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BizGaze_Remote/mobile/IOS_SETUP.md
T
Sravan 9f3e8b83c7 mobile: hide iOS keyboard accessory bar + composer-anchored attach menu (batch134)
- Accessory bar: call Keyboard.setAccessoryBarVisible({isVisible:false}) on iOS in the native
  IIFE, hiding the grey chevrons+Done strip above the keyboard. The plugin is already bundled
  in the current TestFlight build, so this takes effect on a web deploy — no rebuild.
- Attach: tapping the paperclip now opens a composer-anchored Photos/Camera/Document menu
  (like the emoji/mention popups) instead of firing the generic mid-screen OS chooser as the
  first thing. Each option opens a type-scoped picker (image/*, capture). Web fix, all clients.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 11:35:59 +05:30

5.7 KiB
Raw Blame History

Biz Connect — iOS App Store setup (Codemagic, no Mac needed)

The iOS app is a Capacitor shell that loads the live Connect web UI (https://remote.bizgaze.com). Building/signing/uploading happens on Codemagic's macOS cloud — you never need a Mac.

Bundle id: com.bizgaze.connect · CI config: codemagic.yaml (repo root).


Step 0 — Register the App ID (Identifiers → + → App IDs → App)

On the Register an App ID page, only three fields matter — leave everything else default:

  • Platform: leave as-is (the default iOS, iPadOS, macOS… combined App ID is fine).
  • Description: Biz Connect (label only; no @ & * ").
  • Bundle ID: keep Explicitcom.bizgaze.connect.
  • Capabilities: tick Push Notifications only. Leave all others unchecked. (Camera/mic are NOT here — they're Info.plist runtime strings, added by the build pipeline.)
  • Continue → Register. (The App ID Prefix shown is your Team ID — note it for Step 5's APNs.)

Step 1 — App Store Connect: create the app record

  1. appstoreconnect.apple.comApps → +New App.
  2. Platform iOS, Name Biz Connect, primary language, Bundle ID = com.bizgaze.connect (the App ID you registered in Step 0 now appears in the dropdown).
  3. SKU: anything unique (e.g. bizconnect-ios). Create.

Step 2 — App Store Connect API key (for Codemagic to sign + upload)

  1. App Store Connect → Users and Access → Integrations → App Store Connect API+.
  2. Access App Manager. Generate. Note the Issuer ID (top of the page) and the key's Key ID, and download the .p8 (you can only download it once).

Step 3 — Codemagic: connect + add the key

  1. codemagic.io → sign in with the git provider → add this repository.
  2. Teams → Integrations → App Store Connect → Connect, upload the .p8, paste the Issuer ID and Key ID. Name it exactly BizGaze App Store Connect (the codemagic.yaml references that name).
  3. Codemagic detects codemagic.yaml. That's all the signing setup — automatic signing creates the distribution certificate + provisioning profile from this key on the first build.

Step 4 — Run the build

  • Codemagic → the app → Start new build → workflow "Biz Connect iOS → TestFlight".
  • ~1015 min. On success the build appears in App Store Connect → TestFlight.
  • Add yourself under TestFlight → Internal Testing to install via the TestFlight app on your iPhone.

Step 5 — Push notifications (APNs) — do this once, then tell me

So the app gets calls/messages while it's closed:

  1. developer.apple.com → Keys → + → enable Apple Push Notifications service (APNs) → download the .p8. Note its Key ID and your Team ID (top-right of the developer portal).
  2. Send me: the .p8 contents, the Key ID, and the Team ID. I set these in the server .env (server-side only, like the LiveKit/Giphy keys):
    APNS_KEY=<contents of the .p8>
    APNS_KEY_ID=<key id>
    APNS_TEAM_ID=<team id>
    APNS_BUNDLE_ID=com.bizgaze.connect
    APNS_PRODUCTION=1
    
    The APNs sender is already built into the server — it's a no-op until these are set.

Step 6 — Public App Store submission (when you're ready to leave TestFlight)

In App Store Connect, fill the listing: screenshots (6.7" + 6.1" iPhone), description, keywords, support URL, and a Privacy Policy URL (required). Complete the App Privacy questionnaire (we collect account info + usage for chat/calls). Then submit for review (or flip submit_to_app_store in codemagic.yaml).


App Review note (Guideline 4.2 — "Minimum Functionality")

Apple scrutinises apps that look like "just a website". Ours passes because it ships real native capabilities — push notifications, camera/microphone for calls, photo sharing. Make sure push (Step 5) is live before the public submission, and in the reviewer notes mention the native video/voice calling + push notifications. Do not advertise "share your screen" as an iOS feature in the store listing yet — see the follow-up below (you can still view a screen someone else shares).


Known iOS limitations & follow-ups (phase 2 — after TestFlight)

1. Sharing YOUR iOS screen into a meeting → needs a ReplayKit Broadcast Upload Extension

  • Why: the app's screen share uses the web getDisplayMedia API, which iOS WebViews and Safari do not support. Apple only allows capturing the device screen via ReplayKit.
  • What works today on iOS: viewing a screen another participant shares (it's just incoming video), chat, voice/video calls, camera, photo sharing.
  • What's needed to broadcast the iOS screen: a native Broadcast Upload Extension target that captures frames via ReplayKit and feeds them into the LiveKit/WebRTC session, plus the App Groups capability (to pass data between the app and the extension). This is native Swift work — NOT part of the Capacitor wrapper — so it's tracked as a separate task, done after the app is on TestFlight.
  • Store impact: don't claim iOS screen-sharing in the listing until this ships, or a reviewer may test it and it will fail.

2. Native mobile audio routing (speaker / earpiece / Bluetooth) — needs a Capacitor audio plugin

  • Mobile web can't switch the audio output route (setSinkId is unimplemented on iOS/Android), so the in-meeting speaker/earpiece/Bluetooth control is web-only where it works and hidden where it doesn't.
  • True routing on iOS needs a small native plugin driving AVAudioSession. Phase-2 native task.