b54ba10c69
Root cause (WebKit source MediaSessionManagerCocoa.mm + Apple DTS, confirmed by telemetry): WKWebView's WebRTC re-pins the session to mode .videoChat while capture is active, and .videoChat auto-implies .defaultToSpeaker. So override(.none) reverts to the mode default = LOUDSPEAKER, and .none alone can never reach the earpiece once WebKit flips the mode. Our first override won only because .voiceChat was still active. Fix: for earpiece, setMode(.voiceChat) (its default route IS the receiver) before override(.none) in both setSpeaker and the debounced route-change re-assert. Add an accessory guard so a connected BT/wired headset isn't yanked to the built-in receiver. Reconcile the launch patch: drop .defaultToSpeaker from inject-audio.js so it stops contradicting the plugin. native marker 1.0.4-mode. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
2.6 KiB
JavaScript
39 lines
2.6 KiB
JavaScript
// Patch the freshly-generated Capacitor iOS AppDelegate so calls DEFAULT to the loudspeaker at launch
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// (iOS uses the quiet earpiece otherwise). Run on Codemagic (macOS) from ios-patch.sh:
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// node mobile/scripts/inject-audio.js mobile/ios/App/App/AppDelegate.swift
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// TOLERANT: exits 0 and no-ops if the template doesn't match, so it can NEVER fail the build.
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// NOTE: the earpiece<->speaker TOGGLE is provided by the local Capacitor plugin package mobile/plugins/
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// audio-route (registered by cap sync, like @capacitor/share). This file only sets the launch default.
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const fs = require('fs');
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const p = process.argv[2];
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if (!p || !fs.existsSync(p)) { console.log(' (AppDelegate.swift not found — audio patch skipped)'); process.exit(0); }
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try {
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let s = fs.readFileSync(p, 'utf8');
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if (s.includes('bzcAudioLaunch')) { console.log(' audio launch baseline already patched'); process.exit(0); }
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const orig = s;
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if (!s.includes('import AVFoundation')) {
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if (s.includes('import Capacitor')) s = s.replace('import Capacitor', 'import Capacitor\nimport AVFoundation');
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else if (s.includes('import UIKit')) s = s.replace('import UIKit', 'import UIKit\nimport AVFoundation');
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}
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// NOTE: NO .defaultToSpeaker here. The earpiece<->speaker toggle plugin (mobile/plugins/audio-route) drives
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// the output port explicitly and needs .voiceChat's receiver default; .defaultToSpeaker would invert that and
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// make earpiece unreachable. This is only a launch-time baseline — WebKit re-pins the session per call anyway.
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const launch = [
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' // bzcAudioLaunch: baseline voice-call audio session (earpiece-capable; the AudioRoute plugin and',
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' // the JS meet UI force the speaker per call). Keep in sync with mobile/plugins/audio-route load().',
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' do {',
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' let audioSession = AVAudioSession.sharedInstance()',
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' try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [.allowBluetooth, .allowBluetoothA2DP])',
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' try audioSession.setActive(true)',
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' } catch { }',
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'',
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].join('\n');
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const m = s.match(/func\s+application\([^)]*didFinishLaunchingWithOptions[^)]*\)\s*->\s*Bool\s*\{[^\n]*\n/);
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if (m) { const idx = m.index + m[0].length; s = s.slice(0, idx) + launch + s.slice(idx); }
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if (s !== orig && s.includes('bzcAudioLaunch')) { fs.writeFileSync(p, s); console.log(' AVAudioSession launch baseline injected'); }
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else { console.log(' (AppDelegate pattern not matched — audio patch skipped)'); }
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} catch (e) {
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console.log(' (audio patch error, skipped: ' + (e && e.message) + ')');
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}
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process.exit(0);
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