#!/usr/bin/env bash # Patch the freshly-generated Capacitor iOS project (mobile/ios/App) for App Store submission. # Runs on the Codemagic macOS instance after `npx cap add ios`. Idempotent — safe to re-run. set -euo pipefail PLIST="mobile/ios/App/App/Info.plist" PB=/usr/libexec/PlistBuddy set_str() { # set_str — add the key if missing, else overwrite "$PB" -c "Add :$1 string $2" "$PLIST" 2>/dev/null || "$PB" -c "Set :$1 $2" "$PLIST" } echo "Patching $PLIST" # ── Privacy usage strings (Apple REJECTS the build if a used capability has no purpose string) ── set_str NSCameraUsageDescription "Biz Connect uses the camera for video calls and to share photos and your screen." set_str NSMicrophoneUsageDescription "Biz Connect uses the microphone for voice and video calls." set_str NSPhotoLibraryUsageDescription "Biz Connect needs photo access so you can send images in chat." set_str NSPhotoLibraryAddUsageDescription "Biz Connect saves images and recordings you download to your photos." # Human-readable display name on the home screen. set_str CFBundleDisplayName "Biz Connect" # CFBundleVersion (build number) MUST be unique AND higher than every previous App Store Connect upload, # or publishing fails with "The bundle version must be higher than the previously uploaded version". # Capacitor ships "1" by default, so every build collided. Use Codemagic's monotonically-increasing # BUILD_NUMBER (this is build index 6+, already > the "1" that's on TestFlight). Fall back to an epoch # timestamp if it's somehow unset, which is also strictly increasing. BUILD_NO="${BUILD_NUMBER:-$(date +%s)}" echo "Setting CFBundleVersion = $BUILD_NO" set_str CFBundleVersion "$BUILD_NO" # ── Make the app's Documents folder visible in the Files app ─────────────────────────────────────── # Downloads are saved to Documents/{Images,Videos,Files}. Without these two keys that folder is private # and the user has no way to reach what they saved. With them, Files shows # Files → Browse → On My iPhone → Biz Connect → Images / Videos / Files # UIFileSharingEnabled exposes the folder; LSSupportsOpeningDocumentsInPlace lets other apps open those # files in place rather than silently working on a copy. set_bool() { "$PB" -c "Add :$1 bool $2" "$PLIST" 2>/dev/null || "$PB" -c "Set :$1 $2" "$PLIST"; } set_bool UIFileSharingEnabled true set_bool LSSupportsOpeningDocumentsInPlace true # We use only standard encryption (HTTPS/TLS), which is exempt — declaring this up front stops App Store # Connect from asking the "export compliance" question on every single build/TestFlight upload. "$PB" -c "Add :ITSAppUsesNonExemptEncryption bool false" "$PLIST" 2>/dev/null \ || "$PB" -c "Set :ITSAppUsesNonExemptEncryption false" "$PLIST" # Allow the webview to load our HTTPS origin (we do NOT enable arbitrary cleartext). "$PB" -c "Delete :NSAppTransportSecurity" "$PLIST" 2>/dev/null || true # ── Default in-call audio to the LOUDSPEAKER (AVAudioSession) ────────────────────────────────────── # Without this, iOS routes WebRTC call audio to the quiet EARPIECE. A Node helper (Node 20 is already set # up for this build) injects an AVAudioSession category into the generated AppDelegate so calls default to # the speaker (headphones/Bluetooth still win when connected). The helper is tolerant and exits 0 even if # the template differs, so it NEVER fails the build. First-pass fix — if WebRTC re-grabs the session # mid-call on device, we follow up with a plugin that re-asserts .overrideOutputAudioPort(.speaker). AD="mobile/ios/App/App/AppDelegate.swift" if [ -f "$AD" ]; then echo "Patching AppDelegate audio session" node "$(dirname "$0")/inject-audio.js" "$AD" || echo " (AVAudioSession patch skipped — non-fatal)" fi echo "Info.plist patched:" "$PB" -c "Print :NSCameraUsageDescription" "$PLIST" "$PB" -c "Print :NSMicrophoneUsageDescription" "$PLIST"