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BizGaze_Remote/mobile/plugins/native-call/ios/Sources/NativeCallPlugin/NativeCallPlugin.swift
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import Foundation
import UIKit
import Capacitor
import PushKit
import CallKit
import AVFoundation
import LiveKit // SPM product name is 'LiveKit' (Package.swift). (The old CocoaPods module was 'LiveKitClient'.)
// Native calling for Biz Connect (iOS). Registered by `cap sync` as window.Capacitor.Plugins.NativeCall.
//
// ARCHITECTURE (native media):
// * PushKit: registers for VoIP pushes, reports the VoIP token to JS (-> /api/v1/devices 'ios-voip').
// * CallKit: incoming VoIP push -> full-screen system ring (works when force-killed). The CallKit call
// stays ACTIVE for the whole call (that's what foregrounds/unlocks the app on answer and keeps the call
// alive in the background).
// * LiveKit: the call MEDIA runs NATIVELY via the LiveKit iOS SDK — so the mic works with an active CallKit
// call (WebKit's WebRTC could not) and audio survives backgrounding. The VoIP payload carries the
// LiveKit url+token so we can connect immediately on answer, even from a killed state; outgoing calls get
// the token from the WebView via reportOutgoingCall(). The WebView is UI only for native calls (it must
// NOT also join the room — LiveKit allows one connection per identity).
@objc(NativeCallPlugin)
public class NativeCallPlugin: CAPPlugin, CAPBridgedPlugin, PKPushRegistryDelegate, CXProviderDelegate {
public let identifier = "NativeCallPlugin"
public let jsName = "NativeCall"
public let pluginMethods: [CAPPluginMethod] = [
CAPPluginMethod(name: "getToken", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "reportOutgoingCall", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "reportIncomingCall", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "setMuted", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "setCamera", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "switchCamera", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "syncVideoTiles", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "endCall", returnType: CAPPluginReturnPromise)
]
private var pushRegistry: PKPushRegistry?
private var provider: CXProvider?
private let callController = CXCallController()
private var voipToken: String = ""
// callUUID -> the call's data (room, kind, callerId, livekitUrl, livekitToken, …).
private var calls: [UUID: [String: Any]] = [:]
// Calls we've already ended locally — so a LATE cancel push doesn't re-report (which briefly re-rang).
private var endedCalls = Set<UUID>()
private var room: Room?
private var activeUUID: UUID?
// Native video: one native video view per visible participant (key "__local" or the remote user id),
// drawn over the WebView and positioned to match the web meeting tiles (see syncVideoTiles). UIKit views —
// only ever touched on the main thread. TileVideoView adds pinch-zoom/pan for shared screens.
private var tileViews: [String: TileVideoView] = [:]
override public func load() {
let config = CXProviderConfiguration(localizedName: "Biz Connect")
config.supportsVideo = true
config.maximumCallGroups = 1
config.maximumCallsPerCallGroup = 1
config.supportedHandleTypes = [.generic]
let p = CXProvider(configuration: config)
p.setDelegate(self, queue: nil)
provider = p
let registry = PKPushRegistry(queue: .main)
registry.delegate = self
registry.desiredPushTypes = [.voIP]
pushRegistry = registry
// CallKit audio coordination (LiveKit 2.15+, pinned to the git tag in ios-patch.sh). LiveKit's automatic
// AVAudioSession config RACES CallKit's own activation → intermittent dead mic / no audio + the output
// route only settling once audio flows ("speaker turns on late"). Fix: turn auto-config OFF and keep the
// engine OFF; we configure the session and enable the engine ONLY in didActivate.
AudioManager.shared.audioSession.isAutomaticConfigurationEnabled = false
try? AudioManager.shared.setEngineAvailability(.none)
// Re-assert the LOUDSPEAKER whenever iOS routes call audio back to the quiet earpiece. The LiveKit
// audio engine starting up right after CallKit activates the session flips the route to the built-in
// receiver — that's the "sound is on the earpiece until I tap something" bug (tapping mic/cam re-ran
// preferSpeaker and fixed it). Listening for route changes makes that self-healing.
NotificationCenter.default.addObserver(self, selector: #selector(audioRouteChanged(_:)),
name: AVAudioSession.routeChangeNotification, object: nil)
}
@objc private func audioRouteChanged(_ note: Notification) {
guard room != nil else { return } // only steer the route during an active native call
// Let the engine's own route change settle first, then override if we landed on the earpiece.
DispatchQueue.main.asyncAfter(deadline: .now() + 0.15) { [weak self] in self?.preferSpeaker() }
}
// MARK: - LiveKit media
private func connectRoom(url: String, token: String) {
guard !url.isEmpty, !token.isEmpty else { return }
// Ask for mic permission now (we still connect MUTED). If it stays "undetermined", enabling the audio
// engine in didActivate can block on first use — determining it up front avoids that.
AVAudioSession.sharedInstance().requestRecordPermission { _ in }
let old = room
let r = Room()
room = r
Task { [weak self] in
await old?.disconnect() // drop any previous/stale connection so we never leave DUPLICATE participants
do {
try await r.connect(url: url, token: token)
// House rule: answer MUTED. Not enabling the mic here means nothing is captured/published
// until the user taps Mic in the meeting UI (→ setMuted(false) → setMicrophone(true)), which
// is also when iOS asks for mic permission. Playback (hearing others) is unaffected.
try await r.localParticipant.setMicrophone(enabled: false)
self?.notifyListeners("callConnected", data: ["ok": true])
} catch {
self?.notifyListeners("callError", data: ["error": String(describing: error)])
}
}
}
private func disconnectRoom() {
let r = room
room = nil
Task { await r?.disconnect() }
removeAllTileViews()
}
// MARK: - Native video (tile rendering, Increment 2b)
//
// The WebView owns the meeting UI (grid, roster, controls) but — for a native call — has NO LiveKit
// connection, so it can't render any video. The video lives only in the plugin's LiveKit connection.
// So we draw native VideoViews on top of the WebView, positioned to match each web tile: the web reports
// each tile's on-screen rect + the participant's user id (syncVideoTiles), and we place/size a VideoView
// for whichever participants currently have a live camera track. Views are subviews of the WKWebView, so
// their frames use the SAME coordinate space as getBoundingClientRect (CSS px == points, both
// viewport-relative) and stay aligned as the page scrolls.
// Find the live (unmuted, subscribed) camera track for a user id — nil when the camera is off, so the web
// tile's avatar shows through instead.
private func cameraTrack(forUid uid: String, isLocal: Bool) -> VideoTrack? {
guard let room = room else { return nil }
let pubs: [TrackPublication]
if isLocal {
pubs = room.localParticipant.videoTracks
} else {
guard let p = room.remoteParticipants[Participant.Identity(from: uid)] else { return nil }
pubs = p.videoTracks
}
guard let pub = pubs.first(where: { $0.source == .camera && !$0.isMuted && $0.track != nil }) else { return nil }
return pub.track as? VideoTrack
}
// The remote screen-share track for a user id — nil if they aren't sharing (or it isn't subscribed yet).
// (Local screen-share isn't supported on iOS — no ReplayKit broadcast extension — so this is remote-only.)
private func screenTrack(forUid uid: String) -> VideoTrack? {
guard let room = room, let p = room.remoteParticipants[Participant.Identity(from: uid)] else { return nil }
guard let pub = p.videoTracks.first(where: { $0.source == .screenShareVideo && !$0.isMuted && $0.track != nil }) else { return nil }
return pub.track as? VideoTrack
}
private func tileKey(uid: String, isLocal: Bool) -> String { isLocal ? "__local" : uid }
private func removeAllTileViews() {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
for (_, vv) in self.tileViews { vv.removeFromSuperview() }
self.tileViews.removeAll()
}
}
// Tags for the overlay subviews we add to each tile's VideoView (name label + mute badge).
private static let nameTag = 9001
private static let muteTag = 9002
// Build a tile VideoView with its native name label (bottom-left) + mute badge (bottom-right) — the video
// covers the web tile, so these redraw the essentials the web can no longer show through.
private func makeTileView(host: UIView, key: String) -> TileVideoView {
let v = TileVideoView()
v.layoutMode = .fill
v.backgroundColor = .black
v.clipsToBounds = true
v.layer.cornerRadius = 8
v.installZoomGestures()
host.addSubview(v)
// Name chip (bottom-left): white text on a dark translucent pill so it's legible over ANY video
// (plain white text vanished on bright footage).
let label = PaddingLabel()
label.tag = NativeCallPlugin.nameTag
label.font = .systemFont(ofSize: 12, weight: .semibold)
label.textColor = .white
label.backgroundColor = UIColor.black.withAlphaComponent(0.5)
label.layer.cornerRadius = 7
label.clipsToBounds = true
label.translatesAutoresizingMaskIntoConstraints = false
v.addSubview(label)
// Mute badge (top-left): a RED circle with a white mic-slash — matches the web tile's .meet-mute (#dc2626).
let badge = UIImageView(image: UIImage(systemName: "mic.slash.fill")?.withConfiguration(
UIImage.SymbolConfiguration(pointSize: 11, weight: .semibold)))
badge.tag = NativeCallPlugin.muteTag
badge.tintColor = .white
badge.contentMode = .center
badge.backgroundColor = UIColor(red: 0.863, green: 0.149, blue: 0.149, alpha: 1) // #dc2626
badge.layer.cornerRadius = 10
badge.clipsToBounds = true
badge.translatesAutoresizingMaskIntoConstraints = false
v.addSubview(badge)
NSLayoutConstraint.activate([
label.leadingAnchor.constraint(equalTo: v.leadingAnchor, constant: 6),
label.bottomAnchor.constraint(equalTo: v.bottomAnchor, constant: -6),
label.trailingAnchor.constraint(lessThanOrEqualTo: v.trailingAnchor, constant: -6),
badge.leadingAnchor.constraint(equalTo: v.leadingAnchor, constant: 6),
badge.topAnchor.constraint(equalTo: v.topAnchor, constant: 6),
badge.widthAnchor.constraint(equalToConstant: 20),
badge.heightAnchor.constraint(equalToConstant: 20),
])
tileViews[key] = v
return v
}
private func updateTileOverlay(_ vv: TileVideoView, name: String, muted: Bool) {
// Keep the overlays above the video renderer (VideoView adds its renderer when the track is set).
// Hide them while zoomed into a screen — a scaled name chip over content just gets in the way.
let zoomed = vv.isZoomed
if let label = vv.viewWithTag(NativeCallPlugin.nameTag) as? UILabel {
label.text = name; label.isHidden = zoomed || name.isEmpty; vv.bringSubviewToFront(label)
}
if let badge = vv.viewWithTag(NativeCallPlugin.muteTag) {
badge.isHidden = zoomed || !muted; vv.bringSubviewToFront(badge)
}
}
// Route call audio to the LOUDSPEAKER when we'd otherwise be on the quiet earpiece. Guarded so a connected
// wired/Bluetooth headset (any non-receiver route) still wins. Re-asserted on mute toggles because enabling
// the mic can flip the route back to the earpiece.
private func preferSpeaker() {
let s = AVAudioSession.sharedInstance()
if s.currentRoute.outputs.contains(where: { $0.portType == .builtInReceiver }) {
try? s.overrideOutputAudioPort(.speaker)
}
}
// MARK: - JS-callable methods
@objc func getToken(_ call: CAPPluginCall) { call.resolve(["token": voipToken]) }
// Outgoing call from the web app: start a CallKit outgoing call AND connect the LiveKit room natively.
@objc func reportOutgoingCall(_ call: CAPPluginCall) {
guard let uuidStr = call.getString("callUUID"), let uuid = UUID(uuidString: uuidStr) else {
call.reject("callUUID required"); return
}
let url = call.getString("url") ?? ""
let token = call.getString("token") ?? ""
let video = call.getBool("hasVideo") ?? false
calls[uuid] = ["room": call.getString("room") ?? "", "kind": call.getString("kind") ?? "dm",
"livekitUrl": url, "livekitToken": token]
activeUUID = uuid
let handle = CXHandle(type: .generic, value: call.getString("peerName") ?? "Call")
let start = CXStartCallAction(call: uuid, handle: handle)
start.isVideo = video
callController.request(CXTransaction(action: start)) { [weak self] error in
if let error = error { call.reject(error.localizedDescription); return }
self?.connectRoom(url: url, token: token)
// Start muted (house rule) — also reflect it on the CallKit system call screen.
self?.callController.request(CXTransaction(action: CXSetMutedCallAction(call: uuid, muted: true))) { _ in }
self?.provider?.reportOutgoingCall(with: uuid, connectedAt: Date())
call.resolve()
}
}
// Ring CallKit from a WEBSOCKET call event (a 2nd path alongside the VoIP push). When the app is open the
// WS is connected and reliable, but the VoIP push can be delayed/dropped → "sometimes it doesn't ring".
// Deduped by UUID: if the VoIP push already reported this call, this is a no-op (and vice-versa).
@objc func reportIncomingCall(_ call: CAPPluginCall) {
guard let uuidStr = call.getString("callUUID"), let uuid = UUID(uuidString: uuidStr) else {
call.reject("callUUID required"); return
}
// Already handled (ended, ringing, or active) → don't re-report (CallKit would reject a dup anyway).
if endedCalls.contains(uuid) || calls[uuid] != nil || activeUUID == uuid { call.resolve(); return }
let callerName = call.getString("callerName") ?? call.getString("groupName") ?? "Incoming call"
let hasVideo = call.getBool("hasVideo") ?? false
calls[uuid] = [
"callUUID": uuidStr, "room": call.getString("room") ?? "", "kind": call.getString("kind") ?? "dm",
"callerId": call.getString("callerId") ?? "", "callerName": callerName,
"groupId": call.getString("groupId") ?? "", "groupName": call.getString("groupName") ?? "",
"hasVideo": hasVideo, "livekitUrl": call.getString("url") ?? "", "livekitToken": call.getString("token") ?? "",
]
let update = CXCallUpdate()
update.remoteHandle = CXHandle(type: .generic, value: callerName)
update.localizedCallerName = callerName
update.hasVideo = hasVideo
update.supportsHolding = false; update.supportsGrouping = false; update.supportsUngrouping = false
provider?.reportNewIncomingCall(with: uuid, update: update) { _ in }
call.resolve()
}
@objc func setMuted(_ call: CAPPluginCall) {
let muted = call.getBool("muted") ?? false
// Drive mute THROUGH CallKit so the system call screen and the in-app meeting UI stay in sync (the
// CXSetMutedCallAction handler does the actual setMicrophone). Fall back to a direct call if somehow
// there's no active CallKit call.
if let uuid = activeUUID {
callController.request(CXTransaction(action: CXSetMutedCallAction(call: uuid, muted: muted))) { _ in }
} else {
let r = room
Task { try? await r?.localParticipant.setMicrophone(enabled: !muted) }
}
call.resolve()
}
// Enable/disable the local camera. Publishing it makes this user's video appear for everyone else (their
// web/desktop clients render it via their own SFU subscription); locally it's drawn on the __local tile by
// syncVideoTiles (the web triggers a sync right after this resolves). Front camera only for now.
@objc func setCamera(_ call: CAPPluginCall) {
guard let r = room else { call.reject("no active call"); return }
let on = call.getBool("on") ?? false
Task {
do {
try await r.localParticipant.setCamera(
enabled: on,
captureOptions: CameraCaptureOptions(position: .front))
call.resolve(["on": on])
} catch {
call.reject("camera failed: \(String(describing: error))")
}
}
}
// Flip the local camera between front and back.
@objc func switchCamera(_ call: CAPPluginCall) {
guard let r = room else { call.reject("no active call"); return }
let pub = r.localParticipant.videoTracks.first(where: { $0.source == .camera })
guard let track = pub?.track as? LocalVideoTrack, let cam = track.capturer as? CameraCapturer else {
call.reject("camera not active"); return
}
Task {
do { _ = try await cam.switchCameraPosition(); call.resolve() }
catch { call.reject("switch failed: \(String(describing: error))") }
}
}
// Position native video views to match the web meeting tiles. `tiles` = [{uid, local, x, y, w, h}] in
// CSS px (== points; getBoundingClientRect coords). We create/move a VideoView for each participant that
// has a live camera track, and remove views for tiles that are gone or whose camera is off (so the web
// avatar shows). Called on a short poll by the web while a native call is on screen, plus on demand.
@objc func syncVideoTiles(_ call: CAPPluginCall) {
let tiles = (call.getArray("tiles") as? [[String: Any]]) ?? []
DispatchQueue.main.async { [weak self] in
guard let self = self else { call.resolve(); return }
guard let host = self.bridge?.webView else { call.resolve(); return }
var wanted = Set<String>()
for t in tiles {
guard let uid = t["uid"] as? String, !uid.isEmpty else { continue }
let isLocal = (t["local"] as? Bool) ?? false
func num(_ k: String) -> CGFloat { CGFloat((t[k] as? NSNumber)?.doubleValue ?? 0) }
let x = num("x"), y = num("y"), w = num("w"), h = num("h")
if w < 2 || h < 2 { continue }
let key = self.tileKey(uid: uid, isLocal: isLocal)
// A tile flagged `screen` is a sharer's stage tile → show their screen-share track (fit, so it
// isn't cropped); otherwise the camera (fill). Either is nil when off → web avatar shows.
let wantScreen = (t["screen"] as? Bool) ?? false
guard let track = wantScreen ? self.screenTrack(forUid: uid)
: self.cameraTrack(forUid: uid, isLocal: isLocal) else { continue }
wanted.insert(key)
let vv = self.tileViews[key] ?? self.makeTileView(host: host, key: key)
if vv.superview !== host { host.addSubview(vv) }
vv.isScreen = wantScreen // enables pinch-zoom on shared screens (resets zoom if turned off)
vv.layoutMode = wantScreen ? .fit : .fill
if vv.track !== track { vv.track = track }
if vv.transform.isIdentity { vv.frame = CGRect(x: x, y: y, width: w, height: h) } // don't fight an active zoom
// Native video covers the web tile, so redraw the essentials (name + muted) natively.
self.updateTileOverlay(vv, name: (t["name"] as? String) ?? "", muted: (t["muted"] as? Bool) ?? false)
}
// Drop views for participants no longer present / camera turned off.
for (key, vv) in self.tileViews where !wanted.contains(key) {
vv.removeFromSuperview(); self.tileViews.removeValue(forKey: key)
}
call.resolve()
}
}
// End the CallKit call (remote hung up / user ended from the web UI). No callUUID -> end all.
@objc func endCall(_ call: CAPPluginCall) {
if let uuidStr = call.getString("callUUID"), let uuid = UUID(uuidString: uuidStr) {
requestEnd(uuid)
} else {
for uuid in calls.keys { requestEnd(uuid) }
if let a = activeUUID { requestEnd(a) }
}
call.resolve()
}
private func requestEnd(_ uuid: UUID) {
callController.request(CXTransaction(action: CXEndCallAction(call: uuid))) { _ in }
calls.removeValue(forKey: uuid)
endedCalls.insert(uuid)
}
// MARK: - PushKit (VoIP)
public func pushRegistry(_ registry: PKPushRegistry, didUpdate pushCredentials: PKPushCredentials, for type: PKPushType) {
let token = pushCredentials.token.map { String(format: "%02x", $0) }.joined()
voipToken = token
notifyListeners("voipToken", data: ["token": token])
}
public func pushRegistry(_ registry: PKPushRegistry, didInvalidatePushTokenFor type: PKPushType) {
voipToken = ""
}
// Incoming VoIP push. iOS 13+: we MUST reportNewIncomingCall for EVERY push before completion(), or the
// app is terminated.
public func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) {
var dict: [String: Any] = [:]
for (k, v) in payload.dictionaryPayload { if let ks = k as? String { dict[ks] = v } }
let uuid = UUID(uuidString: (dict["callUUID"] as? String) ?? "") ?? UUID()
// CANCEL: caller hung up / declined / timed out. iOS requires a reported call per push, but blindly
// reporting a NEW incoming call is what caused the "rings back for a second" blip on a call we've
// already handled. So:
if (dict["type"] as? String) == "cancel" {
// iOS 13+ TERMINATES the app if a VoIP push doesn't result in reportNewIncomingCall before
// completion() — that's the crash after several calls (my earlier "no-blip" optimization SKIPPED
// the report for known/ended calls, which iOS kills for). So ALWAYS report, then immediately end:
// * uuid already ringing/active → the report errors harmlessly (NO second ring), reportCall ends it.
// * late/duplicate cancel (done) → a brief, unavoidable blip (acceptable; a crash is not).
let u = CXCallUpdate()
u.remoteHandle = CXHandle(type: .generic, value: (dict["callerName"] as? String) ?? "Call")
let wasActive = (activeUUID == uuid)
var ev = calls[uuid] ?? [:]; ev["callUUID"] = uuid.uuidString
calls.removeValue(forKey: uuid)
endedCalls.insert(uuid)
if wasActive { disconnectRoom(); activeUUID = nil }
provider?.reportNewIncomingCall(with: uuid, update: u) { [weak self] _ in
self?.provider?.reportCall(with: uuid, endedAt: Date(), reason: .remoteEnded)
if wasActive { self?.notifyListeners("endCall", data: ev) } // active call cancelled → leave the meeting
completion()
}
return
}
let callerName = (dict["callerName"] as? String) ?? (dict["groupName"] as? String) ?? "Incoming call"
let hasVideo = (dict["hasVideo"] as? Bool) ?? false
calls[uuid] = dict
let update = CXCallUpdate()
update.remoteHandle = CXHandle(type: .generic, value: callerName)
update.localizedCallerName = callerName
update.hasVideo = hasVideo
update.supportsHolding = false
update.supportsGrouping = false
update.supportsUngrouping = false
provider?.reportNewIncomingCall(with: uuid, update: update) { _ in completion() }
}
// MARK: - CXProviderDelegate
public func providerDidReset(_ provider: CXProvider) {
disconnectRoom()
calls.removeAll(); endedCalls.removeAll(); activeUUID = nil
}
public func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
let uuid = action.callUUID
let data = calls[uuid] ?? [:]
activeUUID = uuid
action.fulfill()
// Keep the CallKit call ACTIVE (foregrounds the app + keeps the call alive). Connect the LiveKit room
// NATIVELY so the mic works with the active CallKit call and audio survives backgrounding.
connectRoom(url: (data["livekitUrl"] as? String) ?? "", token: (data["livekitToken"] as? String) ?? "")
// We answer muted (house rule) — reflect that on the CallKit system call screen (the mic button there
// showed unmuted before, even though we were functionally muted).
callController.request(CXTransaction(action: CXSetMutedCallAction(call: uuid, muted: true))) { _ in }
var ev = data; ev["callUUID"] = uuid.uuidString
// Answering from a KILLED/locked state launches the app — the WebView's JS listener may not be attached
// yet, so retain the event until it is. Without this the "answered" signal is lost, the server's
// unanswered timer fires, and the call is cancelled ~40s after pickup.
notifyListeners("answerCall", data: ev, retainUntilConsumed: true)
}
public func provider(_ provider: CXProvider, perform action: CXEndCallAction) {
var data: [String: Any] = calls[action.callUUID] ?? [:]
data["callUUID"] = action.callUUID.uuidString
disconnectRoom()
notifyListeners("endCall", data: data)
calls.removeValue(forKey: action.callUUID)
endedCalls.insert(action.callUUID)
if activeUUID == action.callUUID { activeUUID = nil }
action.fulfill()
}
public func provider(_ provider: CXProvider, perform action: CXStartCallAction) {
provider.reportOutgoingCall(with: action.callUUID, startedConnectingAt: Date())
action.fulfill()
}
public func provider(_ provider: CXProvider, perform action: CXSetMutedCallAction) {
let r = room
Task { [weak self] in
try? await r?.localParticipant.setMicrophone(enabled: !action.isMuted)
self?.preferSpeaker() // toggling the mic can flip the route back to the earpiece — re-assert speaker
}
notifyListeners("setMuted", data: ["callUUID": action.callUUID.uuidString, "muted": action.isMuted])
action.fulfill()
}
// CallKit owns the AVAudioSession lifecycle. Since LiveKit auto-config is OFF, configure the session HERE —
// when CallKit activates it — and enable LiveKit's audio engine. This is the fix for the intermittent
// dead mic / no-audio and late speaker routing. Don't call setActive(true): CallKit already activated it.
public func provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession) {
do {
// Route to the LOUDSPEAKER by default (earpiece was the .voiceChat default). .videoChat +
// .defaultToSpeaker prefers the speaker while still letting wired/Bluetooth headsets win.
try audioSession.setCategory(.playAndRecord, mode: .videoChat,
options: [.defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP])
try AudioManager.shared.setEngineAvailability(.default)
preferSpeaker() // belt-and-braces: if we still landed on the earpiece, force the speaker
let route = audioSession.currentRoute.outputs.first?.portType.rawValue ?? "none"
notifyListeners("audioActivated", data: ["ok": true, "route": route])
} catch {
notifyListeners("audioActivated", data: ["ok": false, "error": String(describing: error)])
}
}
public func provider(_ provider: CXProvider, didDeactivate audioSession: AVAudioSession) {
try? AudioManager.shared.setEngineAvailability(.none)
notifyListeners("audioDeactivated", data: ["ok": true])
}
}
// A tile video view that supports pinch-to-zoom + pan while it's showing a shared SCREEN (so fine print is
// legible); double-tap resets. Camera tiles keep isScreen=false and never zoom. While zoomed the view carries
// a transform, and syncVideoTiles stops overwriting its frame so the zoom isn't fought each poll.
final class TileVideoView: VideoView, UIGestureRecognizerDelegate {
var isScreen = false { didSet { if !isScreen { resetZoom() } } }
var isZoomed: Bool { !transform.isIdentity }
private var zoomScale: CGFloat = 1
private var zoomOffset: CGPoint = .zero
func installZoomGestures() {
isUserInteractionEnabled = true
let pinch = UIPinchGestureRecognizer(target: self, action: #selector(onPinch(_:))); pinch.delegate = self
let pan = UIPanGestureRecognizer(target: self, action: #selector(onPan(_:))); pan.delegate = self
let dtap = UITapGestureRecognizer(target: self, action: #selector(onDoubleTap)); dtap.numberOfTapsRequired = 2
addGestureRecognizer(pinch); addGestureRecognizer(pan); addGestureRecognizer(dtap)
}
func resetZoom() {
zoomScale = 1; zoomOffset = .zero
if !transform.isIdentity { transform = .identity }
}
private func apply() {
transform = CGAffineTransform(translationX: zoomOffset.x, y: zoomOffset.y).scaledBy(x: zoomScale, y: zoomScale)
}
@objc private func onPinch(_ g: UIPinchGestureRecognizer) {
guard isScreen else { return }
if g.state == .changed {
zoomScale = min(5, max(1, zoomScale * g.scale)); g.scale = 1
if zoomScale <= 1 { zoomOffset = .zero }
apply()
} else if (g.state == .ended || g.state == .cancelled), zoomScale <= 1.01 {
resetZoom()
}
}
@objc private func onPan(_ g: UIPanGestureRecognizer) {
guard isScreen, zoomScale > 1 else { return }
let t = g.translation(in: self); g.setTranslation(.zero, in: self)
zoomOffset.x += t.x; zoomOffset.y += t.y
apply()
}
@objc private func onDoubleTap() { guard isScreen else { return }; resetZoom() }
// Let pinch + pan run together for a natural zoom/pan.
func gestureRecognizer(_ g: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith other: UIGestureRecognizer) -> Bool { true }
}
// A UILabel with padding, so the name chip has breathing room around its text.
final class PaddingLabel: UILabel {
var insets = UIEdgeInsets(top: 2, left: 6, bottom: 2, right: 6)
override func drawText(in rect: CGRect) { super.drawText(in: rect.inset(by: insets)) }
override var intrinsicContentSize: CGSize {
let s = super.intrinsicContentSize
return CGSize(width: s.width + insets.left + insets.right, height: s.height + insets.top + insets.bottom)
}
}