Files
BizGaze_Remote/mobile/plugins/audio-route/ios/Sources/AudioRoutePlugin/AudioRoutePlugin.swift
T
Sravan 1920345ecd fix(ios audio): route earpiece reliably; stop fighting WebKit's audio session
Speaker worked but the earpiece was silent, and call audio flickered on speaker
then dropped. Causes: (1) the category set .defaultToSpeaker, so overrideOutputAudioPort(.none)
fell back to the loudspeaker instead of the receiver; (2) setSpeaker re-ran
setCategory+setActive on every toggle mid-call, tearing down the audio unit WebKit's
WebRTC engine was using and silencing the earpiece route.

Fix: drop .defaultToSpeaker (drive the port explicitly), make setSpeaker flip ONLY
overrideOutputAudioPort, and observe routeChangeNotification to re-assert the chosen
route when WebKit reconfigures the session at call start / device change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 09:10:09 +05:30

81 lines
4.0 KiB
Swift

import Foundation
import Capacitor
import AVFoundation
// Earpiece <-> speaker toggle for calls. Registered by cap sync as a real Capacitor plugin package, so it
// shows up as window.Capacitor.Plugins.AudioRoute (an app-embedded class gets stripped in release builds).
//
// WHY THIS SHAPE (earlier version left the earpiece silent):
// * The category is configured WITHOUT .defaultToSpeaker, so overrideOutputAudioPort(.none) reliably means
// the earpiece/receiver. WITH .defaultToSpeaker, .none falls back to the loudspeaker and the earpiece
// never receives audio.
// * setSpeaker flips ONLY overrideOutputAudioPort. It must NOT re-setCategory/setActive mid-call: doing so
// tears down the audio unit WebKit's WebRTC engine is actively using and leaves the earpiece route silent
// (forcing .speaker is a strong enough override to survive it, which is why only speaker "worked").
// * WebKit reconfigures the shared AVAudioSession when call audio starts (and on headset plug/unplug), which
// would clobber our choice — so we observe routeChangeNotification and re-assert the desired port. That
// also removes the "call starts on speaker then drops to silence" flicker.
@objc(AudioRoutePlugin)
public class AudioRoutePlugin: CAPPlugin, CAPBridgedPlugin {
public let identifier = "AudioRoutePlugin"
public let jsName = "AudioRoute"
public let pluginMethods: [CAPPluginMethod] = [
CAPPluginMethod(name: "setSpeaker", returnType: CAPPluginReturnPromise)
]
// Desired output — the source of truth, re-applied on every route change. Defaults to earpiece; the JS
// side calls setSpeaker(true) at call start when it wants the loudspeaker (meetRoute defaults to 'speaker').
private var wantSpeaker = false
override public func load() {
let session = AVAudioSession.sharedInstance()
// NO .defaultToSpeaker — the output port is driven explicitly (see note above).
try? session.setCategory(.playAndRecord, mode: .voiceChat, options: [.allowBluetooth, .allowBluetoothA2DP])
try? session.setActive(true)
NotificationCenter.default.addObserver(self, selector: #selector(routeChanged(_:)),
name: AVAudioSession.routeChangeNotification, object: nil)
}
deinit {
NotificationCenter.default.removeObserver(self)
}
// WebKit/WebRTC reset the route (call audio just started, or a headset was (un)plugged). Re-assert ours,
// but ignore the change we caused ourselves (.override) so we don't fight in a feedback loop.
@objc private func routeChanged(_ note: Notification) {
if let info = note.userInfo,
let raw = info[AVAudioSessionRouteChangeReasonKey] as? UInt,
let reason = AVAudioSession.RouteChangeReason(rawValue: raw),
reason == .override {
return
}
applyRoute()
}
// Nudge the port toward the desired output, but only when it actually differs — this leaves an attached
// Bluetooth/wired headset alone in the earpiece case (its route is neither builtInSpeaker nor forced).
private func applyRoute() {
let session = AVAudioSession.sharedInstance()
let onSpeaker = session.currentRoute.outputs.contains { $0.portType == .builtInSpeaker }
do {
if wantSpeaker && !onSpeaker {
try session.overrideOutputAudioPort(.speaker)
} else if !wantSpeaker && onSpeaker {
try session.overrideOutputAudioPort(.none)
}
} catch { }
}
@objc func setSpeaker(_ call: CAPPluginCall) {
wantSpeaker = call.getBool("on") ?? true
let session = AVAudioSession.sharedInstance()
do {
// Flip ONLY the output port. No setCategory/setActive here — that would disrupt WebKit's audio.
try session.overrideOutputAudioPort(wantSpeaker ? .speaker : .none)
call.resolve(["route": wantSpeaker ? "speaker" : "earpiece"])
} catch {
call.reject(error.localizedDescription)
}
}
}