Files
BizGaze_Remote/mobile
Sravan 467a8b9c6e iOS meeting screen share: publish ReplayKit broadcast into the SFU room
Gap: on iOS, screen share only worked in native CallKit calls. In a scheduled /
code-joined SFU meeting the webview called setScreenShareEnabled() ->
getDisplayMedia(), which WKWebView does not implement, so it failed silently.
Production meetings are real LiveKit rooms, so we can publish natively instead.

Fix (native ReplayKit -> same LiveKit room as a dedicated screen participant):
- server: /api/meetings/token accepts screen:true -> mints a distinct
  <peerId>-screen identity (LiveKit allows one connection per identity), so the
  native publisher doesn't collide with the webview's own connection.
- native plugin: startMeetingScreenShare/stopMeetingScreenShare + connectScreenRoom
  (a screen-only LiveKit connection: mic off, no camera, no callConnected) that
  reuses the existing broadcast-extension publishing path.
- webview: toggleScreen routes to the native method on iOS SFU meetings; the
  screenShareState listener now drives the SFU case too (and tears the screen
  connection down on the system "Stop Broadcast"); sfuAttach/sfuDetach map the
  '<peerId>-screen' participant's screen track onto the sharer's tile and suppress
  the phantom person tile + the sharer's own self-view.

Web/server deploy now; the native method needs the next Codemagic build to test
on device. Verified: db-smoke 22/22; Swift braces balanced.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 01:01:42 +05:30
..

Biz Connect — Mobile app (Capacitor)

A Capacitor shell that loads the live Connect web UI (server.url in capacitor.config.json) and adds native push, camera/mic, and store distribution. See the overall plan in ../CLIENTS.md.

Android: follow the step-by-step in ANDROID_SETUP.md (project generation, icons/splash, permissions, Firebase/FCM, run, and Play Store build).

Prerequisites

  • Node + npm install here.
  • Android: Android Studio + SDK.
  • iOS: macOS + Xcode (+ an Apple Developer account to run on device / ship).

Setup

npm install
npm run assets           # generate app icons + splash from resources/
npx cap add android
npx cap add ios          # macOS only
npx cap sync

Run / build

npx cap open android     # build & run from Android Studio
npx cap open ios         # build & run from Xcode

Server origin

The app loads server.url from capacitor.config.json (default https://remote.bizgaze.com). For a local device test against a dev server, set it to your machine's LAN URL (and allow cleartext for plain http).

Native push (next step)

Native push uses the Capacitor Push Notifications plugin (FCM on Android, APNs on iOS) and a server endpoint to register device tokens — tracked in ../CLIENTS.md Phase B. This is separate from the existing Web Push (VAPID) the PWA already uses. Needs Google/Apple credentials to test end-to-end.

Shipping (gated on accounts)

  • Google Play: one-time $25; upload an AAB; signing key.
  • App Store: Apple Developer $99/yr; archive via Xcode; App Store Connect listing.