// Biz Connect — technician desktop client (Electron main process). // // This is a thin shell: it loads the live Connect web UI from the server origin, so every // relative /api and /ws URL in the web app keeps working unchanged. What it adds over a // browser tab: // - native full-screen capture for "Share Screen" (setDisplayMediaRequestHandler) // - a real desktop window (no browser chrome), persisted login session // - external links open in the user's browser, not inside the app // // Server origin is configurable so the same build works against prod or a dev server. const { app, BrowserWindow, session, desktopCapturer, shell, Menu, MenuItem, Tray, ipcMain, nativeImage, Notification } = require('electron'); const path = require('path'); const fs = require('fs'); const os = require('os'); const crypto = require('crypto'); // A stable per-install id (persisted in userData), so the server can count installs and // associate them with the user who signs in. Created once, then reused across launches. function getInstallId() { try { const p = path.join(app.getPath('userData'), 'install-id'); if (fs.existsSync(p)) { const v = fs.readFileSync(p, 'utf8').trim(); if (v) return v; } const id = crypto.randomUUID(); fs.writeFileSync(p, id); return id; } catch (_) { return 'unknown'; } } // The renderer (web app) reads this synchronously to report telemetry after login. ipcMain.on('get-install-info', (e) => { e.returnValue = { installId: getInstallId(), appVersion: app.getVersion(), os: process.platform + ' ' + os.release() }; }); // Auto-update: only NATIVE shell changes (this .exe) need this — all web/UI changes arrive // live from the server. Checks the self-hosted feed (publish config in package.json → // https://remote.bizgaze.com/downloads/latest.yml), downloads in the background, and installs // on the next restart. No-op in dev (unpackaged). let autoUpdater = null; try { ({ autoUpdater } = require('electron-updater')); } catch (_) { /* not installed in dev */ } let _lastUpdateCheck = 0; // Background update check — called on launch, on a timer, AND whenever the window is revealed from the tray // (so re-opening the app actually looks for a new version instead of waiting up to 6h). Throttled so rapid // tray open/close doesn't spam the feed. Combined with autoInstallOnAppQuit=true (set in whenReady), a // downloaded update installs the next time the app truly quits — e.g. a normal PC restart — so close-to-tray // users get updated even if they never pick "Quit" from the tray icon. function bgUpdateCheck() { if (!app.isPackaged || !autoUpdater) return; const now = Date.now(); if (now - _lastUpdateCheck < 10 * 60 * 1000) return; // at most once / 10 min _lastUpdateCheck = now; autoUpdater.checkForUpdates().catch(() => {}); } // #12: manual "Check for updates" from Settings. Returns the current status; the background updater // (configured in app.whenReady) downloads and prompts to restart when a build is ready. ipcMain.handle('check-updates', async () => { const current = app.getVersion(); if (!app.isPackaged || !autoUpdater) return { status: 'dev', current }; try { const r = await autoUpdater.checkForUpdates(); const v = r && r.updateInfo && r.updateInfo.version; return (v && v !== current) ? { status: 'available', version: v, current } : { status: 'current', current }; } catch (e) { return { status: 'error', message: String((e && e.message) || e), current }; } }); // #3: restart-and-install, triggered from the web update banner's "Restart" button. ipcMain.handle('restart-to-update', () => { try { if (autoUpdater) autoUpdater.quitAndInstall(); } catch (_) {} }); // Chat toast: sender/group avatar + message; clicking it raises the app and opens that chat. // Uses Electron's OWN Notification (native, no SnoreToast) whose 'click' event fires reliably. const APP_ID = 'com.bizgaze.connect.desktop'; // Resolve the sender/group avatar to a local temp PNG for the toast icon. Accepts either a data: // URL (legacy) or an http(s) DP URL, which we download (external photos can't be drawn to a canvas // in the renderer without tainting it, so the renderer now passes the URL straight through). function tmpPngPath() { return path.join(app.getPath('temp'), 'bizc-toast-' + crypto.randomBytes(4).toString('hex') + '.png'); } // Cache downloaded DPs for the session (keyed by URL) so the SAME sender's photo is instant on the // next notification — the first one may still show without a photo if the download is slow, but after // that it's cached. Cached files are NOT deleted after use. const avatarCache = new Map(); function avatarToTempPng(src) { return new Promise((resolve) => { try { if (!src) return resolve(null); const cached = avatarCache.get(src); if (cached) { try { if (fs.existsSync(cached)) return resolve(cached); } catch (_) {} avatarCache.delete(src); } if (/^data:image\/png;base64,/.test(src)) { const p = tmpPngPath(); fs.writeFileSync(p, Buffer.from(src.split(',')[1], 'base64')); avatarCache.set(src, p); return resolve(p); } if (/^https?:\/\//i.test(src)) { const mod = src.startsWith('https') ? require('https') : require('http'); const p = tmpPngPath(); const file = fs.createWriteStream(p); const req = mod.get(src, (res) => { if (res.statusCode !== 200) { res.resume(); file.close(() => { try { fs.unlinkSync(p); } catch (_) {} }); return resolve(null); } res.pipe(file); file.on('finish', () => file.close(() => { avatarCache.set(src, p); resolve(p); })); }); req.on('error', () => resolve(null)); req.setTimeout(4000, () => { try { req.destroy(); } catch (_) {} resolve(null); }); return; } resolve(null); } catch (_) { resolve(null); } }); } // ---- Hard refresh ------------------------------------------------------------------------------- // The app closes to TRAY, so it can run for weeks on the page it first loaded and never see a new web // deploy. This clears the shell's HTTP cache and reloads ignoring cache, so a stale UI is always // recoverable. Reachable from: the in-app "Refresh" banner / Settings, Ctrl+R (reload), // Ctrl+Shift+R or F5 (hard reload), and the tray menu. async function hardReloadWin() { try { await session.fromPartition('persist:bizconnect').clearCache(); } catch (_) {} try { if (win && !win.isDestroyed()) win.webContents.reloadIgnoringCache(); } catch (_) {} } ipcMain.handle('hard-reload', async () => { await hardReloadWin(); return true; }); // ---- Remote control: OS input injection for a screen the local user is SHARING ---- // The renderer (share flow) forwards a viewer's mouse/keyboard events here for injection. Injection is // HARD-GATED behind an explicit consent flag (rcArmed): nothing is injected until the local user clicks // "Allow control", and it stops the instant they revoke or the session ends. nut-js is optional — if the // native module isn't present it degrades to a no-op (no crash), so control simply won't take effect. let injector = null; try { injector = require('./input/inject'); } catch (_) { injector = null; } let rcArmed = false; // The renderer arms/disarms control (mirrors the on-screen consent banner). Disarming releases any // stuck keys immediately. ipcMain.on('rc-arm', (_e, on) => { rcArmed = !!on; if (!rcArmed && injector && injector.releaseAll) { try { injector.releaseAll(); } catch (_) {} } }); ipcMain.on('rc-input', (_e, evt) => { if (rcArmed && injector && injector.inject && evt) { try { injector.inject(evt); } catch (_) {} } }); // Whether OS injection is even possible on this machine (native module loaded). The renderer uses this // to show "control needs the desktop app" vs an actual Allow prompt. ipcMain.on('rc-available', (e) => { e.returnValue = !!(injector && injector.available); }); // Pre-warm the DP cache for the renderer's contacts (called after chats load), so the FIRST // notification from anyone already has their photo — no per-toast download wait. ipcMain.handle('precache-avatars', async (_e, urls = []) => { try { for (const u of (Array.isArray(urls) ? urls : []).slice(0, 100)) { try { await avatarToTempPng(u); } catch (_) {} } } catch (_) {} return true; }); // Keep STRONG references to live notifications. Electron/Windows garbage-collects a Notification // with no reference, which closed the toast within ~1s and made clicks do nothing. const activeNotifs = new Set(); // Resolves {open} when the toast is clicked (renderer then opens that chat), else null. ipcMain.handle('reply-notification', async (_e, payload = {}) => { if (!Notification.isSupported()) return null; // Fire the toast IMMEDIATELY — NEVER block on a download (waiting made notifications lag; a late // call/chat alert is worse than one without a photo). Use the DP only if it's ALREADY cached // (instant). If not, kick off a background fetch so the SAME sender's NEXT notification has it. // Contacts are also pre-warmed on load (precache-avatars), so the photo is usually already cached. let img = null; try { const src = payload.avatar; if (src && /^data:image\//i.test(src)) { img = await avatarToTempPng(src); // generated icon (initials/group) — synchronous, always use immediately } else if (src) { const c = avatarCache.get(src); if (c && fs.existsSync(c)) img = c; // http DP already warmed (contacts pre-cached on load) → instant else avatarToTempPng(src).catch(() => {}); // not cached yet → fire now, warm for next time } } catch (_) {} return await new Promise((resolve) => { let done = false; let n; const finish = (v) => { if (done) return; done = true; if (n) { activeNotifs.delete(n); } resolve(v); // note: img is cached, not deleted }; try { // No timeoutType:'never' — on Windows that added an unwanted "Close" action button. Windows' // default toast behavior + our strong reference keep it visible long enough; the in-app call // popup provides the persistent Join/Decline for calls. n = new Notification({ title: payload.title || 'Biz Connect', body: payload.body || '', icon: img ? nativeImage.createFromPath(img) : undefined, silent: false, }); activeNotifs.add(n); // strong ref → toast isn't collected; click stays live n.on('click', () => { if (win) { if (win.isMinimized()) win.restore(); win.show(); win.focus(); } // raise the app finish({ kind: payload.kind, id: payload.id, open: true }); }); n.on('close', () => finish(null)); // user/system dismissed it → no action n.show(); setTimeout(() => finish(null), payload.persistent ? 45000 : 25000); // don't leak the promise } catch (_) { finish(null); } }); }); // Windows attributes notifications to the AppUserModelID. Without setting it, toasts read // "electron.app."; setting it to the installer's appId makes Windows resolve the // installed "Biz Connect" shortcut, so notifications show "Biz Connect". app.setAppUserModelId('com.bizgaze.connect.desktop'); // Renderer asks (via preload) to raise the window — e.g. when an OS notification is clicked. ipcMain.on('focus-window', () => { if (!win) return; if (win.isMinimized()) win.restore(); win.show(); win.focus(); }); // Unread badge on the taskbar icon. The renderer computes the count (chats with unread) and // draws the badge image (it has a canvas); Windows shows it via an overlay icon, macOS/Linux // via the dock badge count. ipcMain.on('set-unread', (_e, { count, dataUrl } = {}) => { try { if (typeof app.setBadgeCount === 'function') app.setBadgeCount(count || 0); // macOS/Linux dock if (!win) return; const overlay = (count > 0 && dataUrl) ? nativeImage.createFromDataURL(dataUrl) : null; win.setOverlayIcon(overlay, count > 0 ? (count + ' unread chats') : ''); // Windows taskbar } catch (_) {} }); // Server origin: a PACKAGED build (the installer) points at production; running from source in dev // (`npm start`, unpackaged) defaults to the local server so you can test the shell against localhost // with no flags or separate "local" build. SERVER_URL always overrides (e.g. point dev at prod). const SERVER_URL = (process.env.SERVER_URL || (app.isPackaged ? 'https://remote.bizgaze.com' : 'http://localhost:8090')).replace(/\/+$/, ''); let win; let splash; let tray = null; let isQuitting = false; // true only during a real Quit (tray menu / before-quit) — otherwise close = hide to tray // Close-to-tray: closing the window HIDES it instead of quitting, so the app keeps running in the // background with its chat WebSocket alive. That's what lets call/message notifications still fire when // the window is "closed" (General #1/#2) — a fully-quit Electron app gets no push. The tray icon + menu // bring it back or quit for real. function createTray() { if (tray) return; try { let img = nativeImage.createFromPath(path.join(__dirname, 'tray.ico')); if (img.isEmpty()) img = nativeImage.createFromPath(path.join(process.resourcesPath || __dirname, 'tray.ico')); tray = new Tray(img.isEmpty() ? nativeImage.createEmpty() : img); tray.setToolTip('Biz Connect'); const showApp = () => { if (!win) return createWindow(); if (win.isMinimized()) win.restore(); win.show(); win.focus(); }; tray.setContextMenu(Menu.buildFromTemplate([ { label: 'Open Biz Connect', click: showApp }, { label: 'Refresh app (get latest)', click: () => { showApp(); hardReloadWin(); } }, { type: 'separator' }, { label: 'Quit', click: () => { isQuitting = true; app.quit(); } }, ])); tray.on('click', showApp); // single-click (Windows) tray.on('double-click', showApp); } catch (_) { tray = null; } } // A tiny brand-blue splash (splash.html) shown while the web UI loads, so launch feels instant // and on-brand instead of a blank window. Closed as soon as the main window is ready to show. function createSplash() { splash = new BrowserWindow({ width: 440, height: 440, frame: false, resizable: false, center: true, backgroundColor: '#1F3B73', skipTaskbar: true, alwaysOnTop: true, show: true, webPreferences: { contextIsolation: true, nodeIntegration: false }, }); splash.loadFile(path.join(__dirname, 'splash.html')); splash.on('closed', () => { splash = null; }); } function closeSplash() { if (splash) { try { splash.close(); } catch (_) {} splash = null; } } function createWindow() { win = new BrowserWindow({ width: 1200, height: 800, minWidth: 880, minHeight: 600, title: 'Biz Connect', backgroundColor: '#1F3B73', show: false, // reveal only once the page is ready — the splash covers the gap webPreferences: { preload: path.join(__dirname, 'preload.js'), contextIsolation: true, nodeIntegration: false, // Persist cookies/localStorage so the technician stays logged in between launches. partition: 'persist:bizconnect', // Keep the renderer at full speed when the window is in the BACKGROUND/minimized. Electron // throttles hidden windows by default, which stalled the chat WebSocket's onmessage + timers — // so incoming messages and their notifications only landed when you refocused the app (the // "notifications slow / messages don't update live" report). Off = real-time even in the tray. backgroundThrottling: false, }, }); // Reveal the main window when its first paint is ready, and retire the splash. A fallback // timer guarantees we never get stuck on the splash if the load stalls. const reveal = () => { closeSplash(); if (win && !win.isVisible()) { win.show(); win.focus(); } }; win.once('ready-to-show', reveal); setTimeout(reveal, 12000); // Every time the window is shown — X-to-tray then reopened, taskbar click, relaunch (second-instance), // tray icon — check for a new version. This is the catch-all that covers ALL reveal paths (closing the // window with the X and opening it again included), not just minimize/restore. Throttled to 1/10 min. win.on('show', () => bgUpdateCheck()); // The menu bar is hidden, so the usual reload accelerators don't exist — wire them by hand. Without // these there was literally no way to force the app off a stale page. win.webContents.on('before-input-event', (e, input) => { if (input.type !== 'keyDown') return; const k = String(input.key || '').toLowerCase(); const mod = input.control || input.meta; if ((mod && k === 'r') || k === 'f5') { e.preventDefault(); if (input.shift || k === 'f5') hardReloadWin(); // hard: clear cache + reload else { try { win.webContents.reload(); } catch (_) {} } // plain reload } }); // Close = hide to tray (keep running for notifications). First time, tell the user where it went. let toldTray = false; win.on('close', (e) => { if (isQuitting) return; // real quit → let it close e.preventDefault(); win.hide(); if (!toldTray && Notification.isSupported()) { toldTray = true; try { const n = new Notification({ title: 'Biz Connect is still running', body: 'It stays in the system tray so you keep getting calls & messages. Quit from the tray icon.' }); n.show(); } catch (_) {} } }); // Open the landing page (same entry as the website): the "before login" screen with the // no-login "Share my screen" option + sign-in. It redirects logged-in users straight to /home. win.loadURL(SERVER_URL + '/'); // Links: EXTERNAL ones go to the system browser. OUR OWN urls (e.g. a meeting invite link clicked in // chat) must NOT spawn a second app window (#5) — navigate the main window instead. win.webContents.setWindowOpenHandler(({ url }) => { if (!url.startsWith(SERVER_URL)) { shell.openExternal(url); return { action: 'deny' }; } try { if (win && !win.isDestroyed()) { if (win.isMinimized()) win.restore(); win.show(); win.focus(); win.loadURL(url); } } catch (_) {} return { action: 'deny' }; }); // Spell-check menu. Two ways in: // - RIGHT-click: full editing menu (suggestions + cut/copy/paste), the standard desktop behavior. // - LEFT-click on a misspelled word: the renderer asks us (spell-suggest) to synthesize a // right-click at that point, so Chromium hands us the real dictionary suggestions — then we show // a SUGGESTIONS-ONLY menu. This gives the user corrections on a plain left click. win.webContents.on('context-menu', (_e, params) => { const fromLeftClick = spellClickPending; spellClickPending = false; if (fromLeftClick) { if (!params.misspelledWord) return; // clicked a correctly-spelled word → no menu, don't disturb typing const menu = new Menu(); for (const s of (params.dictionarySuggestions || [])) menu.append(new MenuItem({ label: s, click: () => win.webContents.replaceMisspelling(s) })); if (!menu.items.length) menu.append(new MenuItem({ label: 'No suggestions', enabled: false })); menu.append(new MenuItem({ type: 'separator' })); menu.append(new MenuItem({ label: 'Add to dictionary', click: () => win.webContents.session.addWordToSpellCheckerDictionary(params.misspelledWord) })); menu.popup(); return; } const menu = new Menu(); for (const s of (params.dictionarySuggestions || [])) { menu.append(new MenuItem({ label: s, click: () => win.webContents.replaceMisspelling(s) })); } if (params.misspelledWord) { if (params.dictionarySuggestions && params.dictionarySuggestions.length) menu.append(new MenuItem({ type: 'separator' })); menu.append(new MenuItem({ label: 'Add to dictionary', click: () => win.webContents.session.addWordToSpellCheckerDictionary(params.misspelledWord) })); } if (params.isEditable || params.editFlags.canCopy) { if (menu.items.length) menu.append(new MenuItem({ type: 'separator' })); if (params.editFlags.canCut) menu.append(new MenuItem({ role: 'cut' })); if (params.editFlags.canCopy) menu.append(new MenuItem({ role: 'copy' })); if (params.isEditable) menu.append(new MenuItem({ role: 'paste' })); if (params.isEditable && params.editFlags.canSelectAll) menu.append(new MenuItem({ role: 'selectAll' })); } if (menu.items.length) menu.popup(); }); } // Set just before we synthesize a right-click from a renderer LEFT-click, so the context-menu handler // knows to show a suggestions-only menu (and to stay silent on correctly-spelled words). let spellClickPending = false; ipcMain.on('spell-suggest', (_e, pos) => { try { if (!win || win.isDestroyed() || !pos) return; const x = Math.round(pos.x), y = Math.round(pos.y); if (!(x >= 0 && y >= 0)) return; spellClickPending = true; win.webContents.sendInputEvent({ type: 'mouseDown', x, y, button: 'right', clickCount: 1 }); win.webContents.sendInputEvent({ type: 'mouseUp', x, y, button: 'right', clickCount: 1 }); setTimeout(() => { spellClickPending = false; }, 500); // guard: clear if no context-menu fired } catch (_) { spellClickPending = false; } }); // The full Connect experience needs several web capabilities that Electron denies by // default. We grant them for our own trusted origin: // - media → camera + mic for meetings/calls (getUserMedia) // - display-capture → "Share my screen" (getDisplayMedia) // - notifications → in-app alerts // - clipboard, fullscreen, pointerLock → chat paste + meeting UX // Without this, meetings silently have no camera/mic and notifications never fire. const GRANTED = new Set([ 'media', 'display-capture', 'notifications', 'clipboard-read', 'clipboard-sanitized-write', 'fullscreen', 'pointerLock', ]); // Custom "Share your screen" picker. Enumerates screens + windows, shows a branded modal grid with // live thumbnails, and resolves to the chosen desktopCapturer source (or null if cancelled). Replaces // the unreliable OS system picker. Only one picker at a time. let pickerWin = null; function pickShareSource() { return new Promise((resolve) => { let settled = false; const finish = (v) => { if (settled) return; settled = true; ipcMain.removeListener('picker-choose', onChoose); if (pickerWin && !pickerWin.isDestroyed()) { try { pickerWin.close(); } catch (_) {} } pickerWin = null; resolve(v); }; let allSources = []; const onChoose = (_e, id) => { if (!id) return finish(null); finish(allSources.find((s) => s.id === id) || null); }; desktopCapturer.getSources({ types: ['screen', 'window'], thumbnailSize: { width: 320, height: 200 }, fetchWindowIcons: true }) .then((sources) => { allSources = sources; const payload = { screen: [], window: [] }; for (const s of sources) { const bucket = s.id.startsWith('screen:') ? 'screen' : 'window'; payload[bucket].push({ id: s.id, name: s.name || (bucket === 'screen' ? 'Screen' : 'Window'), thumb: s.thumbnail ? s.thumbnail.toDataURL() : '', appIcon: s.appIcon && !s.appIcon.isEmpty() ? s.appIcon.toDataURL() : null, }); } if (pickerWin && !pickerWin.isDestroyed()) { try { pickerWin.close(); } catch (_) {} } pickerWin = new BrowserWindow({ width: 760, height: 560, parent: win || undefined, modal: !!win, resizable: true, minimizable: false, maximizable: false, title: 'Share your screen', backgroundColor: '#f4f6fb', show: false, autoHideMenuBar: true, webPreferences: { preload: undefined, nodeIntegration: true, contextIsolation: false }, }); pickerWin.setMenu(null); pickerWin.loadFile(path.join(__dirname, 'picker.html')); pickerWin.once('ready-to-show', () => { pickerWin.show(); pickerWin.webContents.send('picker-sources', payload); }); pickerWin.on('closed', () => { if (!settled) finish(null); }); // closed via the X → cancel ipcMain.on('picker-choose', onChoose); }) .catch(() => finish(null)); }); } function configureSession() { const ses = session.fromPartition('persist:bizconnect'); // getDisplayMedia: show OUR OWN branded screen/window picker. The Electron `useSystemPicker` // option silently no-ops on many Windows 11 builds (it needs a specific WebRTC feature) and then // auto-shares the primary display with no choice — which is exactly the "no picker appears" bug. // So we enumerate sources ourselves and pop a picker window (pickShareSource) to let the user // pick a specific screen or window. ses.setDisplayMediaRequestHandler((request, callback) => { pickShareSource().then((source) => { callback(source ? { video: source, audio: 'loopback' } : {}); // {} = user cancelled → no share }).catch(() => callback({})); }, { useSystemPicker: false }); // Async grant (getUserMedia, notifications, …) ses.setPermissionRequestHandler((_wc, permission, callback) => callback(GRANTED.has(permission))); // Sync check (some getUserMedia paths query this before requesting) ses.setPermissionCheckHandler((_wc, permission) => GRANTED.has(permission)); // Spell check for the message box (red squiggles) with right-click corrections. Uses the OS // dictionaries; en-US by default plus whatever the OS UI language is, so mixed typing still checks. try { ses.setSpellCheckerEnabled(true); const langs = ['en-US']; const sys = (app.getLocale && app.getLocale()) || ''; const avail = (ses.availableSpellCheckerLanguages || []); if (sys && sys !== 'en-US' && (!avail.length || avail.includes(sys))) langs.push(sys); ses.setSpellCheckerLanguages(langs); } catch (_) {} // Downloads go STRAIGHT to the OS Downloads folder — no "where do you want to save?" dialog. If a file of // the same name already exists, suffix " (n)" so nothing is overwritten. (item.setSavePath suppresses the // save dialog entirely.) ses.on('will-download', (_e, item) => { try { const dir = app.getPath('downloads'); const name = item.getFilename() || 'download'; const ext = path.extname(name), base = path.basename(name, ext); let target = path.join(dir, name), n = 1; while (fs.existsSync(target)) target = path.join(dir, `${base} (${n++})${ext}`); item.setSavePath(target); // Since we suppressed the save dialog, the download would otherwise be completely silent. Give feedback // when it finishes: a notification (click → reveal the file in Explorer) so the user knows it saved and // where. Also tell the web UI so it can show its own toast. On failure, say so. item.once('done', (_ev, state) => { try { const ok = state === 'completed'; const savedName = ok ? path.basename(target) : (item.getFilename() || 'file'); // Always tell the web UI (it shows a branded toast when the window is up). try { if (win && !win.isDestroyed()) win.webContents.send('download-done', { name: savedName, path: ok ? target : '', ok }); } catch (_) {} // If the window is focused, that toast is enough — skip the native notification to avoid a double // notice. If the app is minimized/in the tray, show a native notification instead (click → reveal). const focused = win && !win.isDestroyed() && win.isVisible() && win.isFocused(); if (!focused && Notification.isSupported()) { if (ok) { const note = new Notification({ title: 'Download complete', body: savedName + ' — saved to your Downloads folder. Click to show it.' }); note.on('click', () => { try { shell.showItemInFolder(target); } catch (_) {} }); note.show(); } else new Notification({ title: 'Download failed', body: savedName + ' could not be saved.' }).show(); } } catch (_) {} }); } catch (_) {} }); } // Single-instance: a tray app must not spawn a second copy. If another launch happens, focus the // existing window (restoring it from the tray) instead. if (!app.requestSingleInstanceLock()) { app.quit(); } else { app.on('second-instance', () => { if (win) { if (win.isMinimized()) win.restore(); win.show(); win.focus(); } }); } app.on('before-quit', () => { isQuitting = true; }); app.whenReady().then(() => { configureSession(); createSplash(); createWindow(); createTray(); // keep the app reachable while its window is hidden to tray Menu.setApplicationMenu(null); // hide the default menu bar; the web UI is the chrome app.on('activate', () => { if (BrowserWindow.getAllWindows().length === 0) createWindow(); else if (win) { win.show(); win.focus(); } }); // Check for shell updates on launch, then every 6 hours. Only in packaged builds. if (app.isPackaged && autoUpdater) { // #3: surface update progress to the web UI so the user can SEE an update is downloading / // installing, instead of it happening silently in the background. const sendUpdate = (data) => { try { if (win && !win.isDestroyed()) win.webContents.send('update-event', data); } catch (_) {} }; autoUpdater.on('checking-for-update', () => sendUpdate({ phase: 'checking' })); autoUpdater.on('update-available', (info) => sendUpdate({ phase: 'available', version: info && info.version })); autoUpdater.on('update-not-available', () => sendUpdate({ phase: 'current' })); autoUpdater.on('download-progress', (p) => sendUpdate({ phase: 'downloading', percent: Math.round((p && p.percent) || 0) })); autoUpdater.on('error', () => sendUpdate({ phase: 'error' })); // When an update finishes downloading, tell the web UI so it can show a BRANDED "Update ready — // Restart now" banner (restartToUpdate IPC does the install). No native dialog — that was // unbranded. It still installs on next launch if the user never clicks Restart. autoUpdater.on('update-downloaded', (info) => { sendUpdate({ phase: 'ready', version: info && info.version }); // If the window is hidden in the tray, the branded in-app banner isn't visible — nudge with a native // notification so tray users know an update is waiting (it also installs automatically on next quit). try { if ((!win || !win.isVisible()) && Notification.isSupported()) new Notification({ title: 'Biz Connect update ready', body: 'Version ' + ((info && info.version) || '') + ' installs when you restart. Open Biz Connect to restart now.' }).show(); } catch (_) {} }); // Install a downloaded update on the next real quit (PC restart / tray-Quit) even if the user never // clicks "Restart now" — so close-to-tray users don't get stuck on an old version. (This is the // electron-updater default; set explicitly to be safe.) autoUpdater.autoInstallOnAppQuit = true; // checkForUpdates (NOT ...AndNotify): ...AndNotify pops electron-updater's OWN native "Update ready // — Restart/Later" toast on download, which duplicated our branded in-app banner (the user saw TWO // restart prompts). Plain checkForUpdates still auto-downloads and fires 'update-downloaded'. bgUpdateCheck(); setInterval(bgUpdateCheck, 6 * 60 * 60 * 1000); } }); // With close-to-tray the window is HIDDEN, not destroyed, so this normally won't fire while the app is // meant to keep running. Only quit here if we're actually quitting (belt-and-braces). app.on('window-all-closed', () => { if (isQuitting && process.platform !== 'darwin') app.quit(); });