Commit Graph

20 Commits

Author SHA1 Message Date
Sravan fafc480904 Fix crash after multiple calls: always reportNewIncomingCall for every VoIP push
iOS 13+ terminates the app if a PushKit VoIP push doesn't call reportNewIncomingCall
before completion(). My earlier "no re-ring blip" change made the cancel handler SKIP
the report for already-known/ended calls — which is exactly what iOS kills the app
for, surfacing as a crash after several calls (a cancel push for a prior call's UUID).
Revert to ALWAYS report then immediately end: for a still-active/ringing UUID the
report errors harmlessly (no second ring) and reportCall ends it; only a late duplicate
cancel shows a brief, unavoidable blip. A crash is far worse than a blip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-01 13:09:25 +05:30
Sravan f4dbbde558 Native calls: route audio to the speaker by default (was earpiece)
The .voiceChat AVAudioSession mode defaults to the earpiece, so call audio came
out of the earpiece and only settled after mute/unmute toggling. Switch to
.videoChat + .defaultToSpeaker + allow Bluetooth so audio goes to the loudspeaker
by default while wired/BT headsets still win. Add preferSpeaker() (override to
speaker when on the built-in receiver) in didActivate AND after mic toggles (the
route can flip back to earpiece on unmute). Report the chosen route in telemetry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-01 00:50:40 +05:30
Sravan a92cdd69f8 Native calls: get LiveKit 2.15.3 via git-tag pin (stay on CocoaPods) + audio fix
The LiveKitClient CocoaPod on trunk caps at 2.0.18 (2.1+ is SPM-only), so the
2.15 CallKit audio API was unreachable. BUT the repo still ships a valid podspec
at tag 2.15.3, and its deps (LiveKitWebRTC 144.7559.11, LiveKitUniFFI 0.0.6,
SwiftProtobuf) ARE on trunk. So instead of a risky SPM migration:
- ios-patch.sh injects `pod 'LiveKitClient', :git => <repo>, :tag => '2.15.3'`
  into the generated Podfile (after cap sync, before pod install). The NativeCall
  podspec's '~> 2.0' is satisfied by 2.15.3. Idempotent; hard-fails if it can't
  find the App target so we never silently fall back to 2.0.18.
- Plugin re-adds the CallKit<->LiveKit audio-session coordination, now compilable:
  auto-config OFF + engine OFF at load; configure session + enable engine in
  didActivate; disable in didDeactivate; request mic permission on connect.

Core Room APIs (connect/disconnect/setMicrophone) verified compatible between
2.0.18 and 2.15.3 against the real source.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 19:46:48 +05:30
Sravan c3de5ac8e3 Revert "Native calls: upgrade to LiveKit 2.15 + add CallKit audio-session coordination"
This reverts commit 455d16abcc.
2026-07-31 19:35:57 +05:30
Sravan 455d16abcc Native calls: upgrade to LiveKit 2.15 + add CallKit audio-session coordination
Root cause of the intermittent dead-mic / no-audio / late-speaker: LiveKit's
automatic AVAudioSession config races CallKit's activation. The fix needs the
2.15+ audio API, which the build wasn't getting ('~> 2.0' resolved an older 2.x
from a stale spec cache). So:
- NativeCall.podspec: pin LiveKitClient '~> 2.15'.
- codemagic.yaml: 'pod install --repo-update' so the spec repo knows 2.15.x.
- Plugin: disable LiveKit auto audio-session config + keep the engine OFF; in
  CXProvider didActivate set the session category and enable the engine; in
  didDeactivate disable it. Request mic permission on connect so enabling the
  engine in didActivate doesn't block on undetermined permission.

All AudioManager APIs verified against the raw 2.15.3 source (setEngineAvailability,
AudioEngineAvailability.default/.none, audioSession.isAutomaticConfigurationEnabled).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 19:21:39 +05:30
Sravan 155e89c6c0 Fix iOS build: remove LiveKit AudioManager usage (build resolves older 2.x)
Second failure showed 'AudioManager' has no member 'audioSession' either — even
though the 2.15.3 source has both audioSession and setEngineAvailability. So the
build's CocoaPods is resolving an OLDER 2.x (stale spec repo/cache) that predates
the engine-observer audio API. Rather than keep guessing, drop ALL LiveKit
AudioManager audio-session code and keep the last known-good audio behavior
(LiveKit defaults). The valuable fixes that use only CallKit/AVFoundation stay:
re-ring blip guard, CallKit<->UI mute sync, and the WS reportIncomingCall ring
path. Proper CallKit audio-session coordination is deferred until the pod is
pinned/upgraded to LiveKit 2.15+.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 18:36:20 +05:30
Sravan c472ee2618 Fix iOS build: use LiveKit 2.15.3 audio API (drop nonexistent setEngineAvailability)
The build failed: 'AudioManager' has no member 'setEngineAvailability' — that API
is only on unreleased/main docs, not in the resolved LiveKitClient 2.15.3. Use the
API that actually ships (per audio.md): disable LiveKit's automatic AVAudioSession
configuration (AudioManager.shared.audioSession.isAutomaticConfigurationEnabled =
false) and configure the session ourselves in CXProvider didActivate. Removed all
setEngineAvailability(.none/.default) calls.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 18:24:54 +05:30
Sravan 36edc6de12 Native calls: CallKit audio-session coordination, no re-ring blip, mute sync, WS ring path
Plugin (rides next build):
- Audio: disable LiveKit auto audio-session config + keep the engine OFF, then
  configure the session and start the engine ONLY in CXProvider didActivate
  (stop in didDeactivate). Fixes intermittent dead mic / no audio and the "speaker
  turns on late" routing. Request mic permission on connect so enabling the engine
  in didActivate can't block on undetermined permission (SDK #815).
- Re-ring blip: a cancel push for a call we already ended/known no longer reports
  a NEW incoming call (that was the phantom "rings back for a second"); it ends
  the known call cleanly, and only reports+ends for a truly unknown (cold) call.
- Mute display: answer/outgoing reflect muted-by-default on the CallKit screen;
  setMuted now drives mute THROUGH CallKit so the system screen and the in-app
  meeting UI stay in sync.
- reportIncomingCall: new method to ring CallKit from a WebSocket call event — a
  2nd path alongside the VoIP push for when the app is open (push can be delayed);
  deduped by UUID.

Web (deploys now; the WS ring path activates once the build has the new method):
- onDmCall/onGroupCall call nativeReportIncoming for native incoming calls.
- audioActivated telemetry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 18:09:32 +05:30
Sravan 199c32a319 Native calls: answer MUTED by default (house rule)
Plugin connects the LiveKit room without enabling the mic (nothing captured/
published until the user taps Mic, which is also when iOS asks permission).
Web: meetMic starts false so the mic button shows muted; on callConnected the
web pushes the muted state to the plugin so builds whose plugin still connects
the mic live are muted too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 10:46:13 +05:30
Sravan 11f72b2592 Native calls: fix answered-call drop, multi-device ring, add in-app call screen
Root cause of "answered but the call disconnects": native calls carry media
over LiveKit and bypass the mesh, so the server only learned "answered" from a
WebView POST. On a cold/locked answer the app is still launching and that event
was lost, so the 40s unanswered timer fired and cancelled the live call. Fix:
- Plugin: notifyListeners("answerCall", retainUntilConsumed:true) so a killed/
  locked pickup isn't lost before the WebView JS attaches.
- Server markDmAnswered: emit call-taken to the callee's OTHER devices (stop the
  ring; no teardown) and call-answered to the caller (flip UI to connected).
- Server declineDmCall: ignore a decline once the call is answered, so dismissing
  a stale ring on a second device can't kill the live call.

Also adds a UI-only in-app call screen for native calls (caller + callee):
avatar, name, live timer, mute (-> plugin), end (-> CallKit). Native media has
no meeting window of its own; this covers "no meeting window / can't unmute".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 18:23:21 +05:30
Sravan 82c6c9ce0e fix(calls): no duplicate native tile; drop Ringing placeholder; name+DP from roster
Caller saw the native callee TWICE — the outgoing 'Ringing…' placeholder (never cleared,
since a native callee doesn't send the mesh 'answered') plus a separate id-labelled tile.
Now when a native LiveKit participant joins: remove the __waiting placeholder, stop
ringback, and label the tile from CONTACTS (name + DP) instead of the raw user id.

Also (plugin, needs build): connectRoom disconnects any previous LiveKit connection
before joining, so repeated calls never leave duplicate/stale participants in the room.

WebView fix deploys now (no rebuild); the connectRoom fix rides the next build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 17:51:46 +05:30
Sravan 3ac5b6e7bd fix(ios): import LiveKitClient (the CocoaPod module name), not LiveKit
Build error 'unable to resolve module dependency: LiveKit' — the LiveKitClient pod
sets no module_name, so CocoaPods names the module after the pod (LiveKitClient). The
SDK compiled/linked fine; only the import statement was wrong. Types (Room, etc.)
unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 16:47:39 +05:30
Sravan 3e8aaad68c feat(ios): native LiveKit connection in the call plugin (inc 1, WIP)
The plugin now carries the call media NATIVELY: on answer it connects the LiveKit Room
from the VoIP payload's url+token and publishes the mic; outgoing calls connect via
reportOutgoingCall(url,token). CallKit stays ACTIVE for the whole call (foregrounds the
app, keeps it alive) — the mic works because LiveKit's audio runs natively and
coordinates with CallKit (unlike WebKit's WebRTC). setMuted -> setMicrophone; end ->
disconnect. Removed the handoff hack.

NOT testable yet: still need (a) WebView to stop joining the room for native calls (one
connection per identity) and drive outgoing via reportOutgoingCall, and (b) server
lifecycle endpoints for native calls (answered/ended), since native media bypasses our
mesh/WS signaling. LiveKit Swift API authored without a local compile — expect a build
iteration or two. Don't build/flip CALLKIT_ENABLED yet.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 16:15:43 +05:30
Sravan e09d17f1a7 fix(ios): stop VoIP-push crash; hand mic to WebView after answer; missed-call banner
CRASH: iOS terminates an app that receives a VoIP push without calling
reportNewIncomingCall. My re-ring 'fix' made the cancel path call completion() without
reporting -> crash. Always report then immediately end on cancel (a tiny ring blip is
unavoidable; a crash is worse).

MIC + earpiece: an ACTIVE CallKit call reserves the mic (WebView WebRTC gets a dead mic
+ earpiece routing). So on answer keep CallKit active only long enough to foreground the
app, then end it and fire 'callHandoff'; the WebView forces the loudspeaker and
re-acquires the mic (sfuSetMic off/on, retried while it finishes joining).

MISSED CALL: endDmCallByRoom now sends a plain missed-call banner to the callee when the
call ends unanswered (timeout / caller hung up before pickup); skipped on decline.

Server (missed banner) deploys now; plugin + web handoff need a Codemagic build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 22:48:24 +05:30
Sravan 9dc253143e fix(ios): keep CallKit call active on answer so the app foregrounds
Answering did not open the app: ending the CallKit call immediately (to free the mic)
made iOS cancel the app launch before it foregrounded. Keep the call ACTIVE on answer
— fulfilling an active-call answer is what foregrounds/unlocks the app — and fire the
answerCall event so the WebView joins. didActivate stays a no-op (don't fight WebKit's
mic). The CallKit call is ended later when the WebView call ends.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 20:44:09 +05:30
Sravan 6096b62368 feat(calls): CallKit ring-only + WebView media (background audio via voip mode)
Pivot away from the native-LiveKit rewrite. Discovery: the 'voip' UIBackgroundMode
already keeps the WebView's call audio alive when backgrounded (confirmed on device),
so background audio is solved WITHOUT native media. The only issue was CallKit
reserving the mic. So use CallKit purely for the incoming RING:

- Plugin CXAnswerCallAction: fulfill, then immediately end the CallKit call
  (reportCall endedAt) to RELEASE the mic, and fire answerCall to the WebView after a
  ~1s beat so iOS tears down the CallKit audio session first. didActivate no longer
  reconfigures the session (was fighting WebKit).
- home.html: outgoing calls no longer register with CallKit (WebView-only → mic works);
  incoming still rings via CallKit → hands off to the WebView on answer.

Net: native full-screen ring + working mic + background audio + all existing call
features. Needs a Codemagic build; then flip CALLKIT_ENABLED=1 to test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 18:25:59 +05:30
Sravan e7c3231c50 feat(calls): CallKit kill-switch + fix ~1s re-ring on cancel
MIC BROKEN with CallKit: a CallKit call reserves the microphone, so the WebView's
WebRTC can't capture it — calls are unusable until native LiveKit media lands. Add a
server kill-switch (CALLKIT_ENABLED, default OFF) so CallKit can be flipped without an
app rebuild: /api/meetings/config now returns callkit; setupNativeCall bails when off
(-> WebView calls, mic works); push.js only sends VoIP/CallKit pushes when enabled.
Deploying with the flag unset immediately restores working WebView calls.

RE-RING: a late cancel push for an already-declined call hit the plugin's 'unknown
uuid' path and re-reported a fresh incoming call (~1s re-ring). Track endedCalls and
make a late cancel for an already-ended call a no-op.

Server part deploys now (no rebuild); plugin re-ring fix ships with the native build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 17:54:21 +05:30
Sravan 3e21aa30d7 fix(calls): cancel the CallKit ring when the caller ends before answer
Bug: a killed/backgrounded callee is woken only for the CallKit ring and has no
WebSocket yet, so the existing dm-call active:false (WS-only) never reaches it and
it keeps ringing after the caller hangs up.

Fix: send a 'cancel' VoIP push on call teardown.
- push.js: sendCallCancel() sends a {type:'cancel',callUUID} VoIP push to the user's
  ios-voip tokens; invites now carry type:'invite'.
- calls.js: endDmCallByRoom + endGroupCallByRoom fire sendCallCancel to the rung users.
- NativeCallPlugin: on a cancel push, end the reported call (reportCall endedAt); if the
  invite was never seen, report-then-end to satisfy iOS's 'report a call per VoIP push'.

Server part deploys now; the plugin part needs the next Codemagic build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 11:09:07 +05:30
Sravan cd7ab74eed fix(ios): NativeCallPlugin Swift compile errors
- didReceiveIncomingPush: normalise payload.dictionaryPayload ([AnyHashable:Any])
  to [String:Any] before storing/using (the reported build error at :121).
- CXProviderConfiguration(localizedName:) instead of the no-arg init (available on
  all deployment targets, avoids an availability edge).
- Make two 'calls[uuid] ?? [:]' bindings explicitly [String:Any] to avoid empty-
  literal inference ambiguity.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-28 23:03:01 +05:30
Sravan f63aba0ed1 feat(ios): native CallKit + PushKit VoIP calling plugin + web bridge
The native call feature (iOS). Backward-compatible: without the plugin (current
builds) nativeCallOn() is false and every CallKit branch is skipped, so web/older
builds behave exactly as before.

Native (mobile/plugins/native-call, a local Capacitor plugin like audio-route):
- PushKit: registers for VoIP pushes, reports the VoIP token to JS (-> /api/v1/devices
  'ios-voip'). On an incoming VoIP push, reports a CallKit incoming call (full-screen
  ring, works when the app is force-killed).
- CallKit: answer/decline/end -> events to JS; configures the call AVAudioSession on
  didActivate so the WebView's WebRTC audio rides a call-priority session (background).
- Outgoing calls register with CallKit too (reportOutgoingCall) so they get the same
  active-call background-audio context.
- NativeCall.podspec (frameworks CallKit/PushKit/AVFoundation); added to mobile deps;
  ios-patch.sh now sets UIBackgroundModes = [audio, voip] (voip required for PushKit).

Web bridge (home.html): setupNativeCall() registers the VoIP token, joins on CallKit
answer, leaves/declines on CallKit end; on CallKit devices the in-app call-invite popup
+ WebAudio ring are suppressed (the system rings instead); outgoing calls are reported
to CallKit; call-end events dismiss the CallKit call. calls.js threads a stable call
uuid through the dm-call/group-call WS events + start responses so both sides can match
the CallKit call.

Needs a Codemagic build to compile the plugin; first on-device iteration expected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-28 22:34:27 +05:30