// Chat presence + real-time delivery. A logged-in user opens a WebSocket and sends `chat-hello`; // signaling.js registers the socket here. Messages are persisted over HTTP (routes.js) and pushed live to // the recipient's sockets via pushToUser(). // // MULTI-INSTANCE: local delivery (to sockets on THIS process) is unchanged. Every push is ALSO published // via the swappable pubsub layer so, when >1 instance runs, a recipient connected to another instance // still gets it. With the default in-memory pubsub (single instance) publish is a no-op, so this is // behaviourally identical to before — no hot-path cost. const { chatClients, meetingRooms } = require('./presence'); const pubsub = require('./pubsub'); let _repos = null; const repos = () => (_repos || (_repos = require('./repos'))); // lazy: avoid a require cycle // Deliver an already-built or plain object to a user's sockets on THIS instance. function deliverLocal(userId, obj) { const s = chatClients.get(userId); if (!s) return; const data = typeof obj === 'string' ? obj : JSON.stringify(obj); for (const ws of s) { if (ws.readyState === 1) { try { ws.send(data); } catch (_) {} } } } function register(userId, ws) { if (!chatClients.has(userId)) chatClients.set(userId, new Set()); chatClients.get(userId).add(ws); ws._chatUserId = userId; repos().users.touchSeen(userId).catch(() => {}); // "last seen" (#2) — fire-and-forget UPDATE } function unregister(ws) { const id = ws && ws._chatUserId; if (!id) return; const set = chatClients.get(id); if (set) { set.delete(ws); // Their LAST socket went away → stamp when they were last here, so contacts can show "last seen …". if (!set.size) { chatClients.delete(id); repos().users.touchSeen(id).catch(() => {}); } } } function isOnline(userId) { const s = chatClients.get(userId); return !!(s && s.size); } function pushToUser(userId, obj) { deliverLocal(userId, obj); // sockets on this instance pubsub.publish('u:' + userId, obj); // other instances (no-op on the memory backend) } // --- Live presence ------------------------------------------------------------------------- // A user's effective status (online / in-a-call / away / …) changes with no HTTP round-trip: they connect // or disconnect a socket, or join/leave a call. Without pushing that change, OTHER users only see it after // a full page reload — impossible in the desktop/mobile apps. So whenever it changes we broadcast the // user's fresh status to everyone else's sockets, and the client updates that contact's dot/subtitle. function isInCall(userId) { for (const [, peers] of meetingRooms) { for (const [, p] of peers) { if (p.ws && p.ws._meetingUserId === userId) return true; } } return false; } async function effectiveStatus(userId) { if (isInCall(userId)) return 'incall'; // derived (overrides the stored status) try { const u = await repos().users.byId(userId); return (u && u.status) || 'active'; } catch (_) { return 'active'; } } // Send a presence payload to every local socket EXCEPT the subject's own. function deliverPresenceLocal(subjectId, payload) { for (const [uid, set] of chatClients) { if (uid === subjectId) continue; for (const ws of set) { if (ws.readyState === 1) { try { ws.send(payload); } catch (_) {} } } } } async function broadcastPresence(userId) { if (!userId) return; // Carry last_seen too, so a contact going offline immediately reads "Last seen just now" instead of a // bare "Offline" until the next sidebar reload (#2). let lastSeen = null; try { const u = await repos().users.byId(userId); lastSeen = (u && u.last_seen) || null; } catch (_) {} const payload = JSON.stringify({ type: 'presence', userId, online: isOnline(userId), status: await effectiveStatus(userId), lastSeen }); deliverPresenceLocal(userId, payload); // this instance pubsub.publish('presence', { userId, payload }); // other instances (no-op on memory) } // Cross-instance inbound: deliver events published by OTHER instances to our local sockets. On the memory // backend these never fire; on redis they carry the fan-out. (Buffered until pubsub.init() connects.) pubsub.subscribe('u:*', (channel, obj) => deliverLocal(channel.slice(2), obj)); pubsub.subscribe('presence', (channel, msg) => { if (msg && msg.payload) deliverPresenceLocal(msg.userId, msg.payload); }); module.exports = { register, unregister, isOnline, pushToUser, broadcastPresence };