The native call feature (iOS). Backward-compatible: without the plugin (current
builds) nativeCallOn() is false and every CallKit branch is skipped, so web/older
builds behave exactly as before.
Native (mobile/plugins/native-call, a local Capacitor plugin like audio-route):
- PushKit: registers for VoIP pushes, reports the VoIP token to JS (-> /api/v1/devices
'ios-voip'). On an incoming VoIP push, reports a CallKit incoming call (full-screen
ring, works when the app is force-killed).
- CallKit: answer/decline/end -> events to JS; configures the call AVAudioSession on
didActivate so the WebView's WebRTC audio rides a call-priority session (background).
- Outgoing calls register with CallKit too (reportOutgoingCall) so they get the same
active-call background-audio context.
- NativeCall.podspec (frameworks CallKit/PushKit/AVFoundation); added to mobile deps;
ios-patch.sh now sets UIBackgroundModes = [audio, voip] (voip required for PushKit).
Web bridge (home.html): setupNativeCall() registers the VoIP token, joins on CallKit
answer, leaves/declines on CallKit end; on CallKit devices the in-app call-invite popup
+ WebAudio ring are suppressed (the system rings instead); outgoing calls are reported
to CallKit; call-end events dismiss the CallKit call. calls.js threads a stable call
uuid through the dm-call/group-call WS events + start responses so both sides can match
the CallKit call.
Needs a Codemagic build to compile the plugin; first on-device iteration expected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the reverse direction: share FROM Photos/Files/Safari INTO a Biz Connect
conversation. An app can only appear in the iOS share sheet as an app-extension
target, so this is real native work, not a web change.
Pieces:
- mobile/ios-share/ShareViewController.swift: a UI-less Share Extension. It stages
the shared items into the App Group container and opens bizconnect://share. It
deliberately does NOT reimplement the chat picker — that lives in the app, which
already has the chat list, search and upload progress. Appends to the manifest
(never overwrites), so sharing twice before opening the app loses nothing.
- mobile/scripts/add-share-extension.rb: injects the extension target into the
Capacitor-generated Xcode project on every CI build (Codemagic checks out fresh),
using the xcodeproj gem that ships with CocoaPods. Embeds it, sets the bundle id
<app>.share, and MERGES the App Group into the app's entitlements rather than
clobbering them (push's aps-environment must survive). Idempotent.
- mobile/plugins/share-inbox: getPending()/clear() to read that manifest — the App
Group container isn't one of Filesystem's known directories, so it needs a bridge.
- home.html: on bizconnect://share (and every resume, and cold-launch), read the
inbox and show a "Send to…" picker over the chat list; chosen files run the SAME
upload + /api/messages send as an in-app attachment. Reuses convertFileSrc to read
the staged bytes with no base64 marshalling.
- ios-patch.sh registers the bizconnect URL scheme; codemagic.yaml fetches a profile
for the .share bundle id too.
One-time manual gate (CI cannot toggle App capabilities): the App Group
group.com.bizgaze.connect must be created and enabled on both App IDs in the Apple
portal — documented in mobile/IOS_SETUP.md. Without it the two processes can't see
each other's files and sharing silently no-ops; everything else still works.
Validated cross-file: pod-name/jsName/method wiring for all three plugins, App
Group id identical in all 4 files, URL scheme consistent across extension/plist/web,
entitlement-merge preserves push. Needs a new iOS build (new targets + plugins).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Files folder is the app's own copy — it powers offline playback and Manage
storage — but Files is not where anyone looks for photos and videos. The Photos app
is, and only PhotoKit can write there; @capacitor/filesystem cannot, because an
app sandbox and the photo library are separate stores. So this adds a small native
plugin, mirroring the existing audio-route one.
- mobile/plugins/media-library: saveToAlbum({path, album, kind}) finds or creates
the album and adds the asset. Uses addResource(with:fileURL:), which is uniform
for photo and video and non-optional, unlike creationRequestForAssetFrom*, which
can silently no-op.
- Requests .readWrite, NOT .addOnly: addOnly can add an asset but cannot look up or
create an ALBUM, which is the whole point here. Both photo-library usage strings
are already set by ios-patch.sh.
- If the album can't be resolved (e.g. "limited" access), the asset is still saved
to the camera roll — landing somewhere beats failing outright. A racing create
from two simultaneous downloads re-looks-up instead of erroring.
- Podspec named MediaLibrary.podspec with s.name = 'MediaLibrary' to match
PascalCase of the package name — the same trap that broke the AudioRoute build.
Checked by a script: pod name, jsName and declared-vs-implemented methods.
Entirely best-effort from the web side: a denied permission or an older app build
never fails a download that is already safe in the app folder. Added a Settings
toggle since this does keep a second copy of the file.
Needs a new iOS build — new native plugin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device telemetry proved the app-embedded AudioRoute class never registered (not in
Capacitor.Plugins) — appending a CAPBridgedPlugin to AppDelegate.swift gets stripped/undiscovered
in release builds. The plugins that DO register (Share, Camera, Filesystem) are all npm packages
wired by cap sync. So AudioRoute is now a local plugin package (mobile/plugins/audio-route,
file: dep in mobile/package.json) with a podspec + CAPBridgedPlugin Swift — cap sync adds its pod
and Capacitor registers it like the others. load() sets the launch speaker default; setSpeaker({on})
overrides the output port. inject-audio.js no longer injects the plugin class (would duplicate);
it keeps only the AppDelegate launch default as a fallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Slide: the residual ~40ms end-of-slide hitch (down from 128ms in b124) was the layer
DEMOTE + the deferred full renderThread at transitionend. Two fixes:
- Keep .content promoted for the WHOLE time a chat is open (will-change lives on
body.chat-open, not on the animating class). The open transition now only changes the
transform VALUE 100%->0; when it ends there is nothing to tear down -> no demote raster.
- Slide-end no longer rebuilds all 40 nodes: reconcileOpen() appends only the 0-2 genuinely
new tail messages (full renderThread only if the page structure diverged).
Download: routing to Safari failed auth (no login cookie). Real fix: fetch the file in the
WebView (cookie present) and hand the bytes to the OS save/share sheet via Filesystem+Share
(added to mobile deps; ships next TestFlight build). Until then, images fall back to the iOS
long-press "Save to Photos" instead of breaking the app.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device screenshots proved the WebView reports env(safe-area-inset-*)=0, so no web/CSS/JS trick can
move content off the Dynamic Island — it must be fixed natively. Upgrade the Capacitor shell to v7 and
add @capacitor-community/safe-area (populates env() with real per-device insets, edge-to-edge) and
@capacitor/keyboard (resize:native so the composer sits directly on the keyboard, like Teams).
- mobile: Capacitor 6 -> 7 for all plugins; add safe-area + keyboard; SafeArea/Keyboard config.
- codemagic: npm ci -> npm install (dependency set changed); drop stale Cap6 lockfile.
- web: remove the temporary StatusBar/34px hacks (env() now works); keep var(--sat)/var(--sab) padding.
- share/connect: back link now respects env(safe-area-inset-top/left).
- add native-style slide in/out (push/pop) animation when opening/closing a chat on mobile.
Build marker -> 2026-07-17-batch92.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>