Commit Graph

70 Commits

Author SHA1 Message Date
Sravan 9f3e8b83c7 mobile: hide iOS keyboard accessory bar + composer-anchored attach menu (batch134)
- Accessory bar: call Keyboard.setAccessoryBarVisible({isVisible:false}) on iOS in the native
  IIFE, hiding the grey chevrons+Done strip above the keyboard. The plugin is already bundled
  in the current TestFlight build, so this takes effect on a web deploy — no rebuild.
- Attach: tapping the paperclip now opens a composer-anchored Photos/Camera/Document menu
  (like the emoji/mention popups) instead of firing the generic mid-screen OS chooser as the
  first thing. Each option opens a type-scoped picker (image/*, capture). Web fix, all clients.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 11:35:59 +05:30
Sravan ea04556596 mobile: definitive slide fix (zero teardown) + real native download + reconcile (batch125)
Slide: the residual ~40ms end-of-slide hitch (down from 128ms in b124) was the layer
DEMOTE + the deferred full renderThread at transitionend. Two fixes:
- Keep .content promoted for the WHOLE time a chat is open (will-change lives on
  body.chat-open, not on the animating class). The open transition now only changes the
  transform VALUE 100%->0; when it ends there is nothing to tear down -> no demote raster.
- Slide-end no longer rebuilds all 40 nodes: reconcileOpen() appends only the 0-2 genuinely
  new tail messages (full renderThread only if the page structure diverged).

Download: routing to Safari failed auth (no login cookie). Real fix: fetch the file in the
WebView (cookie present) and hand the bytes to the OS save/share sheet via Filesystem+Share
(added to mobile deps; ships next TestFlight build). Until then, images fall back to the iOS
long-press "Save to Photos" instead of breaking the app.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 00:48:34 +05:30
Sravan 2cadf90bc8 fix(mobile): lift composer by Capacitor Keyboard plugin height (resize:none, vv doesn't reflect kbd)
Device log (post-zoom-fix): keyboard open leaves clientHeight AND visualViewport at 926 -> vv gives 0 ->
composer covered. On resize:none the plugin's keyboardHeight is the only signal; now that zoom is gone
it's clean, so --kb = keyboardHeight lifts the composer flush, and keyboardWillShow at animation start +
the CSS bottom-transition makes it slide up WITH the keyboard (smooth). Config pinned to resize:none.
Build marker -> 2026-07-18-batch112.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 16:46:00 +05:30
Sravan 720b1f0c40 fix(mobile): revert keyboard to live VisualViewport tracking (no timer), undo budge; add unit test
- Keyboard: the 60ms timer in batch106 sampled the viewport MID-animation (clientHeight/visualViewport
  temporarily inconsistent) and over-lifted -> gap. Reverted to reading clientHeight-visualViewport LIVE
  on every vv resize, which is correct and self-adapting (unit test: residual=46 flush on the device).
- Budge: reverted the file <input> back to display:none (the position:fixed;left:50% hack overflowed
  the viewport horizontally).
- Config back to resize:native to match the installed build (works, no rebuild).
- Added test/keyboard-lift.test.js (5/5 pass) verifying the lift math against real device numbers.
Build marker -> 2026-07-18-batch107.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 10:22:45 +05:30
Sravan 6e3cf95deb fix(mobile): mode-adaptive smooth keyboard + force-latest-scroll + bottom-anchored file input
- Keyboard: auto-detect resize mode. resize:none -> lift full keyboard height at willShow so the CSS
  transition slides the composer up WITH the keyboard (smooth, no iOS resize lag). resize:native ->
  residual only. Config set to resize:none for the smooth path (needs build); web stays correct on the
  current resize:native build meanwhile.
- #7: force scroll-to-bottom at 0/120/320/600ms on open so a chat always opens on the newest message.
- File picker: anchor the file <input> to a fixed bottom spot (was display:none -> iOS dropped the menu
  mid-screen); now it comes up as a bottom sheet even as the composer moves.
Build marker -> 2026-07-18-batch106.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 08:32:23 +05:30
Sravan c775ca2740 fix(mobile): lock in device-independent keyboard (VisualViewport residual), remove debug
Debug confirmed resize:native shrinks the WebView by the keyboard height, so the composer only needs the
residual lift = clientHeight - visualViewport.height (46px on the test device — the prediction-bar sliver).
Tracked live via VisualViewport so it follows the keyboard. Zero per-device constants. Removed debug bar;
reverted Keyboard config to resize:native (which the logic relies on).
Build marker -> 2026-07-18-batch105.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 08:11:39 +05:30
Sravan 357f0168ba fix(mobile): keyboard resize:none + web-tunable JS lift (deterministic, no plugin fight)
resize:native gave contradictory results (covered vs header) because the safe-area plugin fights it.
Set resize:none so the native layer does nothing, and lift the composer purely in JS by keyboardHeight
* KB_LIFT. Once resize:none is built, the lift is web-tunable with zero further builds.
Build marker -> 2026-07-18-batch100.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 00:55:17 +05:30
Sravan cc2a76450f fix(mobile): native keyboard (remove JS hack), open at latest + no double-render dance, splash cfg
- #3 keyboard: the overshoot proved resize:native DOES lift the composer; my --kb JS was a second lift.
  Removed the JS hack entirely; keyboard is now purely @capacitor/keyboard resize:native. Config: turn
  OFF safe-area offsetForKeyboardInsetBug so only one mechanism moves the view (needs the build).
- #7: gate the open-time hide/reveal with _convoRevealed so the cache->network double render doesn't
  flash/dance; on mobile open at the LATEST message (skip auto-scroll to first-unread).
- #6: add SplashScreen config (bg #16294F, no spinner) — asset gen already produces the logo.
Build marker -> 2026-07-18-batch97.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 00:17:58 +05:30
Sravan 3393e44691 fix(mobile): JS-driven keyboard inset, interactive edge-back, finger-follow image swipe, no-dance
- #3 keyboard (was B: chat didn't move, keyboard covered composer): native resize wasn't moving our
  fixed layout, so drive it from JS — the Keyboard plugin reports its height, we expose --kb and lift the
  composer to sit exactly on the keyboard; keyboard config -> resize:none so native won't double-adjust.
- #4: the left-edge back is now INTERACTIVE — the conversation follows the finger with the list revealed
  underneath (parallax), commit past 1/3 width else spring back (like Teams). Falls back to release-based
  bzcBack for popups/search.
- #8: the image now follows the finger sideways (and down) during the swipe, not just on release.
- #7: hold the thread hidden until its images load (max 700ms) then reveal at the bottom — no dance.
Build marker -> 2026-07-17-batch95.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 23:11:54 +05:30
Sravan 13b0f910ab ci(ios): set CFBundleVersion to Codemagic BUILD_NUMBER so each upload is unique
App Store Connect rejected the upload: 'The bundle version must be higher than the
previously uploaded version: 1'. Capacitor defaults CFBundleVersion to 1, so every
build collided with the first upload. Patch it to the monotonic BUILD_NUMBER.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:09:51 +05:30
Sravan 2ce7ec72fb fix(ios): PERMANENT native safe-area + keyboard via Capacitor 7 + safe-area plugin
Device screenshots proved the WebView reports env(safe-area-inset-*)=0, so no web/CSS/JS trick can
move content off the Dynamic Island — it must be fixed natively. Upgrade the Capacitor shell to v7 and
add @capacitor-community/safe-area (populates env() with real per-device insets, edge-to-edge) and
@capacitor/keyboard (resize:native so the composer sits directly on the keyboard, like Teams).

- mobile: Capacitor 6 -> 7 for all plugins; add safe-area + keyboard; SafeArea/Keyboard config.
- codemagic: npm ci -> npm install (dependency set changed); drop stale Cap6 lockfile.
- web: remove the temporary StatusBar/34px hacks (env() now works); keep var(--sat)/var(--sab) padding.
- share/connect: back link now respects env(safe-area-inset-top/left).
- add native-style slide in/out (push/pop) animation when opening/closing a chat on mobile.
Build marker -> 2026-07-17-batch92.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:36:14 +05:30
Sravan 2e4e0210b0 ci(ios): internal-testing-only publishing + declare encryption exemption
The IPA now builds, signs, uploads and processes on App Store Connect. Set
submit_to_testflight=false so the build stays green via internal testing; external
beta review (which needs Test Information + a demo login) is opt-in later. Also set
ITSAppUsesNonExemptEncryption=false in Info.plist so ASC stops prompting for export
compliance on every upload.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:02:28 +05:30
Sravan 42e0122504 docs(ci): how to connect Codemagic to self-hosted Gitea over SSH (expose port + read-only deploy key) 2026-07-16 15:46:22 +05:30
Sravan 6b5ca687e4 docs(ios): track ReplayKit screen-broadcast + native audio-routing as phase-2 follow-ups
iOS WebViews don't support getDisplayMedia, so sharing the device screen into a meeting needs a
native ReplayKit Broadcast Upload Extension (+ App Groups) — viewing a shared screen works today.
Also note native audio routing (AVAudioSession) as a phase-2 plugin. Adjusted the App Review note
so we don't advertise iOS screen-sharing before that extension ships.
2026-07-16 14:47:28 +05:30
Sravan 3b09702593 docs(ios): add App ID registration step (fields + Push Notifications capability) 2026-07-16 14:34:46 +05:30
Sravan bc909cb0c0 build(ios): Codemagic pipeline + runbook for App Store (no Mac needed)
The iOS app is a Capacitor shell over the live web UI — the web/server side is already fully
Capacitor-ready (nativePlatform() detects Capacitor; setupNativePush registers APNs tokens via
/api/v1/devices; the APNs sender is built into server/push.js, config-gated). So this adds only
the build/sign/upload path:

- codemagic.yaml: macOS-cloud workflow that generates the iOS project, patches Info.plist,
  generates icons/splash, signs via an App Store Connect API key (automatic signing), archives,
  and uploads to TestFlight. No Mac required.
- mobile/scripts/ios-patch.sh: adds the App-Review privacy usage strings (camera/mic/photos) +
  display name to the generated Info.plist.
- mobile/IOS_SETUP.md: click-by-click runbook — ASC app record, API key, Codemagic integration,
  first build, APNs key → server .env, and the public-submission checklist.

Bundle id com.bizgaze.connect. No secrets committed — Apple keys live in Codemagic + server .env.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 16:45:10 +05:30
Sravan a152005b71 feat(brand): roll out master app icon, splash & branded loaders everywhere
From brand-assets/ masters (C + orbiting-dot on brand blue):
- Regenerated PWA icons (192/512/maskable), apple-touch (180), favicons
  (32/16 + root favicon.ico) from the 1024 master; bumped manifest to v3.
- Rebuilt desktop/build/icon.ico as a proper multi-size ICO (16..256,
  PNG-compressed) to fix the tiny/blurry taskbar icon.
- Updated mobile masters (resources/icon.png 1024, splash.png/splash-dark.png
  2732) for capacitor-assets to regenerate native icons/splash.
- Wired the animated branded orbit loader into the app boot 'Loading…' screen;
  added favicon/theme-color links to index + home heads.
- logo.png (horizontal wordmark) left untouched — masters have no wordmark.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 12:41:48 +05:30
Sravan 7a2ab3fc8d fix(agent): remote-control input now works (data channel + nut-js API)
Two latent bugs that broke input control on any setup:
- Data channel was created by the viewer (the answerer), so the agent's offer had
  no SCTP m-line and the channel never opened -> no input reached the agent. The
  agent (offerer) now creates the 'input' channel; the viewer receives it.
- inject.js used nut.screen.getResolution() which doesn't exist in this nut-js;
  switched to screen.width()/height() with per-session caching.

Verified end-to-end locally: screen streams + mouse injection moves the remote cursor.
Also commits desktop/ + mobile/ package-lock.json from client installs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 15:47:09 +05:30
Sravan 73b40a5d9f feat(mobile): Android prep — icons/splash assets, permissions, FCM setup
- resources/: 1024 icon.png + 2732 splash.png/splash-dark.png generated from the
  PWA icon + brand blue; wired @capacitor/assets (npm run assets) + splash-screen plugin.
- ANDROID_SETUP.md: end-to-end guide (SDK setup, cap add android, manifest permissions,
  Firebase/google-services.json + Gradle, run, Play AAB build) for package com.bizgaze.connect.
- android-permissions.xml: paste-ready POST_NOTIFICATIONS + camera/mic/WebRTC perms.
- mobile/README links the guide; setup adds `npm run assets`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 20:18:11 +05:30
Sravan 593a4677b6 feat(clients): scaffold mobile (Capacitor) + desktop (Electron) shells
Plan + decisions in CLIENTS.md (parallel mobile+desktop; desktop = technician
client + existing remote-control agent host; mobile = Capacitor wrap).

- desktop/: Electron technician client — loads the live Connect UI, native
  screen capture via setDisplayMediaRequestHandler, persisted session, external
  links to browser; electron-builder config for Win/Mac/Linux installers.
- mobile/: Capacitor project — server.url loads Connect UI, push/camera/status-bar
  plugins declared, www splash fallback; iOS/Android added via `cap add`.
- Reuses the existing /api/v1 + Bearer auth backend; no web-code changes.
- .gitignore: ignore generated mobile/android, mobile/ios platform dirs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:49:41 +05:30