THE ANSWER to "why does an already-downloaded video still buffer?" — it was never
the download, and it was not the server. Probing the real uploads on the box:
d0e49e58… 1920x1080 19.4 Mbps 75 MB / 31 s
ad929d0b… 1920x1080 19.0 Mbps 27 MB / 11 s
9f4e0865… 720x1584 3.6 Mbps 14 MB / 31 s
To play a 19 Mbps file the client has to SUSTAIN a 19 Mbps download for the whole
clip. No mobile link does, so the <video> buffer drains every few seconds: buffers,
plays, buffers, plays. Server-side disk read was instant and load was 1.7 on 20
cores throughout — the bottleneck is the media itself, not the delivery path.
Second, independent defect: phone MP4s store `moov` AFTER `mdat` (verified on two
uploads), so the player must fetch the file's tail before it can start at all.
Fix — keep the original bytes untouched (that is what the download button serves,
full quality) and build <id>.web.mp4 beside it: longest side capped at 1280,
~2.5 Mbps ceiling, +faststart. Measured on the 19 Mbps file:
27.3 MB @ 19.0 Mbps -> 2.55 MB @ 1.78 Mbps (10.7x less bandwidth)
transcode took 2.4 s for an 11.5 s clip
- server/media.js (new): probe, decide, 2-at-a-time background queue. Already
light + correctly sized + faststart => no rendition at all. Light but wrong atom
order => remux -c copy (seconds, no re-encode). Otherwise re-encode. A rendition
that lands bigger than the original is discarded. MP4 box-walker for the
faststart test is unit-checked against known fast/slow files, both directions.
- /stream/<id> serves the rendition, falling back to the original while it is still
transcoding, so a video is never unplayable. /files/<id> is unchanged and still
serves the pristine original for download.
- Renditions are queued at upload, and backfilled 15 s after boot for the videos
that predate this. Range serving is now one shared helper for both routes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User-facing
- New post-login home (/home): chat rail + Share/Connect (embedded) + Meeting; login lives here when logged out
- Landing: "Log in with BizGaze" + no-login screen share
- Console replaced by a role-scoped Dashboard (/dashboard): admins see all team sessions, others see only their own; stats + CSV/PDF export
- Recordings saved as MP4 (H.264/AAC) with WebM fallback; old .webm still downloadable
- Fix: duplicate "Sign in" on the login card
Auth / integration
- BizGaze as identity provider: /api/login validates against BIZGAZE_LOGIN_URL (env-gated) and provisions a local user
- Phase 2 start: /api/v1 alias for all /api routes; Authorization: Bearer accepted across HTTP + WS; login returns a token (for native desktop/mobile clients)
Backend refactor (Phase 1, behavior-preserving)
- Split server.js into config/lib/session/presence/routes/static/signaling + repos (data-access) + bizgaze (service)
- All SQL behind repos.js, tenant-scoped (tenantId == team_id for now)
- e2e updated to current flow (21/21 pass before and after)
Docs: ARCHITECTURE.md (target architecture + phased plan), CLAUDE.md repo layout, .env.example BIZGAZE_LOGIN_URL
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- server: /api/ice endpoint reads TURN creds from env (TURN_URLS/USERNAME/CREDENTIAL)
- share/connect: load ICE config at page open
- fixes: stop icon, bright chat notification, beep audio-unlock,
customer screen cleanup on session end, Home link, Remember-me on agent login, Time spent fixed from 90 seconds to actual time spent