Commit Graph

249 Commits

Author SHA1 Message Date
Sravan 25b0b39c49 #14 draft: guarantee the save at leave-time (fixes switch-chats-and-return loss)
Per-keystroke 'input' saves can be missed on mobile (predictive text or a fast
tap-away fires no final input event), which lost the whole draft when you switched
chats and came back. Added persistCurrentDraft() — snapshots the composer value
into the current chat's draft key the instant you leave it (selectChat before the
swap, and showWelcome/back). Restore on open was already correct. Skipped while
editing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-13 22:39:16 +05:30
Sravan 6ee424db16 Round 4: hidden-msg pagination, iOS audio unlock, iOS long-press callout, draft hardening, pinned-by
Older-messages pagination (couple of chats wouldn't scroll back): the thread query
    returned the latest 40 rows and JS filtered out hidden (delete-for-me) messages
    AFTER the LIMIT, so a chat with a hidden recent message returned <40 → the client
    read that as "no older history." Now excluded in SQL (repos.thread /
    threadByConversation take the viewer id), so a page is always 40 VISIBLE rows.
    Verified locally: hide 3 recent → page still returns 40 (older ones fill in).
#2  iOS in-chat tone was silent: WebAudio context is created suspended and only
    resumes inside a user gesture. Added unlockAudio() on first tap/click (resume +
    0-gain blip), re-armed each gesture so a background→foreground re-suspend recovers.
#9  Long-press "works once then stops" on images was iOS's native touch-callout
    (Save Image / selection magnifier) hijacking the gesture. Disabled
    -webkit-touch-callout/user-select on #msgs bubbles; added a Save action to the
    sheet so image-saving isn't lost.
#13 Pin/unpin WAS being audited (verified: message.pin in /api/audit) — there's just
    no in-app viewer. Surfaced "Pinned by X" in the pinned bar for immediate context.
#14 Hardened draft save: it now runs BEFORE maybeAutocorrect/autoGrow (wrapped) in the
    input handler, so a throw there can't skip persisting the draft.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-13 22:29:34 +05:30
Sravan c3c4178227 #8 root cause: listByTenant omitted last_seen/status → contacts/conversations sent lastSeen:null
repos.listByTenant selected id,email,name,role,active,avatar_url,created_at but NOT
last_seen or status. So /api/messages/contacts and /api/messages/conversations
always sent lastSeen:null (and status:'active'). Last-seen only ever appeared via
LIVE presence events (broadcastPresence reads the full row) — which is why it
"worked on desktop" (caught live), not on a fresh iOS load, and why round-2's
loadSidebar-on-focus then clobbered the live value → "Offline for all". Verified
locally: contacts now returns the real lastSeen timestamp; db-smoke 22/22.

Also lightened refreshPresenceOnResume: reconnect the socket if it's dead (its
onopen already resyncs the sidebar) but no longer force an unconditional
loadSidebar on every focus — that churn caused the #8 regression and could
momentarily reset an unread badge (#3). Session sliding (touchSession) stays.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-13 17:28:39 +05:30
Sravan a677675b8f Round 3: session longevity, in-chat tone, pin audit, older-msg loader, long-press sheet, draft fix
Session (New): stop the ~24h auto-logout. SESSION_TTL 24h -> 90d, and /api/me now
    SLIDES the session forward + re-stamps the cookie on every app load / focus /
    6h heartbeat — so an actively-used session never lapses; you only log out by
    choosing to. Login no longer depends on "remember me".
#2  A new message in the chat you're actively viewing now plays a soft, distinct
    in-chat tone (playMsgTone) — no popup — instead of being silent. A different
    chat / a backgrounded chat still gets the alert ping + notification.
#13 Pin/unpin is now written to the audit log (actor + which message, and whose pin
    was removed on an unpin) — the accountability gap when anyone can unpin.
Pagination: a floating "Loading earlier messages…" pill now shows while older
    history is being fetched (loadOlder had no visible indicator).
#9  Mobile long-press now opens a dimmed + blurred bottom ACTION SHEET (quick
    reactions + reply/edit/forward/copy/pin/delete) instead of the flaky hover-style
    reveal that hid behind images and broke after the lightbox opened.
#14 editTarget is cleared on conversation switch — starting an edit then switching
    chats used to leave editTarget set, which silently stopped ALL draft saving.
    Also added Edit to the shared action list so mobile long-press can edit too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-13 16:38:58 +05:30
Sravan eaea1ccc3f test: wait for the server to LISTEN instead of a fixed 300ms
Cold Postgres boot (connect + apply the full schema) takes a few seconds — the
fixed 300ms that was fine for SQLite's instant in-memory init raced the server
bind and the first fetch hit ECONNREFUSED. Poll BASE/ until it responds (≤30s).

Validated on local PostgreSQL 16: db-smoke 22/22 pass; e2e passes all DB-backed
checks (auth, messages, polls, groups, calls+invite, meetings) then stops at the
known pre-existing WS meeting-joined flake (unrelated to the DB).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-13 00:29:55 +05:30
Sravan 971a6fdf22 Round 2 fixes from on-device testing (#2,#3,#6,#8,#9,#13,#14,#18 + call re-ring)
#2  Don't ping/notify when you're ACTIVELY viewing a chat (app visible + chat
    open). Alert only when a different chat, OR the open chat while the app is
    minimised (the backgrounded case that used to stay silent).
#3  A reaction to my message now raises an unread badge on that conversation
    (like a new message), not just a notification.
#6  Image lightbox pulls EVERY image in the conversation via /api/messages/media
    (older images aren't in the DOM yet) — nav arrows reach them all. Nav buttons
    always in the DOM; syncArrows shows/hides at the ends and for a single image.
#8  On app resume (visibilitychange / native appStateChange), reconnect the chat
    socket if it isn't OPEN and re-pull the sidebar so online/last-seen refresh —
    iOS freezes the WebView so the socket can be dead while its onclose lags,
    leaving contacts stuck on a stale "Offline".
#9  Real cause was iOS "sticky :hover": a single tap latched :hover and popped the
    action bar. Gate the hover-reveal behind @media (hover:hover) so touch reveals
    actions ONLY via long-press; a plain tap performs the primary action.
#13 Pinned bar gains a "‹ 1 of n ›" pager to walk through multiple pinned messages
    (shown only when more than one is pinned).
#14 Editing a message no longer eats a half-written draft — the real draft is set
    aside on edit start and restored on save/cancel. edited_at is now in the message
    DTO so the "edited" tag survives a reload.
#18 One "Delete" entry opens a branded dialog with "Delete for me" / "Delete for
    everyone" (icons + descriptions) and a ✕/backdrop cancel, replacing the two
    separate menu items.
New: a participant who LEAVES a still-running call is no longer auto-rung back in
    on every socket reconnect. Track who left per call; replayActiveCalls sends
    them noRing state (refreshes the Join affordance without ringing). An explicit
    re-invite clears that and rings again.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-13 00:22:50 +05:30
Sravan ad48829337 Retire the SQLite backend — Postgres is the only engine
The dual backend (SQLite via db.js + Postgres via schema.pg.sql) was a
maintenance foot-gun: a schema change could land on the SQLite path only and
silently 500 every read on prod (it just did, with #18/#13). Production has run
on Postgres for weeks, so SQLite is retired: ONE schema source of truth
(db/schema.pg.sql), no drift possible.

- dbx.js: default DB_BACKEND=pg; an unknown backend now fails loudly at require
  time instead of silently selecting a stale engine.
- Deleted server/db.js, server/db/sqlite.js, server/db/migrate-sqlite-to-pg.js,
  server/scripts/migrate-bizgaze-only.js (all SQLite-only, none in the runtime
  path — the running server loads db/pg.js).
- Tests (e2e, db-smoke) target Postgres now and fail-fast (skip) unless
  DATABASE_URL points at a disposable test DB — never SQLite, never prod.
- Removed the dead DB_PATH env + fixed misleading SQLite comments in the
  Dockerfile / docker-compose (kept the /data volume: it holds
  uploads/recordings/transcripts/downloads, not just the old data.db).
- CLAUDE.md: stack + repo-layout + run-locally updated for Postgres-only.

Runtime is unaffected (prod already sets DB_BACKEND=pg and pg is a prod dep);
this only removes the unused SQLite path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-12 08:20:26 +05:30
Sravan f3b6e67c19 HOTFIX: add #18/#13 schema to Postgres (chat history returned empty)
Production runs DB_BACKEND=pg, but the message_hidden table (#18) and
pinned_at/pinned_by columns (#13) were only added to the SQLite migrations in
db.js — never to schema.pg.sql. So thread/conversations/pinned queries hit a
missing relation/column and 500'd, which surfaced as "chat history removed"
(no data was ever deleted — the reads just errored).

pg.js init() runs schema.pg.sql on every boot. Added the message_hidden table
and, because CREATE TABLE IF NOT EXISTS can't add columns to the existing
messages table, idempotent ALTER TABLE ... ADD COLUMN IF NOT EXISTS for
pinned_at/pinned_by. Restores all chat history and re-enables pin + delete-for-me.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-12 07:53:13 +05:30
Sravan d0863351d2 #13: pin a message
Any participant can pin/unpin a message from its ⋮ menu. Adds pinned_at/pinned_by
columns, /api/messages/pin (toggle, broadcasts chat-pinned) and
/api/messages/pinned (list, newest first, excludes deleted + delete-for-me).
The conversation shows a pinned strip under the header (latest pin + count);
tap it to jump to the message, × to unpin. Live-updates across participants and
devices. Added pin/pinOff Lucide icons.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 23:00:06 +05:30
Sravan 9017d2ff25 #9: mobile — single tap acts, long-press reveals message actions
On touch, tapping a message used to reveal the reply/react/more bar (so the
action needed a second tap). Now a single tap performs the primary action
(open image/file, jump to a reply), and the action bar is revealed by a
~420ms long-press (with a small haptic); movement or an early release cancels,
and a fired long-press suppresses the trailing tap. A tap elsewhere dismisses
the revealed bar. Desktop hover behaviour is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 22:51:35 +05:30
Sravan c1b67d38d3 #16: trim the schedule form when scheduling from a group
A group's members are automatically the meeting's participants, so the
Invite-participants, Invite-by-email and "Guests must be admitted by host"
sections are noise there. openScheduleModal now omits them when a group id is
present (inviteBlock is empty), and the email/participant/lobby handlers are
null-guarded so the save path still works without those fields.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 22:47:15 +05:30
Sravan 276c5e0929 Fix #1 (input-focus zoom), #6 (last-image arrow), #7 (join sound)
#1: focusing a text box zoomed + stretched the whole page on iOS. Several
inputs were < 16px and the existing 16px rule lived in a width-based mobile
@media that misses iPad/landscape (and maximum-scale is unreliable on iOS).
Added a @media (pointer: coarse) rule forcing 16px on every focusable field
for ALL touch devices; desktop is untouched.

#6: the image lightbox used visibility:hidden for the end arrows (invisible but
still occupying space / reading as a ghost button). Switched to display toggling
so there's truly no right arrow at the last image (and no left at the first).

#7: play a soft two-note chime + a brief "<name> joined the call" toast when a
new participant joins the meeting.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 22:44:00 +05:30
Sravan ecc8be3dba Fix #14 (edit leaves a draft) and #8 (last-seen flapping)
#14: after editing a message the edited text reappeared in the composer as a
draft and re-sent as a new message. The input listener saved a draft while
editing, but saveEdit/cancelEdit cleared only the input value, not the stored
draft — so openConvo restored it. Now editing never writes a draft, and
save/cancel clear it.

#8: a contact's subtitle flapped between "last seen …" and "Offline". A
loadSidebar rebuild replaced the row with the server's lastSeen, which is
sometimes null (the disconnect touchSeen is fire-and-forget and can lag the
presence broadcast). Now the client keeps last-seen sticky (never overwrites a
known value with null) and the server never broadcasts a null last-seen for an
offline user.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 22:37:06 +05:30
Sravan e359271157 #10 deleted-last-message preview + #18 delete for me / for everyone
#10: deleting the last message showed "No messages yet" in the chat list.
The sidebar sent an empty last_body for a deleted (content-cleared) row; now
it sends a last_deleted flag and the row renders "This message was deleted"
(or "You deleted this message"), matching the in-thread placeholder.

#18: added "Delete for me" alongside "Delete for everyone". A new message_hidden
table records a per-user hide; the thread + sidebar (last message, unread) filter
out the requesting user's hidden messages, and the hide is echoed to their other
devices (chat-hidden). "Delete for me" is offered on any message; "Delete for
everyone" stays sender-only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 22:31:17 +05:30
Sravan 9e80aee1c6 Fix notification bugs #2 (open+backgrounded chat) and #3 (reactions)
#2: a message arriving in the currently-OPEN chat produced no notification
when the app was minimized. onChatMessage marked the open chat read even
while document.hidden, which fired a notif-clear that closed the very
notification the service worker had just shown. Now the open chat is only
marked read while visible; markOpenChatRead() catches up on focus/visibility
return, and a message received while hidden stays unread with its alert intact.

#3: reacting to a message fired no notification. The react route only pushed
over the live socket (nothing for a closed app) and the client added a silent
bell entry. Now the server sends a native/web push to the message owner, and
onChatReaction pings + shows an OS/in-page popup (unless you're viewing that chat).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 22:23:16 +05:30
Sravan a0f9ab10f2 #15: adding a 3rd person to a 1:1 call promotes it to a persistent group call
When someone is added to a 1:1 (DM) call, promoteDmToGroup() now creates a
real group conversation (named after the participants) and migrates the live
call from dmCalls -> groupCalls, keeping the same room/uuid/history so media
and the transcript continue uninterrupted. Two wins:
 - the call survives anyone leaving (group calls only end when the room empties)
 - an added person who drops can rejoin from the group's active-call banner
   (they're now a member, so replayActiveCalls / group-call resurface it)

/api/calls/invite promotes on a DM call and lets the group-call broadcast ring
the invitees in; it only sends the plain call-invite when NOT promoted. Guarded
so inviting an existing pair-member (memberIds < 3) stays a 1:1.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 22:13:41 +05:30
Sravan 100a092ff9 Fix call-cluster bugs #11, #4a, #4b
#11: adding a 3rd person to a 1:1 call then having one participant close
the app disconnected the call for everyone. leaveMeeting() ended a DM room
for ALL peers on any leave; now it only tears down when <2 people remain,
otherwise it falls through to the normal peer-left path (call continues).

#4b: after someone left a call they never reappeared under "Add people".
meeting-peer-left cleaned meetPeers/tiles but not meetPeerUids/meetNames,
so the departed uid stayed in hereUids and was filtered out. Now deleted.

#4a: a guest who enabled mic/cam on the pre-join screen had to re-tap after
being admitted — the choices were applied on a blind 900ms timer that fired
while still in the lobby. Now applied in the meeting-joined handler, after
admission + media connect.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 21:51:49 +05:30
Sravan 0cee72e73c Add a clear "Stop sharing" banner while sharing your screen
The only way to stop a screen share was toggling the share button again —
buried in the ⋮ More menu on mobile. Now a floating "You're sharing your
screen · Stop" banner appears at the top whenever you're sharing (driven by
meetScreen via updateScreenBtn), with a red Stop button that calls
toggleScreen. Works on iOS/desktop/web. Web-only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 16:56:00 +05:30
Sravan c79d78485b Fix hole-punch regressions: transparency chain, black backing, keyboard
Three fixes for the hole-punch build:
1. White background + shared screen not showing: body and .content both use
   var(--bg) (a light colour) and were still opaque, occluding the native
   video behind the WebView. Make the WHOLE meeting chain transparent under
   .bz-hp (body + .content, on top of .meet-grid/tiles).
2. Backing: also set the view controller's view background to black (saved/
   restored) so any transparent gap reads black, not white — belt-and-braces
   with webView.backgroundColor.
3. Keyboard covering the in-call chat: keyboard resize is "none", so the
   absolutely-positioned meet panels don't move for the keyboard. Lift
   .meet-panel by the reported keyboard height (body.kb-open → bottom:
   calc(var(--kb)+12px)); --kb/kb-open are already set globally by the
   Keyboard listener.

Plugin change (VC background) needs a build; the CSS is web-deployed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-07 12:13:09 +05:30
Sravan bdd0058c5c Hole-punch: render native video BEHIND a transparent WebView
Permanent fix for the z-order whack-a-mole (controls/menus/panels hiding
behind the native video). Instead of drawing native video ON TOP of the
WebView, draw it BEHIND a transparent WebView so ALL web UI floats on top
naturally — no suppressing, no clamping, no docked-only bar.

Plugin:
- setHolePunch(on): webView.isOpaque=false + black layer bg + clear scroll
  bg (restored on off / call end). Tiles inserted belowSubview:scrollView.
- Dropped native name/mute overlays (the web tile's own .nm/.meet-mute/avatar
  render on top now) and the PaddingLabel.
- Zoom re-plumbed: touches hit the WebView, so native gesture zoom can't work;
  new setTileZoom({uid,scale,tx,ty}) applies a web-forwarded transform to the
  tile's inner video. TileVideoView simplified to a container + applyZoom.

Web:
- bzNativeStartTiles/StopTiles toggle NC.setHolePunch + a body.bz-hp class
  (only when the plugin supports it — old builds keep the suppress fallback).
- Tiles with live native video get .bz-hasvid → CSS makes them transparent +
  hides the web avatar so the video shows through; name/mute/border stay.
- New web-forwarded pinch/pan/double-tap on the shared screen → setTileZoom.
- Suppress-on-overlay + the height clamp now only apply when NOT hole-punched.

Needs a Codemagic build (plugin). Web deployed; no-ops to the prior behavior
on builds without setHolePunch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-07 11:34:09 +05:30
Sravan f971908d80 Fix: hide native video while a meeting menu/panel is open (z-order)
Native video draws on top of the WebView, so the More/audio menu,
participant panel, meeting chat, modals and the image lightbox all opened
BEHIND the shared screen. Now bzNativeSyncTiles clears the native tiles
whenever any of those overlays is present (.meet-panel/.spk-menu/.modal-ov/
.lightbox), and the menu/panel toggles trigger an immediate sync so there's
no lag; the video returns when they close.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-07 11:14:41 +05:30
Sravan f2efff394b Fix: dock the meeting bar on native calls (decouple it from the shared screen)
The control bar is a draggable FLOATING bar (position:fixed when moved/
restored) meant to sit over the shared screen — which works on web (video is
DOM) but on a native call the screen is a native overlay ABOVE the WebView,
so the floating bar hides behind it, and its live position fed my height
clamp → dragging it resized/reoriented the screen.

Fix: skip makeDraggable on native calls so the bar stays DOCKED in flow at
the bottom. The grid then reserves space above it and the native shared
screen fills that stable area — bar and screen are independent, controls
stay visible and tappable. (A floating bar that overlays the native video
would require a hole-punch rework.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-07 11:03:35 +05:30
Sravan 5a140e45a1 Fix: clamp native tile height so shared screen never covers the controls
The CSS-only stage sizing wasn't enough — the shared screen still overlapped
the meeting controls. Since the native video is drawn ON TOP of the WebView,
now clamp each tile's height in bzNativeSyncTiles so it can never extend past
the top of the .meet-bar (control bar) — regardless of how the web lays out
the stage. Robust and web-only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-07 10:51:32 +05:30
Sravan b35c95a5be Fix: shared screen no longer overlaps the meeting controls
scr-full forced #meetGrid to height:100%, so the stage (and the native
video positioned on its rect) extended down over the control bar. The grid
is already flex:1 — it should fill only the space above the bar. Now the
stage flexes to fill that area (flex:1 1 auto) instead of height:100%, so
the native screen view sits above the controls, not over them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-07 10:44:29 +05:30
Sravan 27c582bceb Outgoing iOS screen-share via ReplayKit broadcast extension
Lets a native-call user share their iPhone screen (whole device, works
backgrounded). LiveKit 2.15.3 ships the broadcast stack (BroadcastManager +
LKSampleHandler + IPC), so:

- New Broadcast Upload Extension target "BroadcastExtension"
  (com.bizgaze.connect.broadcast): SampleHandler.swift subclasses
  LKSampleHandler; injected by mobile/scripts/add-broadcast-extension.rb
  which also LINKS the LiveKit SPM product into the extension + sets the
  App Group. Sources in mobile/ios-broadcast/.
- Plugin: Room created with ScreenShareCaptureOptions(useBroadcastExtension:
  true); startScreenShare -> BroadcastManager.requestActivation() (system
  picker); stopScreenShare -> requestStop(); BroadcastManagerDelegate ->
  fires screenShareState to the web. LiveKit auto-publishes the track.
- ios-patch.sh: RTCScreenSharingExtension + RTCAppGroupIdentifier keys.
- codemagic.yaml: run the injector + sign the 3rd bundle id (.broadcast).
- home.html: toggleScreen native -> start/stop; screenShareState listener
  reflects state + broadcasts meeting-screen so peers' stage shows it.

REQUIRES a one-time manual Apple portal step: enable the App Group on the
com.bizgaze.connect.broadcast App ID (see mobile/IOS_SETUP.md) or the
archive fails code-signing. SPM-linked extension is new on our CI — expect
build iteration. Web deployed (no-ops on builds without startScreenShare).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 21:09:02 +05:30
Sravan aed3d22675 Native screen-share: maximize the shared screen + pinch-to-zoom
Better visibility: on a native call, a shared screen now fills the whole
meeting area and hides the small participant tiles (new .scr-full grid
class, toggled when meetNative && sharing). The plugin renders the screen
over that full-area stage rect.

Zoom: the tile video view is now TileVideoView with pinch-to-zoom + pan
(and double-tap to reset) enabled only while it's showing a screen. While
zoomed the view holds a transform and syncVideoTiles stops overwriting its
frame; name/mute overlays hide during zoom.

Needs a Codemagic build (plugin change). Web deployed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 20:56:27 +05:30
Sravan e6d3d2d66a Native video: render others' screen-share on native calls
Last native-video gap: on a native (iOS) call the WebView has no LiveKit
connection, so a screen shared by a web/desktop participant never rendered.
The mesh already flips the sharer's tile into the big "stage" (meeting-
peer-screen -> meetSharers -> sharing-mode), so extend the tile sync: each
tile now carries a `screen` flag (meetSharers.has(id)). The plugin renders
that participant's screen-share track (source .screenShareVideo) on the
tile with layoutMode .fit (contain, no crop) instead of the camera.

Outgoing screen-share from iOS is still unsupported (no getDisplayMedia /
ReplayKit broadcast extension) — toggleScreen now shows a clear toast on
native instead of silently failing.

Needs a Codemagic build (plugin change). Web deployed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 16:39:39 +05:30
Sravan a5e2ed8a9d Native video: readable tile labels (red mute, name chip) + flip camera
Label legibility: the name + mute overlays were both white/invisible.
- Mute badge is now a RED (#dc2626) circle with a white mic-slash, matching
  the web tile's .meet-mute, moved to the top-left.
- Name is now white on a dark translucent pill (PaddingLabel) so it stays
  legible over any video, bottom-left.

Front/back camera switch: new NativeCall.switchCamera() flips the local
CameraCapturer front<->back (switchCameraPosition, verified in 2.15.3). New
"Flip camera" button on the meeting bar (switchCamera icon), shown only
while a native call's camera is on (updateFlipBtn). Mirroring auto-corrects
(VideoView mirrorMode .auto only mirrors the front camera).

Needs a Codemagic build (plugin change). Web deployed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 15:58:12 +05:30
Sravan 34bdd8ea16 Native video: name + mute labels on the native video tiles
The native video covers the web tile's name/mute badges, so redraw those
natively. syncVideoTiles now also carries each tile's name + muted state;
each tile VideoView gets a bottom-left name label (with shadow for
legibility) and a bottom-right mic-slash badge shown when that participant
is muted. Kept above the video renderer via bringSubviewToFront. Web sends
name/muted from meetNames/meetMuted (and ME.name/!meetMic for __local).

Front/back camera switch + screen-share rendering still deferred.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 14:10:54 +05:30
Sravan 4415225407 Native video Increment 2b: remote tiles + self-view on tile; speaker fix
Video (2b): render every participant's camera natively, positioned to
match the web meeting tiles. The web has no LiveKit connection on a native
call, so the plugin draws native VideoViews over the WebView. New
NativeCall.syncVideoTiles({tiles:[{uid,local,x,y,w,h}]}) — the web polls
each tile's getBoundingClientRect + user id (400ms + on camera toggle) and
the plugin places a VideoView (subview of the WKWebView, so CSS-px rects ==
points) for whoever has a live, unmuted camera track; camera-off keeps the
web avatar. Replaces the 2a fixed-corner self-view: your own camera now
renders on the __local tile. Remote video correlated by LiveKit identity ==
meetPeerUids user id. APIs verified vs client-sdk-swift 2.15.3 source:
Room.remoteParticipants[Participant.Identity(from:)], Participant.videoTracks,
TrackPublication.source/.track/.isMuted, Track.Source.camera.

Audio: fix "sound starts on the earpiece until I tap something" — the
LiveKit audio engine starting after CallKit activates the session flips the
route to the receiver. Added an AVAudioSession routeChange observer that
re-asserts the loudspeaker (via preferSpeaker) whenever we land on the
built-in receiver mid-call (headset/BT still win).

Web change is safe on the current (2a) build: syncVideoTiles is absent so
the poll no-ops. Needs a Codemagic build to take effect.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 11:59:52 +05:30
Sravan 149e32b8d8 Native video Increment 2a: publish local camera + self-view
Wire the camera button on native calls to the plugin instead of a
"not available" toast. New NativeCall.setCamera({on}) calls LiveKit
localParticipant.setCamera(enabled:) so the iOS user's camera is
published to the room — every web/desktop peer renders it via their
existing SFU subscription. Locally the plugin shows a small rounded
self-view (VideoView) pinned top-right over the WebView.

APIs verified against client-sdk-swift 2.15.3 source: setCamera ->
LocalTrackPublication?, TrackPublication.track, VideoView(.track/.layoutMode),
CameraCaptureOptions(position:.front). Front camera only for now.

Rendering the OTHER participants as native tiles synced to the web
meeting grid is Increment 2b (the fragile part) — next build. Until the
new IPA ships, the web branch falls back to an "update the app" toast.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-05 23:10:19 +05:30
Sravan f27b7af9e4 Remove temporary push/call/photos debug telemetry
Push, native calling, and Photos save are all confirmed working, so strip
the diagnostic instrumentation: the pdbg() helper and all its call sites in
home.html (native-setup-*, registration-*, perm-*, nc-* call events,
photos-fail) and the matching /api/push-debug route in routes.js. Real
console.log/console.warn lines and all functional logic are kept; a couple
of pdbg-only error paths now log via console.warn instead.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-05 23:00:03 +05:30
Sravan 2c1e1c7ca5 Fix Photos save for images + add native Quick Look file preview
Photos/Files bug: the lightbox download handed nativeSaveFile a bare
"/files/<id>" with no name, extension, or mime. Empty mime made
bzSaveToPhotos short-circuit as "notmedia" — so saveToAlbum (and its
permission prompt) never ran, and the image landed in the generic Files
folder as an extension-less blob. Now nativeSaveFile trusts the server's
Content-Type when the mime is unknown and appends a real extension
(bzExtForMime/bzEnsureExt), so images reach the Images folder AND Photos.

File preview: replace the @capacitor/share "share sheet" open with a new
native FileOpener plugin (QLPreviewController). bzOpenFile now prefers a
real Quick Look preview and only falls back to the share sheet if the
plugin isn't in the build. Wired file-opener into mobile/package.json and
the codemagic SPM diagnostics loop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-05 21:38:48 +05:30
Sravan b2c2acbbc7 Chat files: native download→open control; diagnose Photos-save failures
3. File attachments on native now work like videos: a download icon (with %),
   tap to download into the app's Files folder, then the icon becomes an "open"
   (external-link) control — tap again to open the file via the iOS share/preview
   sheet (@capacitor/share; Quick Look / open-in). State tracked in the local
   library (bzSyncFileTiles), reconciled at startup. Web/PWA keeps the plain
   <a download> link. Added an externalLink icon.

2. Photos save: bzSaveToPhotos now returns a reason; the toast tells the user to
   allow Photos access in Settings when it's permission-denied (the likely cause
   after repeated reinstall testing), and pdbg logs the reason otherwise (noplugin
   vs error) so we can pinpoint it. media-library plugin Swift is unchanged/correct.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-05 11:48:47 +05:30
Sravan 9d0fd93d7e Fix outgoing-call re-ring: never send the cancel push to the caller
Hanging up an UNANSWERED outgoing call re-rang the caller's own phone: the server
sent the "cancel" VoIP push to BOTH parties, and the plugin must reportNewIncomingCall
for every VoIP push (iOS rule) → a phantom ring on the caller who just hung up.
Incoming calls don't hit this (an answered call sends no cancel). Fix: DM cancel goes
only to the callee (not startedBy); group cancel skips the starter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 11:38:53 +05:30
Sravan f4dbbde558 Native calls: route audio to the speaker by default (was earpiece)
The .voiceChat AVAudioSession mode defaults to the earpiece, so call audio came
out of the earpiece and only settled after mute/unmute toggling. Switch to
.videoChat + .defaultToSpeaker + allow Bluetooth so audio goes to the loudspeaker
by default while wired/BT headsets still win. Add preferSpeaker() (override to
speaker when on the built-in receiver) in didActivate AND after mic toggles (the
route can flip back to earpiece on unmute). Report the chosen route in telemetry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-01 00:50:40 +05:30
Sravan 36edc6de12 Native calls: CallKit audio-session coordination, no re-ring blip, mute sync, WS ring path
Plugin (rides next build):
- Audio: disable LiveKit auto audio-session config + keep the engine OFF, then
  configure the session and start the engine ONLY in CXProvider didActivate
  (stop in didDeactivate). Fixes intermittent dead mic / no audio and the "speaker
  turns on late" routing. Request mic permission on connect so enabling the engine
  in didActivate can't block on undetermined permission (SDK #815).
- Re-ring blip: a cancel push for a call we already ended/known no longer reports
  a NEW incoming call (that was the phantom "rings back for a second"); it ends
  the known call cleanly, and only reports+ends for a truly unknown (cold) call.
- Mute display: answer/outgoing reflect muted-by-default on the CallKit screen;
  setMuted now drives mute THROUGH CallKit so the system screen and the in-app
  meeting UI stay in sync.
- reportIncomingCall: new method to ring CallKit from a WebSocket call event — a
  2nd path alongside the VoIP push for when the app is open (push can be delayed);
  deduped by UUID.

Web (deploys now; the WS ring path activates once the build has the new method):
- onDmCall/onGroupCall call nativeReportIncoming for native incoming calls.
- audioActivated telemetry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 18:09:32 +05:30
Sravan 199c32a319 Native calls: answer MUTED by default (house rule)
Plugin connects the LiveKit room without enabling the mic (nothing captured/
published until the user taps Mic, which is also when iOS asks permission).
Web: meetMic starts false so the mic button shows muted; on callConnected the
web pushes the muted state to the plugin so builds whose plugin still connects
the mic live are muted too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-31 10:46:13 +05:30
Sravan c2b339e284 Native calls: open the REAL meeting window (join the mesh), drop the bespoke overlay
The custom call overlay was wrong — the native call must use the app's actual
meeting UI. Fix: a native call now JOINS the mesh room like any participant, so
the caller/callee tiles, roster, mute state and the whole answer/end lifecycle
run through the existing (tested) meeting code. The only native-specific bit is
meetNative=true → the WebView does NOT open its own SFU media connection (the
plugin already owns this identity's one LiveKit connection); mic/hang-up bridge
to the plugin. This fixes, via existing server code, all the reported bugs:
- "no meeting window" → the real meeting window opens on answer/outgoing.
- "caller stuck Ringing after pickup" → mesh peer-join clears the waiting tile
  and finishMeetingJoin marks the call answered.
- "call still running after the other side hung up" → mesh leave ends the DM
  for both (signaling leaveMeeting); plus an idempotent endDmCallByRoom backup
  kicks a stuck peer when the ending side's WebSocket is down.
- "accept on one device doesn't stop the other" → markDmAnswered (fired on mesh
  join) emits call-taken to the user's other sockets; deliverLocal fans to all.
- "second-device accept wins / collision" → the other device's ring is dismissed
  so it can't double-join the same identity.

home.html: enterMeeting(code, audioOnly, {native, uuid}); skip sfuConnect when
native; toggleMic->plugin; toggleCam blocked (video is the next phase); leave ->
callkitEnd (guarded against the plugin's endCall re-firing).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 19:31:19 +05:30
Sravan 11f72b2592 Native calls: fix answered-call drop, multi-device ring, add in-app call screen
Root cause of "answered but the call disconnects": native calls carry media
over LiveKit and bypass the mesh, so the server only learned "answered" from a
WebView POST. On a cold/locked answer the app is still launching and that event
was lost, so the 40s unanswered timer fired and cancelled the live call. Fix:
- Plugin: notifyListeners("answerCall", retainUntilConsumed:true) so a killed/
  locked pickup isn't lost before the WebView JS attaches.
- Server markDmAnswered: emit call-taken to the callee's OTHER devices (stop the
  ring; no teardown) and call-answered to the caller (flip UI to connected).
- Server declineDmCall: ignore a decline once the call is answered, so dismissing
  a stale ring on a second device can't kill the live call.

Also adds a UI-only in-app call screen for native calls (caller + callee):
avatar, name, live timer, mute (-> plugin), end (-> CallKit). Native media has
no meeting window of its own; this covers "no meeting window / can't unmute".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 18:23:21 +05:30
Sravan 82c6c9ce0e fix(calls): no duplicate native tile; drop Ringing placeholder; name+DP from roster
Caller saw the native callee TWICE — the outgoing 'Ringing…' placeholder (never cleared,
since a native callee doesn't send the mesh 'answered') plus a separate id-labelled tile.
Now when a native LiveKit participant joins: remove the __waiting placeholder, stop
ringback, and label the tile from CONTACTS (name + DP) instead of the raw user id.

Also (plugin, needs build): connectRoom disconnects any previous LiveKit connection
before joining, so repeated calls never leave duplicate/stale participants in the room.

WebView fix deploys now (no rebuild); the connectRoom fix rides the next build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 17:51:46 +05:30
Sravan 3d35a9ece7 fix(calls): play native LiveKit participants in the WebView meeting (inc 1 interop)
Native (CallKit+LiveKit) participants join the LiveKit room but not our WS mesh, so
peerIdForUid() had no mapping and sfuAttach dropped their track — the web caller stayed
on 'waiting' and never heard the native callee. Now sfuAttach/sfuDetach fall back to
keying the tile+audio by the LiveKit identity ('lk:'+id) when there's no mesh peer, and
stop the ringback. So a native<->web call crosses audio. Served — no rebuild.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 17:39:34 +05:30
Sravan 2d3ab3dbd3 fix(calls): only cancel-push unanswered calls; add native-call telemetry
- Re-ring on disconnect: sendCallCancel now only fires for UNANSWERED calls. An answered
  call ends via the WS event on both (awake) sides; a cancel push was re-ringing the
  device that just hung up.
- Native-call telemetry (temporary): the plugin fires callConnected/callError on its
  LiveKit connection; the WebView reports nc-answer/nc-connected/nc-error/nc-end/
  nc-outgoing to /api/push-debug so we can see from server logs whether the native room
  actually connects (no device console available). Served — no rebuild needed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 17:20:32 +05:30
Sravan e60e80e4bd feat(calls): native-call lifecycle endpoints + WebView steps aside (inc 1)
Complete the WebView/server side of native LiveKit calls:
- routes.js: /api/calls/answered (markDmAnswered) + /api/calls/end (endCallByRoom) so
  the server learns a NATIVE call was answered/ended (native media runs over LiveKit,
  bypassing our mesh/WS lifecycle). Additive no-ops for WebView/mesh calls.
- home.html: for native calls the WebView no longer joins the room (one connection per
  identity — the plugin holds it). answerCall -> POST /api/calls/answered + clear invite;
  endCall -> /api/calls/end (answered) or /api/calls/decline (still ringing). Outgoing
  DM/group calls fetch a LiveKit token and hand it to NativeCall.reportOutgoingCall
  instead of enterMeeting. Removed the old callHandoff mic-repush.

Server deploys now; the plugin (native LiveKit) needs a Codemagic build. Still gated by
CALLKIT_ENABLED=0 — flip to 1 only after the build is installed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 16:32:13 +05:30
Sravan aae663ccea feat(calls): mint a LiveKit join token into the native VoIP call payload (inc 1)
Increment 1 server side. Move livekitToken() into server/livekit.js (shared by routes.js
and calls.js). calls.js now mints a per-callee LiveKit join token and calls.js/push.js
put {livekitUrl, livekitToken} in the VoIP invite payload, so the native plugin can
connect the LiveKit room immediately on answer — even from a killed state, before the
WebView loads. No behaviour change while CALLKIT_ENABLED=0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 16:11:21 +05:30
Sravan e09d17f1a7 fix(ios): stop VoIP-push crash; hand mic to WebView after answer; missed-call banner
CRASH: iOS terminates an app that receives a VoIP push without calling
reportNewIncomingCall. My re-ring 'fix' made the cancel path call completion() without
reporting -> crash. Always report then immediately end on cancel (a tiny ring blip is
unavoidable; a crash is worse).

MIC + earpiece: an ACTIVE CallKit call reserves the mic (WebView WebRTC gets a dead mic
+ earpiece routing). So on answer keep CallKit active only long enough to foreground the
app, then end it and fire 'callHandoff'; the WebView forces the loudspeaker and
re-acquires the mic (sfuSetMic off/on, retried while it finishes joining).

MISSED CALL: endDmCallByRoom now sends a plain missed-call banner to the callee when the
call ends unanswered (timeout / caller hung up before pickup); skipped on decline.

Server (missed banner) deploys now; plugin + web handoff need a Codemagic build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 22:48:24 +05:30
Sravan 6096b62368 feat(calls): CallKit ring-only + WebView media (background audio via voip mode)
Pivot away from the native-LiveKit rewrite. Discovery: the 'voip' UIBackgroundMode
already keeps the WebView's call audio alive when backgrounded (confirmed on device),
so background audio is solved WITHOUT native media. The only issue was CallKit
reserving the mic. So use CallKit purely for the incoming RING:

- Plugin CXAnswerCallAction: fulfill, then immediately end the CallKit call
  (reportCall endedAt) to RELEASE the mic, and fire answerCall to the WebView after a
  ~1s beat so iOS tears down the CallKit audio session first. didActivate no longer
  reconfigures the session (was fighting WebKit).
- home.html: outgoing calls no longer register with CallKit (WebView-only → mic works);
  incoming still rings via CallKit → hands off to the WebView on answer.

Net: native full-screen ring + working mic + background audio + all existing call
features. Needs a Codemagic build; then flip CALLKIT_ENABLED=1 to test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 18:25:59 +05:30
Sravan e7c3231c50 feat(calls): CallKit kill-switch + fix ~1s re-ring on cancel
MIC BROKEN with CallKit: a CallKit call reserves the microphone, so the WebView's
WebRTC can't capture it — calls are unusable until native LiveKit media lands. Add a
server kill-switch (CALLKIT_ENABLED, default OFF) so CallKit can be flipped without an
app rebuild: /api/meetings/config now returns callkit; setupNativeCall bails when off
(-> WebView calls, mic works); push.js only sends VoIP/CallKit pushes when enabled.
Deploying with the flag unset immediately restores working WebView calls.

RE-RING: a late cancel push for an already-declined call hit the plugin's 'unknown
uuid' path and re-reported a fresh incoming call (~1s re-ring). Track endedCalls and
make a late cancel for an already-ended call a no-op.

Server part deploys now (no rebuild); plugin re-ring fix ships with the native build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 17:54:21 +05:30
Sravan 3e21aa30d7 fix(calls): cancel the CallKit ring when the caller ends before answer
Bug: a killed/backgrounded callee is woken only for the CallKit ring and has no
WebSocket yet, so the existing dm-call active:false (WS-only) never reaches it and
it keeps ringing after the caller hangs up.

Fix: send a 'cancel' VoIP push on call teardown.
- push.js: sendCallCancel() sends a {type:'cancel',callUUID} VoIP push to the user's
  ios-voip tokens; invites now carry type:'invite'.
- calls.js: endDmCallByRoom + endGroupCallByRoom fire sendCallCancel to the rung users.
- NativeCallPlugin: on a cancel push, end the reported call (reportCall endedAt); if the
  invite was never seen, report-then-end to satisfy iOS's 'report a call per VoIP push'.

Server part deploys now; the plugin part needs the next Codemagic build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 11:09:07 +05:30
Sravan f63aba0ed1 feat(ios): native CallKit + PushKit VoIP calling plugin + web bridge
The native call feature (iOS). Backward-compatible: without the plugin (current
builds) nativeCallOn() is false and every CallKit branch is skipped, so web/older
builds behave exactly as before.

Native (mobile/plugins/native-call, a local Capacitor plugin like audio-route):
- PushKit: registers for VoIP pushes, reports the VoIP token to JS (-> /api/v1/devices
  'ios-voip'). On an incoming VoIP push, reports a CallKit incoming call (full-screen
  ring, works when the app is force-killed).
- CallKit: answer/decline/end -> events to JS; configures the call AVAudioSession on
  didActivate so the WebView's WebRTC audio rides a call-priority session (background).
- Outgoing calls register with CallKit too (reportOutgoingCall) so they get the same
  active-call background-audio context.
- NativeCall.podspec (frameworks CallKit/PushKit/AVFoundation); added to mobile deps;
  ios-patch.sh now sets UIBackgroundModes = [audio, voip] (voip required for PushKit).

Web bridge (home.html): setupNativeCall() registers the VoIP token, joins on CallKit
answer, leaves/declines on CallKit end; on CallKit devices the in-app call-invite popup
+ WebAudio ring are suppressed (the system rings instead); outgoing calls are reported
to CallKit; call-end events dismiss the CallKit call. calls.js threads a stable call
uuid through the dm-call/group-call WS events + start responses so both sides can match
the CallKit call.

Needs a Codemagic build to compile the plugin; first on-device iteration expected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-28 22:34:27 +05:30