iOS splash: quality-branded, crop-safe navy launch screen
The iOS splash read as unbranded for two concrete reasons: 1. The light-mode master (resources/splash.png) was on a WHITE background while the SplashScreen plugin paints #16294F navy -> a white->navy->app flash on light-mode devices. 2. The logo + "Biz Connect" wordmark spanned ~82% of the 2732 square, but the launch storyboard scales it scaleAspectFill; on tall iPhones ~27% of each side is cropped, clipping the wordmark edges. New splash (both light + dark masters, identical navy so there is no flash): brand navy gradient (#20396f -> #16294f) matching the plugin background, the C-mark as hero, and the wordmark typeset in Corbel (closest installed match to the brand geometric wordmark) sized to 1041px -> inside the ~1260px aspectFill safe zone, so nothing clips on any device. Also hardened codemagic.yaml: the asset step used `|| echo skipped`, which silently shipped Capacitor's blank default splash if generation failed. Now it hard-verifies the generated iOS Splash.imageset exists and fails the build otherwise. Rides the next Codemagic build (native asset; no server redeploy). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -62,7 +62,15 @@ workflows:
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CAPSPM=$(find ios -path "*CapApp-SPM*Package.swift" 2>/dev/null | head -1)
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if [ -n "$CAPSPM" ]; then echo "found: $CAPSPM"; cat "$CAPSPM"; else echo " CapApp-SPM/Package.swift NOT FOUND"; find ios -name Package.swift 2>/dev/null; fi
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# App icon + splash from resources/icon.png & resources/splash*.png (1024x1024 icon, 2732² splash).
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npx capacitor-assets generate --ios || echo "asset generation skipped"
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npx capacitor-assets generate --ios || echo "capacitor-assets returned non-zero (see above)"
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# HARD-VERIFY the splash + icon actually landed in the iOS project. Previously this step swallowed
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# failures with `|| echo skipped`, so a broken generation shipped Capacitor's BLANK default splash
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# (looked unbranded on launch). Fail the build loudly instead of shipping an empty splash.
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SPLASH_PNG=$(find ios -path "*Assets.xcassets/Splash.imageset*" -name "*.png" 2>/dev/null | head -1)
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ICON_PNG=$(find ios -path "*Assets.xcassets/AppIcon.appiconset*" -name "*.png" 2>/dev/null | head -1)
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if [ -z "$SPLASH_PNG" ]; then echo "ERROR: iOS Splash.imageset not generated — the app would launch with a blank splash"; exit 1; fi
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echo "iOS splash asset OK -> $SPLASH_PNG"
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echo "iOS app icon asset -> ${ICON_PNG:-MISSING}"
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- name: Patch Info.plist (App-Review privacy strings) + bundle id
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script: |
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