Uploads showed a bar + %; downloads showed nothing. On the native app that gap is
worse than on web, because there is no browser download UI behind it — the app
fetches the bytes itself, so a large video looked like a frozen tap.
- Adds the same chip an upload uses (name, bar, %) driven by Content-Length.
Falls back to an indeterminate "…" when the server sends no length.
- Streams the response and appends to the file in 3-byte-aligned blocks rather
than holding blob + base64 simultaneously. The old path peaked around 250 MB of
memory for a 75 MB video, which is enough to get a WebView killed on a phone.
Verified byte-exact against empty / 1 B / 2 B (base64 padding edges) / ragged
chunk sizes / 27 MB, reassembling identical bytes every time.
- Older WebViews without streams keep the previous one-shot path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reported: "the loading buffer is not the spinner, it still loads at the left of
the timer." Correct — and it was our bug, not a cosmetic preference.
The spinner was driven by a hand-picked event list (waiting/seeking/stalled). But
a cold start from preload="none" NEVER fires `waiting`: it runs
loadstart -> loadedmetadata -> loadeddata -> canplay -> playing straight through.
Since the bandwidth fix, that cold start is the only stall left — so the spinner
sat out the exact moment it existed for, leaving just the OS control bar's own
small indicator where the play button sits, i.e. left of the timer.
Now the spinner is derived from the element's real state rather than guessed from
events: busy = seeking || (!paused && !ended && readyState < HAVE_FUTURE_DATA),
recomputed on every relevant media event. Simulated against the real event
sequences before shipping — cold start, mid-stream stall and seek all spin;
paused/ended/idle never do.
Also dim the frame to 72% brightness while buffering so the spinner reads
instantly against a bright poster, and give it a dark backing disc.
Note: the small indicator inside the native control bar belongs to the OS's own
video controls and cannot be suppressed while we use them. Ours is now the loud,
central one; removing the OS indicator entirely would mean custom controls.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
THE ANSWER to "why does an already-downloaded video still buffer?" — it was never
the download, and it was not the server. Probing the real uploads on the box:
d0e49e58… 1920x1080 19.4 Mbps 75 MB / 31 s
ad929d0b… 1920x1080 19.0 Mbps 27 MB / 11 s
9f4e0865… 720x1584 3.6 Mbps 14 MB / 31 s
To play a 19 Mbps file the client has to SUSTAIN a 19 Mbps download for the whole
clip. No mobile link does, so the <video> buffer drains every few seconds: buffers,
plays, buffers, plays. Server-side disk read was instant and load was 1.7 on 20
cores throughout — the bottleneck is the media itself, not the delivery path.
Second, independent defect: phone MP4s store `moov` AFTER `mdat` (verified on two
uploads), so the player must fetch the file's tail before it can start at all.
Fix — keep the original bytes untouched (that is what the download button serves,
full quality) and build <id>.web.mp4 beside it: longest side capped at 1280,
~2.5 Mbps ceiling, +faststart. Measured on the 19 Mbps file:
27.3 MB @ 19.0 Mbps -> 2.55 MB @ 1.78 Mbps (10.7x less bandwidth)
transcode took 2.4 s for an 11.5 s clip
- server/media.js (new): probe, decide, 2-at-a-time background queue. Already
light + correctly sized + faststart => no rendition at all. Light but wrong atom
order => remux -c copy (seconds, no re-encode). Otherwise re-encode. A rendition
that lands bigger than the original is discarded. MP4 box-walker for the
faststart test is unit-checked against known fast/slow files, both directions.
- /stream/<id> serves the rendition, falling back to the original while it is still
transcoding, so a video is never unplayable. /files/<id> is unchanged and still
serves the pristine original for download.
- Renditions are queued at upload, and backfilled 15 s after boot for the videos
that predate this. Range serving is now one shared helper for both routes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause of a downloaded/streaming video buffering repeatedly: every /files Range request
(a playing video fires dozens) re-ran the full attachment authorization, which scans the
messages table by attachment_id (un-indexed) — a per-chunk table scan = stutter. Now the
auth decision is cached per user+attachment for 60s (module-level, bounded), so range
requests after the first are ~free.
Also: preload='none' (nothing about a video downloads until the user taps play — only the
small poster loads), per 'no auto-download'. And the buffering spinner no longer hides on
canplay/loadeddata (they fire mid-buffer), so it reliably spins whenever it's buffering.
build batch159.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The native controls' buffering indicator sits by the timer and is easy to miss. Wrap the
<video> and overlay a centered spinner shown while it buffers (waiting/seeking/stalled ->
show; playing/canplay/seeked/loadeddata -> hide). Media events don't bubble, so the
listeners run in the capture phase; the overlay is pointer-events:none so it never blocks
the native controls. build batch158.
- Dockerfile: add ffmpeg (Alpine).
- static.js: new /thumbs/<id> — ffmpeg extracts the first frame (0.5s), caches it next to
the file, serves as the video poster (cosmetic; 404s gracefully if ffmpeg unavailable).
- static.js: /files now supports HTTP Range (206 Partial Content) + Accept-Ranges, which
iOS requires to stream/seek video reliably (fixes the buffer-before-play / multi-tap);
media (image/video/audio) now served inline, other files still download. Shared
attachment auth refactored into one helper used by /files and /thumbs.
- home.html: video poster points at /thumbs/<id>. build batch157.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Swipe-back: the finger-following version is dropped (parked for the future) per request —
back to the reliable release-triggered swipe (rightward edge release runs bzcBack's slide).
Video: the custom download->play overlay caused layout 'dancing' on load and flaky
multi-tap playback. Replaced with a plain native <video controls playsinline preload=
metadata> (poster via #t=0.1) at a fixed box size — poster + OS play button, plays inline
on one tap, streams once and is cached (no re-downloads). build batch156.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bug 1: .ptr-ind used top:8px so the pull-to-refresh spinner sat under the notch/Dynamic
Island. Now top:calc(var(--sat)+8px) clears the safe-area inset.
Bug 2: video attachments rendered as a plain download link that re-downloaded on every
tap. Server now sends isVideo/isAudio on message attachments; videos render as an in-chat
player — masked poster with a DOWNLOAD button that loads the file ONCE (preload=none ->
load on tap), then becomes a PLAY button; playing hands off to native inline controls, so
no repeat downloads. build batch155.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The conversation pane now tracks your finger from the left edge and reveals the chat
list behind it, completing the back past ~35% width or springing back otherwise. Reuses
the existing body.chat-dragging layout (already defined, identical to chat-closing that
showWelcome uses): content z-index:2 at translateX(0), list .chatcol absolute behind at
z-index:0 — so the pane starts at the correct on-screen origin (the earlier attempt's
'one screen-width off' bug was a different setup). Vertical drags still scroll; popup/
search edge-release still closes via bzcBack. build batch154.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Investigations are closed, so strip the probes: bzDbg + __perfProbe definitions, the
older/render/slide/pwaFocus call sites, and the server-side /api/dbg (MDBG) sink. Kept
the functional code around each probe (renderThread's innerHTML build, the older-page
re-anchor, the slide fade). No behavior change. build batch153.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause of 'tapping stops the Bluetooth audio': bzUnlockAudio fires on EVERY tap
during a call and called bzApplyRoute -> setSpeaker(false) -> configureDevice, whose
setCategory+setActive(true) reconfigures the AVAudioSession mid-call and interrupts
WebKit's audio unit, dropping the call audio. Fix: bzApplyRoute on iOS no longer touches
the session at all (only wires the route-icon listener); iOS keeps auto-routing. build batch152.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Telemetry confirmed the ceiling: a single speaker override holds ~1s over active BT then
WebKit reverts. So stop trying to control the route on iOS — always use the default port
(iOS auto-routes: BT/wired if connected, else loudspeaker), and make the button a live
INDICATOR of the real output; tapping shows a toast (connect/disconnect a headset to
change). Removes the temp nroute/sptap probes. Pure web change; plugin v1.1.2 already
supports it. build batch151.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v1.1.1's route observer re-forced speaker on every change, and WebKit re-added Bluetooth
each time -> the audio flapped speaker<->BT many times/sec (telemetry: dozens of route
flips from 3 taps), which read as 'sound doesn't switch'. WKWebView won't let the app
hold the built-in speaker over an active BT device. So: one override per tap, observer
only REPORTS the output (no fighting). Also stop dimming the iOS button (it's a live
output indicator, not on/off; the dim read as 'disabled' on BT). Probe now carries the
native marker so we can confirm the binary. plugin v1.1.2-stable, web batch150.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
overrideOutputAudioPort(.speaker) alone can't beat a connected BT headset (BT is higher
priority), so 'Speaker' snapped back to BT. Now setSpeaker(true) sets category options
[.defaultToSpeaker] (no allowBluetooth) so BT isn't an eligible output and the speaker
wins; setSpeaker(false) restores [.allowBluetooth,.allowBluetoothA2DP] and uses the
default port (routes to the headset). Observer re-holds speaker if a BT connect steals it.
Adds a TEMP web probe (nroute/sptap) to verify from telemetry. plugin v1.1.1, web batch149.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
BT audio already routes on iOS, but the web UI can't see it (iOS hides audio outputs
from enumerateDevices), so the icon was stuck on speaker. Plugin v1.1.0 now exposes the
active output: getRoute() + a 'routeChange' event ('speaker'|'bluetooth'|'wired'|
'receiver'|'airplay'). Web subscribes and drives the icon/label from the real route
(bluetooth/headphones/speaker), and the iOS toggle becomes a 2-state Speaker <-> Device
cycle (JS can't enumerate outputs there). Also strips the earpiece-investigation debug
logging from the plugin. Native needs one Codemagic build; web is live (batch148).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Proven via device telemetry: inside a WKWebView, WebKit owns the WebRTC audio unit and
forces the loudspeaker; overrideOutputAudioPort(.none) is a no-op (route settles on
Speaker 1.2s later), so the built-in earpiece cannot be selected. Present only what
actually works on iOS: Speaker, and Bluetooth/wired headset when connected. bzApplyRoute
now maps only 'speaker' to the loudspeaker override; bt/headset use the default port.
Coerce any stale 'earpiece' pref to speaker on iOS. Also strips the route debug telemetry.
Other platforms keep the earpiece option. build batch147.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Server streams the upload body straight to /data/uploads (a .part temp file, atomic rename on
success), backpressure-aware, so a 1 GB file never buffers in RAM. MAX_UPLOAD_MB env (default
1024 = 1 GB) controls the cap; error message reflects it.
- Client size guard raised 25 MB -> 1 GB.
- docker-compose documents MAX_UPLOAD_MB and the required Nginx Proxy Manager client_max_body_size.
NOTE: the actual bottleneck for the user's 9.7 MB reject is almost certainly NPM's client_max_body_size
(nginx default 1 MB) — that must be raised in the NPM admin; the app change alone can't lift it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- ios-patch.sh now injects an AudioRoutePlugin (CAPBridgedPlugin, Capacitor 7 auto-registers it)
into AppDelegate.swift with setSpeaker({on}) -> AVAudioSession.overrideOutputAudioPort. Tolerant/
build-safe: if it doesn't register, the web call just no-ops (can't crash or fail the build).
- web: nativeAudioRoute()/bzApplyRoute() drive the plugin; toggleSpeakerphone + the on-join/on-tap
unlock now actually switch the route on iOS (setSinkId can't). canRouteAudio() shows the toggle
when the native plugin is present. Dormant until the next Codemagic build ships the plugin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Drag the open conversation rightward from the left edge and it follows the finger 1:1 with the
list parallaxing in underneath; release past ~35% (or a quick flick) completes the pop, else it
snaps back. Fixes the old stuck-pane bug: once a clear horizontal drag is detected we
preventDefault (passive:false) to CLAIM the gesture so iOS/scroll can't steal it and fire
touchcancel; touchcancel always resolves to a clean state. showWelcome(skipAnim) does the state
swap without re-animating. Works in native app, PWA and mobile browser.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Suppressing the save dialog made downloads completely silent — "nothing happened" even though
the file saved to Downloads. Now on download 'done': (1) tell the web UI → branded toast
"Saved X to your Downloads folder" when the window is focused; (2) native OS notification
(click → reveal in Explorer) when the app is minimized/in the tray, so it's never double-noticed;
(3) a failure notice. preload exposes onDownloadDone; home.html shows the toast.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Accessory bar: call Keyboard.setAccessoryBarVisible({isVisible:false}) on iOS in the native
IIFE, hiding the grey chevrons+Done strip above the keyboard. The plugin is already bundled
in the current TestFlight build, so this takes effect on a web deploy — no rebuild.
- Attach: tapping the paperclip now opens a composer-anchored Photos/Camera/Document menu
(like the emoji/mention popups) instead of firing the generic mid-screen OS chooser as the
first thing. Each option opens a type-scoped picker (image/*, capture). Web fix, all clients.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Mobile: the Return key now inserts a newline instead of sending (send via the button, like
every native chat app). Desktop keeps Enter=send / Shift+Enter=newline.
- Image preview: hide the on-screen +/- zoom buttons on mobile (pinch-to-zoom covers it).
- Desktop (Electron): a will-download handler saves straight to the OS Downloads folder with no
"where to save?" dialog, de-duping the name if it exists. NOTE: desktop code only — NOT
published to the update feed (needs an explicit desktop rebuild/publish).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The mobile viewport fixes only ever went into home.html. The other standalone pages still had
the old viewport, so in the native app they auto-zoom on input focus and (dashboard/host) run
under the notch/Dynamic Island. Bring every page's viewport to match home.html
(maximum-scale=1, user-scalable=no, viewport-fit=cover) and add safe-area top padding to the
dashboard header and the host body/indicator so nothing sits under the island now that the
viewport is cover. index/connect/share already pad for safe-area; they only needed maximum-scale.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
iOS home-screen PWAs IGNORE viewport maximum-scale (Apple disabled it for accessibility), so
the maximum-scale=1 that stops auto-zoom in the Capacitor WebView does nothing in the PWA — it
still zooms on input focus. Real cross-platform fix: make every focusable text field 16px on
mobile (the composer was .92rem). autoGrow's empty-guard keeps it one line.
Also the PWA has no Capacitor Keyboard plugin, so the composer never lifted above the keyboard
("not the same keyboard"). Added a VisualViewport-based lift for non-native clients (browser +
PWA); native still uses the plugin. >100px threshold ignores the Safari toolbar.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bug: for ~3.4s after opening a chat, the "keep newest in view as images load" pin schedule
would yank you back to the bottom if you tried to scroll up for older history — so scrolling
up snapped back to latest, and only worked once the schedule expired (~5s). Fix: the user's
first scroll gesture now sets _openScrolled, which cancels the pending pin timers and short-
circuits _pinNewest (so the late image-load pins stop too). loadOlder/anchor then works
immediately, no yank.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device log showed the slide motion itself is now clean 60fps (frames 0-15 all ~16ms in every
sample); the only remaining spike was at frame ~16 — AFTER the slide lands — from applying the
network thread result + pin at that instant (the "adjusts after it lands" feel). Since the open
is a compositor opacity/transform fade, main-thread work during it doesn't stall the animation
and is masked by the low opacity. So apply the reconcile/render + pins immediately when the
fetch returns (mid-fade) instead of deferring to slide-end. By the time the pane is fully opaque
the content is already settled. Removed the now-obsolete appendBubble mid-slide deferral.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The reflow that caused the end-of-slide hitch was never the content slide itself — it was
SHOWING the list column during the slide and hiding it (display:flex->none) at the end. So
keep .chatcol display:none the whole time (untouched) and animate ONLY .content: it pushes in
from translateX(12%)->0 with an opacity fade, on its already-promoted GPU layer. Real slide
motion, and nothing to reflow when it ends. (This also explains the batch126 breakage: that
made .chatcol position:absolute, disturbing the touch/layout target — not touched here.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User chose the fade over chasing the WebView slide-teardown reflow. Open now: the cache-
rendered conversation is placed instantly and fades opacity 0->1 over 140ms. No transform,
no off-screen pane, no list-column display toggle -> nothing to reflow at the end, so the
~40ms end-of-slide settle cannot occur. Same afterOpenSlide queue flushes network reconcile/
pins/appends at fade-end. Desktop unaffected (fade is mobile-only via __freshOpen).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The list-column position:absolute change stopped conversations from opening. Revert to the
known-good display:none. Keep the other batch124-125 fixes (content promoted, reconcile,
reopen-at-latest, download interceptor). Slide back to the batch125 behaviour (opens fine,
minor end hitch) while I find a safe way to remove the reflow.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device log proved the residual 30-78ms end-of-slide hitch is NOT the content-layer demote
(content stays promoted) and NOT the re-render (reconcile, longtasks:[]). It's the chat-list
column flipping display:flex->none at transitionend, which reflows that whole subtree. Keep
the list RENDERED behind the conversation (position:absolute; z-index:0; covered by the opaque
content pane) instead of toggling display. Teardown now only clears transforms = no reflow.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Slide: the residual ~40ms end-of-slide hitch (down from 128ms in b124) was the layer
DEMOTE + the deferred full renderThread at transitionend. Two fixes:
- Keep .content promoted for the WHOLE time a chat is open (will-change lives on
body.chat-open, not on the animating class). The open transition now only changes the
transform VALUE 100%->0; when it ends there is nothing to tear down -> no demote raster.
- Slide-end no longer rebuilds all 40 nodes: reconcileOpen() appends only the 0-2 genuinely
new tail messages (full renderThread only if the page structure diverged).
Download: routing to Safari failed auth (no login cookie). Real fix: fetch the file in the
WebView (cookie present) and hand the bytes to the OS save/share sheet via Filesystem+Share
(added to mobile deps; ships next TestFlight build). Until then, images fall back to the iOS
long-press "Save to Photos" instead of breaking the app.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Slide: the 40-128ms hitch was a compositor RE-RASTER at transitionend, not JS
(longtasks:[], renderMs 2-6ms in the device log). Removed contain:layout paint /
isolation:isolate from the .content slide layer and the filter:brightness parallax
on .chatcol (both force a full re-raster on teardown); defer the layer demotion two
frames past transitionend so it lands off the motion path. Also replaced the fragile
length+lastId slide-end skip (it almost never held once a live message grew the cache,
so the full innerHTML rebuild kept running at slide-end) with an exact per-message diff.
Reopen-at-latest: loadOlder wrote the GROWN thread (100+ msgs) into THREAD_CACHE, so
re-opening re-rendered all of it and stranded you mid-history as images shifted the
(pre-load) bottom past the 1200px pin guard. Open now renders the latest PAGE only;
added _forcePinOpen to glue to the newest through late image loads until the user scrolls.
Download hang: <a download> navigated the whole WKWebView away to the raw file (no back,
app frozen). Native-only capture-phase interceptor opens downloads in the system browser.
Lightbox close/download buttons: solid dark chips so they're visible over bright images.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device log: slide is 60fps EXCEPT one ~60-130ms hitch at the END = the deferred renderThread rebuilding
the (identical) DOM at slide end. Skip it when the network result matches the cache render (signature).
Load-older: fired at scrollTop<120 = during the rubber-band over-scroll past the top (beforeScrollTop
was -289), so the prepend+anchor jerked momentum. Trigger earlier (<700, skip negative scrollTop) so it
loads while still scrolling and never interrupts the bounce.
Build marker -> 2026-07-19-batch123.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The perf-diagnostics script tag was never closed, so it merged with the following native/keyboard
<script> and threw 'Unexpected token <', disabling the keyboard/safe-area init. Add the missing </script>.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Re-add /api/dbg + a frame-gap/long-task probe over the chat-open slide, the innerHTML render time, and
before/after scroll for load-older — to measure on-device where the jank actually is (main-thread block
vs compositor) instead of guessing. Temporary; removed once fixed.
Build marker -> 2026-07-19-batch122.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Slide (workflow-verified): the jump was the main thread building the message DOM + scroll writes DURING
the 300ms animation. Now: render off-screen first, then arm a transform-only slide on a promoted GPU
layer (translate3d/contain:layout paint) with all innerHTML/scrollTop work deferred to transitionend
(afterOpenSlide queue). armOpenSlide runs after the sync render; appendBubble defers live writes mid-slide.
Load-older jump: anchor on the specific oldest-loaded message element (not scrollHeight math, which broke
when prepended images loaded and shifted content) and re-anchor as those images load.
Removed all /api/dbg diagnostics (client reporter + server route + spike/diag probes).
Build marker -> 2026-07-18-batch121.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User's insight: the jank/jumps come from rendering ALL ~500 messages on open. Load only the latest 40
(server + client PAGE), and the existing loadOlder() pages in older history on scroll-up with a scroll
anchor (no jump). Whole-thread SEARCH is a separate endpoint, unaffected. Also #1: keyboard-show only
pins to newest when already near the bottom, so replying to an OLD message no longer yanks to latest.
Build marker -> 2026-07-18-batch120.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Pager: force the staged (opposite-edge) frame to PAINT (void offsetWidth) before animating in, so the
incoming image enters from the correct side (was appearing from the exit side). Hide prev-arrow at the
first image and next-arrow at the last.
- #1: keyboard closed after reply-cancel but the --kb lift stayed (empty gap). Add keyboardDidHide reset +
a composer-blur fallback that drops --kb when focus leaves the composer.
Build marker -> 2026-07-18-batch119.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Reply quote: was showing the FULL quoted body untruncated -> DIV.quote rendered 1571px, ballooning the
bubble + leaving the chat not-at-bottom. Clamp to 2 lines (-webkit-line-clamp) + collapse newlines.
- Swipe-to-reply: translateX(+72px) on a right-edge bubble pushed past the viewport -> a horizontal scroll
bar. .convo-msgs overflow-x:clip stops it.
- Image pager (#8): replace instant src swap with a real slide — current image slides out, next slides in
from the opposite side; clamp at first/last (no wrap -> no blank slide past the end).
Build marker -> 2026-07-18-batch118.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Parallel root-cause analysis: during body.chat-opening the pane is momentarily ~0 width; word-break:
break-word / overflow-wrap:anywhere let bubbles collapse to 1-GLYPH min-content, so pre-wrap text wraps
into hundreds of lines (5684px 'balloon'); same inflates the empty/draft textarea (autoGrow->140=4 lines);
and translateX(100%) of a ~0-width pane = no travel = the 'jump'. The tall box hid in anonymous line
boxes (renderMsgBody emits bare text nodes), which is why the probe only saw the 84px timestamp span.
Fixes (all @media max-width:760px / chat-opening scoped, desktop untouched):
1. .bubble: word-break:normal + overflow-wrap:break-word (min-content = longest word, never collapses)
2. mobile bubble group: overflow-wrap:anywhere -> break-word
3. .msg-link: word-break:break-word -> overflow-wrap:break-word (URL-only msgs can't reopen the hole)
4. body.chat-opening .content: width:100vw -> definite width, no collapse frame, real slide travel
Build marker -> 2026-07-18-batch117.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
tallImg was no-img, so the balloon is a TEXT bubble stretching (even in a 17-msg chat). Add: composer/
textarea height+scrollHeight+rows+value+fontSize+lineHeight (why ~4 lines), whether chat-opening class +
.content animationName are applied (why transition jumps), and the tall bubble's text + tallest child.
Build marker -> 2026-07-18-batch116.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Spike log showed bubbles ballooning to 3576-5684px (an image loading at natural ~2778px height before
constraint). att-img is capped 240 but some image path wasn't — added .convo-msgs img/.bubble img
max-height:340px as a blanket cap so no message can stretch the thread. Enhanced spike report to name
the tall bubble's img (natural size, rendered height, computed max-height) to confirm.
Build marker -> 2026-07-18-batch115.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>