/copy message text. Verified: desktop=auto,
touch=none, sel-mode=none.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 19:23:21 +05:30
SravanandClaude Opus 4.8 677d418ed0 Fix: dragging multiple files into a chat only sent the first
The conversation drop handler read dataTransfer.files[0] (a single file), so a
multi-file drag-and-drop uploaded just one. Iterate every dropped file, matching
the file-picker path. Verified in-browser: dropping 3 files queues + sends all 3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 18:22:57 +05:30
SravanandClaude Opus 4.8 07c728bf6a Android CI build + delete-chat (self-only) + SFU copy refresh
- codemagic.yaml: add an Android workflow that builds an installable debug
  APK (Linux instance, no signing needed to test) — the Android equivalent of
  the iOS TestFlight loop. mobile/scripts/android-patch.js injects the
  camera/mic/notification permissions into the CI-generated manifest (android/
  is gitignored, same as ios/).
- Delete chat (self-only): new POST /api/messages/clear bulk-hides a whole DM
  (or group) for the requester via the existing per-user message_hidden
  mechanism — the other party keeps their copy entirely. "Delete chat" button
  added to the DM contact-info panel; chat-cleared synced to my other devices.
  Verified end-to-end on Postgres (A clears -> empty for A, B untouched).
- Meetings copy: SFU is live, so drop the "coming soon" / "small group (mesh)"
  wording on the welcome card and the Meetings header.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 17:12:42 +05:30
SravanandClaude Opus 4.8 948eae249f App Store: add 13-inch iPad screenshots (universal build requires them)
The Capacitor build is universal (iPhone + iPad), so App Store Connect requires
iPad screenshots. Added three 2064x2752 (13" iPad) shots rendered on the app's
two-pane iPad layout (chat sidebar + open conversation, meetings, schedule),
anonymized. No rebuild needed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 16:13:55 +05:30
SravanandClaude Opus 4.8 88a6b6a21e App Store: add screen-sharing screenshot (6 total)
06-screenshare.png — a meeting with a shared screen (a slide + chart on the
stage, "Sharing" badge, participant tiles, controls), rendered on the real call
UI at 1320x2868 and anonymized. Updated the submission pack's screenshot order to
include it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 14:51:15 +05:30
SravanandClaude Opus 4.8 620039a2ff iOS remote support: Share Screen -> Connect Screen over LiveKit (core)
Rebuild the iOS remote-support screen share the RIGHT way: keep the exact
Share/Connect UX + session (consent + symmetric session-ended), swap only the
media to LiveKit since WKWebView can't getDisplayMedia. (Replaces the earlier
"route to a meeting" detour, which was reverted.)

Flow: customer taps Share Screen -> gets a 6-digit code (unchanged UI) -> helper
enters it in Connect Screen -> on the customer's "Allow", the app publishes the
screen natively (ReplayKit -> LiveKit) into a per-session room and tells the
agent it's a LiveKit session -> connect.html joins that room and shows the screen
in its existing viewer (recording/controls intact). Chat runs over the session
socket (no P2P data channel in this mode). Either side ending fires the existing
session-ended -> both tear down (symmetric disconnect).

- signaling.js: relay 'rs-livekit' + 'rs-chat' between the two ends.
- home.html: parent bridge so the /share iframe can drive startMeetingScreenShare/
  stop on the native plugin (+ a capability handshake).
- share.html (iOS): publish via native LiveKit instead of getDisplayMedia; chat
  over WS; hide mic (voice = next iteration) + remote-control (impossible on iOS).
- connect.html: LiveKit viewer for iOS-shared sessions, reusing the P2P viewer.

Web-only, no new build (reuses the shipped startMeetingScreenShare). Desktop
Share/Connect P2P unchanged. Two-way voice is the planned follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 13:16:06 +05:30
Sravan 224a2800c5 Revert "iOS "Share Screen": route to a screen-share meeting (remote-support on iPhone)"
This reverts commit eb685b42ca.
2026-08-22 12:21:36 +05:30
Sravan ba51a3c5d7 Revert "iOS Share Screen: show the code and wait; start sharing when the helper joins"
This reverts commit 1a089c0349.
2026-08-22 12:21:36 +05:30
SravanandClaude Opus 4.8 1a089c0349 iOS Share Screen: show the code and wait; start sharing when the helper joins
Fix the confusing flow: tapping Share Screen dumped the user straight into a
meeting and auto-shared, with the join code hard to find. Now it shows a clear
full-screen "Share your screen" step with the big 6-digit code + Copy + a
"Waiting for them to join…" spinner (and Cancel). The native screen broadcast
starts only when the helper actually joins with that code (meeting-peer-joined) —
matching the remote-support mental model.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 12:00:14 +05:30
SravanandClaude Opus 4.8 eb685b42ca iOS "Share Screen": route to a screen-share meeting (remote-support on iPhone)
The remote-support Share/Connect tabs use P2P WebRTC (screen + voice + chat) that
WKWebView can't capture, so "Share Screen" never worked on iPhone. Rather than
rebuild the whole P2P session on LiveKit, route iOS "Share Screen" to a
screen-share MEETING (chosen with the user): tapping Share Screen on iOS starts
an instant meeting, auto-starts the native ReplayKit screen share (the path just
verified on device), and toasts the join code. A helper joins by code (Meeting)
to watch — and gets voice + chat for free. Viewing already works in the webview,
so only the SHARE side is rerouted; desktop keeps the full P2P remote-support
flow, and iOS Safari (no app) is unchanged.

Web-only, no new build (reuses the shipped startMeetingScreenShare native method).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 11:36:48 +05:30
SravanandClaude Opus 4.8 467a8b9c6e iOS meeting screen share: publish ReplayKit broadcast into the SFU room
Gap: on iOS, screen share only worked in native CallKit calls. In a scheduled /
code-joined SFU meeting the webview called setScreenShareEnabled() ->
getDisplayMedia(), which WKWebView does not implement, so it failed silently.
Production meetings are real LiveKit rooms, so we can publish natively instead.

Fix (native ReplayKit -> same LiveKit room as a dedicated screen participant):
- server: /api/meetings/token accepts screen:true -> mints a distinct
  <peerId>-screen identity (LiveKit allows one connection per identity), so the
  native publisher doesn't collide with the webview's own connection.
- native plugin: startMeetingScreenShare/stopMeetingScreenShare + connectScreenRoom
  (a screen-only LiveKit connection: mic off, no camera, no callConnected) that
  reuses the existing broadcast-extension publishing path.
- webview: toggleScreen routes to the native method on iOS SFU meetings; the
  screenShareState listener now drives the SFU case too (and tears the screen
  connection down on the system "Stop Broadcast"); sfuAttach/sfuDetach map the
  '<peerId>-screen' participant's screen track onto the sharer's tile and suppress
  the phantom person tile + the sharer's own self-view.

Web/server deploy now; the native method needs the next Codemagic build to test
on device. Verified: db-smoke 22/22; Swift braces balanced.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 01:01:42 +05:30
SravanandClaude Opus 4.8 14eb99edaf App Store: add group-chat + schedule-meeting screenshots (5 total)
Two more anonymized 1320x2868 shots of features that work on iOS: a group
conversation (sender chips, read receipts) and the Schedule-a-call flow
(participant names anonymized). Deliberately did NOT screenshot Share/Connect:
webview screen capture (getDisplayMedia) is unavailable in WKWebView, so the
remote-support screen-share tab doesn't function on iOS — advertising it would
be inaccurate metadata. (Screen share works in native calls via ReplayKit and
fully on desktop.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 00:37:03 +05:30
SravanandClaude Opus 4.8 2948e0cfcc App Store assets: 6.9" screenshots + wired privacy/support URLs into submission pack
- mobile/appstore-screenshots/: 3 anonymized 1320x2868 screenshots generated from
  the live app (Chats, a Conversation, Meetings). Real names/faces replaced with
  demo identities, notification banner dismissed, internal roadmap copy removed.
- APPSTORE_SUBMISSION.md: pre-submission checklist now all green; Privacy Policy
  and Support URLs filled with the live /privacy and /support pages; demo login
  and export-compliance noted.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-21 12:46:12 +05:30
SravanandClaude Opus 4.8 a9d95ed8c6 Add public /privacy and /support pages (App Store required URLs)
App Store submission needs a public Privacy Policy URL and Support URL, reachable
without login. Added branded, self-contained pages served at /privacy and
/support (static.js path mappings, like /home). The privacy policy accurately
describes Biz Connect: BizGaze-account login, messages/media stored on our
servers, call media via LiveKit (only recorded on explicit user action),
on-device transcription (audio never leaves the device), push via APNs/FCM, no
sale of data / no ads, retention, security, and user/GDPR rights. Contact:
support@bizgaze.com (confirm/replace if different).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-21 12:35:06 +05:30
SravanandClaude Opus 4.8 18edc5dbfb Moderation UX: Block on DM contact info + visible report-resolved notice
Tester feedback:
1. "Block contact not on the contact info." The earlier Block button was only on
   the group-sender mini-profile, which a 1:1 chat never opens. A DM's info panel
   is openSharedItems('dm',…) (tap the conversation header). Added a full-width
   "Block contact / Unblock contact" button there.
2. "Reporter gets no notification on resolution." Delivery was actually working
   (verified: the reporter receives the 'report-resolved' event over the chat WS),
   but the client only added a silent bell entry — easy to miss — and a self-
   resolve (same admin reported + resolved) is intentionally skipped. Made it a
   visible toast + ping for an online reporter (report-new likewise toasts admins).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-20 22:39:13 +05:30
SravanandClaude Opus 4.8 928119725e Moderation follow-ups: block on contact profile, z-index, account suspend, reporter notify
Addresses tester feedback on the Report/Block feature:

1. Block/Unblock is now on the CONTACT's profile card (openMiniProfile), not only
   in a message's ⋮/long-press menu — you can block someone straight from their
   info popup.
2. Admin Delete/confirm popups were appearing BEHIND the Reports window. The
   moderation modals used z-index 100000 (above bzConfirm's .modal-ov at 9800);
   lowered them to 9750 so the confirm dialog sits on top.
3. Clarified admin action. "Block" is a PERSONAL mute (per guideline 1.2) and does
   not touch login. The report view now offers a real account action instead:
   "Suspend account" (deactivate -> signed out + cannot log in) with a confirm,
   toggling to "Reactivate account" — both reversible in-place, driven by a new
   reportedActive flag on /api/reports. (Uses the existing /api/users/manage
   deactivate/activate.)
4. Resolving a report now notifies the reporter (live 'report-resolved' event +
   background push), and admins get a 'report-new' activity entry.

repos: reports.byId. Verified: moderation suite 18/18 (adds reportedActive +
suspend->login-blocked->reactivate->login-restored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-20 11:50:55 +05:30
SravanandClaude Opus 4.8 10b2251efe Scheduled meetings: deliver a background push (fixes no iOS notification)
Root cause: the scheduled-meeting INVITE (routes.js) and the ~10-min REMINDER
(reminders.js) both notified only via CHAT.pushToUser — the WebSocket channel,
which only reaches an OPEN tab with a live socket. Neither called
PUSH.sendToUser, the path that produces a background APNs/FCM/web-push alert.
On iOS the webview is suspended in the background, so the WS event was simply
missed and no notification appeared. (Chat messages already call PUSH.sendToUser,
which is why chat notices arrive on iOS but meeting ones didn't.)

Fix:
- schedule invite: also PUSH.sendToUser to every invited participant + group
  members (kind:'meeting', id:roomCode) so a closed app is notified.
- reminders.js: also PUSH.sendToUser to all reminder recipients.
- client: a kind:'meeting' notification tap now opens the Meeting tab + its list
  (both the live-tab open-chat handler and the cold-boot openKind path), instead
  of calling selectChat with an unsupported kind.

Also: APPSTORE_SUBMISSION.md §8 updated — the UGC Report/Block gate (guideline
1.2) is now implemented, with a suggested reviewer note.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-19 19:51:25 +05:30
SravanandClaude Opus 4.8 e4d361f298 Chat moderation: Report message + Block user (App Store guideline 1.2)
Apple requires user-generated-content apps to offer a way to report
objectionable content and block abusive users. The chat had neither, which is
the #1 rejection cause for messaging apps. Added both, server-enforced.

Server:
- schema: message_reports + user_blocks tables.
- repos: reports {add,listForTeam,setStatus}, blocks {add,remove,has,listFor},
  users.adminsOf(); thread + threadByConversation now exclude blocked senders in
  SQL (like message_hidden) so the LIMIT counts only visible rows (no pagination
  stall).
- routes: POST /api/messages/report, /api/users/block|unblock, GET
  /api/users/blocked, GET /api/reports + POST /api/reports/resolve (admin only).
- enforcement: a blocked sender's DM/group messages are persisted but not
  delivered (no live push, no background notification) to anyone who blocked
  them; blocked users can't ring you (/api/calls/dm/start + /api/calls/invite);
  admins can delete reported content (delete route now allows role=admin).

Client (home.html, all platforms via the web UI — no rebuild):
- message menu gains Report (canned-reason picker) + Block/Unblock.
- profile menu: "Blocked users" manager (list + unblock) for everyone;
  "Reported messages" review (delete / block / resolve) for admins.
- blocked DMs hidden from the sidebar; block list loaded on boot.
- reports route to the workspace's OWN admins (org-internal moderation).

Verified: db-smoke 22/22 + a new moderation suite 12/12 (report+admin-list,
non-admin 403, block hides post-block history but sender still sees sent,
blocked call 403, unblock restores history + calling). New flag/ban icons added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-19 19:46:22 +05:30
SravanandClaude Opus 4.8 7e3a94b04c iOS splash: quality-branded, crop-safe navy launch screen
The iOS splash read as unbranded for two concrete reasons:
1. The light-mode master (resources/splash.png) was on a WHITE background
   while the SplashScreen plugin paints #16294F navy -> a white->navy->app
   flash on light-mode devices.
2. The logo + "Biz Connect" wordmark spanned ~82% of the 2732 square, but the
   launch storyboard scales it scaleAspectFill; on tall iPhones ~27% of each
   side is cropped, clipping the wordmark edges.

New splash (both light + dark masters, identical navy so there is no flash):
brand navy gradient (#20396f -> #16294f) matching the plugin background, the
C-mark as hero, and the wordmark typeset in Corbel (closest installed match to
the brand geometric wordmark) sized to 1041px -> inside the ~1260px aspectFill
safe zone, so nothing clips on any device.

Also hardened codemagic.yaml: the asset step used `|| echo skipped`, which
silently shipped Capacitor's blank default splash if generation failed. Now it
hard-verifies the generated iOS Splash.imageset exists and fails the build
otherwise. Rides the next Codemagic build (native asset; no server redeploy).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-18 21:06:50 +05:30
SravanandClaude Opus 4.8 343724df0f group chat: profile photos missing on a cached re-open (only initials showed)
The instant-paint work renders a group thread from cache BEFORE /api/groups/members
(convoMembers) loads, so senderAvatar had no avatar and drew initials only; the later
network render diffs/skips the unchanged messages, so the photos never came back until
a full reload. Platform-agnostic (desktop + iOS), group-only — matching the report.
Fix: senderAvatar now falls back to the global CONTACTS avatar so the cache paint is
already correct, and openConvo repaints the sender avatars (refreshSenderAvatars) once
convoMembers loads. Web-only; live on next app launch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-17 14:22:00 +05:30
SravanandClaude Opus 4.8 3f41ca857a chat list: clear the stale "message deleted" label when a newer message arrives
The sidebar shows "This message was deleted" whenever a row's last_deleted flag is
set, but the new-message handlers (incoming, my-sent, edit) updated the preview text
and never cleared last_deleted. So once a conversation's last message had been deleted
(server-computed last_deleted=true at load), a NEWER message left the flag stale and
the list kept showing "deleted"/"you deleted this" even though the actual last message
was a normal one. Remote deletes already self-corrected via onChatDeleted->loadSidebar;
this was the in-session new-message path. Now last_deleted is cleared wherever a fresh
non-deleted message becomes the row's last message. Web-only; live on next app launch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-17 14:08:31 +05:30
SravanandClaude Opus 4.8 87a76c09f3 transcript: fix duplicate copy on multi-device + iOS download hijacking the app
- Duplicate ("Transcript shows two times"): finalizeTranscript had a race — for the
  SAME user on two devices (#12 multi-device), both devices leaving at once each
  passed the subscriber membership check across an await before either removed the
  sub, so both wrote a private transcript. Now the subscriber is CLAIMED
  SYNCHRONOUSLY (subs.delete filter) before any await, so only the first writer wins.
  Verified with a concurrency simulation (2 concurrent leaves -> 1 write).
- iOS download: the /mrec transcript link had no `download` attribute, so WKWebView
  NAVIGATED to the file and loaded it inline with no way back (had to force-quit the
  app). Added download + data-mime so browsers download it and the existing native
  click-interceptor catches it: it now saves to the Files folder and opens in native
  Quick Look (view + its own share/save — into Files or Word) instead of hijacking
  the WebView. recDTO now exposes the recording mime.

Web/server only — no native build needed; live on next app launch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-14 19:47:23 +05:30
SravanandClaude Opus 4.8 e46ac1e7cc #5 transcript: cover scheduled/web meetings on iOS too (not just native calls)
In a scheduled meeting the WebView owns the mic (the plugin has no LiveKit room), so
the native-call AudioRenderer tap didn't apply. Now the WebView reads its OWN local
mic PCM via Web Audio (the same non-intrusive tap the app already uses for
active-speaker metering — NOT a 2nd getUserMedia, which would fight the call's mic on
iOS and yield silence), downsamples to 16 kHz mono Int16, and forwards it to the
plugin's SFSpeechRecognizer via feedAudio(). Native calls keep the LiveKit tap.
Muted -> the local track carries silence -> nothing transcribed; the feed re-inits
when the mic goes live on unmute.

- Plugin: startTranscription({external:true}) runs the recognizer without a track;
  feedAudio({pcm,rate}) decodes base64 LE Int16 -> Float32 buffer -> recognizer.
- Web: startSR now uses the native recognizer for ALL iOS meetings (native call =
  LiveKit tap, scheduled = PCM feed); desktop/browser unchanged (Web Speech API).

Web deploys now; the plugin's feedAudio/startExternal ride the next Codemagic build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-14 17:05:56 +05:30
SravanandClaude Opus 4.8 68ff3a878b #12 multi-device tiles + #5 native iOS transcript
#12 — same user on two devices now shows as two independent tiles (was: LiveKit
kicked the older connection, "audio jumps to whichever joined last"):
- LiveKit identity is now the per-connection mesh peerId, not the user id.
  /api/meetings/token + guest-token mint identity=peerId when the client supplies
  it (anti-hijack: never mint another live user's peerId). Web maps SFU tracks by
  identity==peerId, keeping peerIdForUid as a fallback for the transition/native.
- Mesh dedup (dropDupPeers) now keys on a stable per-device clientId (persisted,
  sent on meeting-join, echoed by the server) instead of user id — so two real
  devices keep separate tiles while a same-device reconnect ghost still collapses.
  Verified in a real browser: 2 devices -> 2 tiles; same-device reconnect -> 1.
- Native: plugin gains reconnectRoom(); after the native WebView joins the mesh it
  re-homes the LiveKit media onto its peerId identity. syncVideoTiles keys by peerId.
  Token-identity + anti-hijack + clientId echo verified by a server test.

#5 — iOS live transcript (WKWebView has no Web Speech API, so an iOS participant
was never transcribed; desktop already works):
- native-call plugin transcribes the local mic with SFSpeechRecognizer, fed by a
  LiveKit AudioRenderer on the local mic track (reuses the call's open mic — no 2nd
  AVAudioEngine). Finalized segments -> 'transcript' event -> web sends
  meeting-transcript (same server assembly as desktop). startSR/stopSR use the
  native recognizer on native calls; Web Speech API path unchanged elsewhere.
- NSSpeechRecognitionUsageDescription added to the iOS Info.plist.

Native pieces (#12 reconnect, #5 transcript) need a Codemagic build; the web+server
half is verified and deploys now (already fixes the reported laptop+phone case).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-14 16:36:18 +05:30
SravanandClaude Opus 4.8 c322448774 #14 edit: PARK the edit on leave and RESUME it on return (Send updates the original)
Previous follow-up kept the in-progress edit text only as a plain draft, so sending
it after returning posted a NEW message instead of updating the original. Now leaving
a chat mid-edit parks {msgId, text, pre-edit draft} in _pendingEdits; reopening the
chat resumes edit MODE (editTarget + "Editing message" bar + the in-progress text)
once the thread is loaded (cache render, then network render as fallback). So Send
runs saveEdit → UPDATES the original message. If the message can't be found in the
loaded page (or was deleted) it falls back to a plain draft so the text isn't lost.

Verified with puppeteer against the live app:
 - edit "hi bob" -> switch to Cara -> back -> edit mode resumes (composer "hi bob
   EDITED", bar showing) -> Send -> thread count stays 1, message.edited_at set:
   PASS (updated original, no new message).
 - plain draft (no edit) switch-and-return still restores: PASS (no regression).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-14 12:52:38 +05:30
SravanandClaude Opus 4.8 354e65acdf #14 follow-up: keep in-progress edit text as a draft when leaving a chat mid-edit
persistCurrentDraft() no longer skips while editing — leaving a chat mid-edit
abandons the edit (openConvo clears editTarget) but now keeps whatever's in the
composer as that chat's draft, so your typing isn't lost. It returns as a normal
draft (sending posts a new message, not an edit). The edit-cancel (X) path still
restores the pre-edit draft, unchanged. Verified with puppeteer: edit "hi bob" ->
"hi bob EDITED" -> switch chats -> back -> composer holds "hi bob EDITED" (PASS).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-14 12:38:05 +05:30
SravanandClaude Opus 4.8 785eeb7fbc #14 draft ROOT CAUSE: openConvo's cancelEdit() wiped the just-opened chat's draft
Reproduced with a real headless browser driving the live app: typing saved the draft
and it survived switching chats, but RETURNING to the chat deleted it. Stack trace
pinned it exactly:
  setDraft(REMOVE) <- _restoreDraftAfterEdit <- cancelEdit <- openConvo:3484 <- selectChat

openConvo ran `clearReply(); cancelEdit(); hideAttach();` on every open. cancelEdit ->
_restoreDraftAfterEdit -> setDraft(selected,'') — and since `selected` is already the
chat being opened, it wiped THAT chat's draft (and blanked the composer) BEFORE the
draft-restore a few lines later could read it. So the draft never survived reopening —
this predated the recent rounds; my _restoreDraftAfterEdit change just made the wipe
explicit. Fix: drop cancelEdit() from openConvo (edit state is already reset at the top
via editTarget=null/_editSavedDraft='', and the shell was just rebuilt fresh). The
edit-cancel button + saveEdit still call cancelEdit normally.

Verified with puppeteer: type in chat A -> open B -> back to A -> "hello draft" restored
(PASS), no setDraft REMOVE on return.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-14 11:50:20 +05:30