MIC BROKEN with CallKit: a CallKit call reserves the microphone, so the WebView's
WebRTC can't capture it — calls are unusable until native LiveKit media lands. Add a
server kill-switch (CALLKIT_ENABLED, default OFF) so CallKit can be flipped without an
app rebuild: /api/meetings/config now returns callkit; setupNativeCall bails when off
(-> WebView calls, mic works); push.js only sends VoIP/CallKit pushes when enabled.
Deploying with the flag unset immediately restores working WebView calls.
RE-RING: a late cancel push for an already-declined call hit the plugin's 'unknown
uuid' path and re-reported a fresh incoming call (~1s re-ring). Track endedCalls and
make a late cancel for an already-ended call a no-op.
Server part deploys now (no rebuild); plugin re-ring fix ships with the native build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bug: a killed/backgrounded callee is woken only for the CallKit ring and has no
WebSocket yet, so the existing dm-call active:false (WS-only) never reaches it and
it keeps ringing after the caller hangs up.
Fix: send a 'cancel' VoIP push on call teardown.
- push.js: sendCallCancel() sends a {type:'cancel',callUUID} VoIP push to the user's
ios-voip tokens; invites now carry type:'invite'.
- calls.js: endDmCallByRoom + endGroupCallByRoom fire sendCallCancel to the rung users.
- NativeCallPlugin: on a cancel push, end the reported call (reportCall endedAt); if the
invite was never seen, report-then-end to satisfy iOS's 'report a call per VoIP push'.
Server part deploys now; the plugin part needs the next Codemagic build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- didReceiveIncomingPush: normalise payload.dictionaryPayload ([AnyHashable:Any])
to [String:Any] before storing/using (the reported build error at :121).
- CXProviderConfiguration(localizedName:) instead of the no-arg init (available on
all deployment targets, avoids an availability edge).
- Make two 'calls[uuid] ?? [:]' bindings explicitly [String:Any] to avoid empty-
literal inference ambiguity.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The native call feature (iOS). Backward-compatible: without the plugin (current
builds) nativeCallOn() is false and every CallKit branch is skipped, so web/older
builds behave exactly as before.
Native (mobile/plugins/native-call, a local Capacitor plugin like audio-route):
- PushKit: registers for VoIP pushes, reports the VoIP token to JS (-> /api/v1/devices
'ios-voip'). On an incoming VoIP push, reports a CallKit incoming call (full-screen
ring, works when the app is force-killed).
- CallKit: answer/decline/end -> events to JS; configures the call AVAudioSession on
didActivate so the WebView's WebRTC audio rides a call-priority session (background).
- Outgoing calls register with CallKit too (reportOutgoingCall) so they get the same
active-call background-audio context.
- NativeCall.podspec (frameworks CallKit/PushKit/AVFoundation); added to mobile deps;
ios-patch.sh now sets UIBackgroundModes = [audio, voip] (voip required for PushKit).
Web bridge (home.html): setupNativeCall() registers the VoIP token, joins on CallKit
answer, leaves/declines on CallKit end; on CallKit devices the in-app call-invite popup
+ WebAudio ring are suppressed (the system rings instead); outgoing calls are reported
to CallKit; call-end events dismiss the CallKit call. calls.js threads a stable call
uuid through the dm-call/group-call WS events + start responses so both sides can match
the CallKit call.
Needs a Codemagic build to compile the plugin; first on-device iteration expected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>