Root cause from device screenshots: the iOS Capacitor WebView reports env(safe-area-inset-*)=0,
so CSS padding did nothing and content slid under the Dynamic Island (every page: home/share/
connect/login) and the bottom nav was clipped.
- Use the already-installed StatusBar plugin: setOverlaysWebView(false) pushes content below the
status bar natively (no rebuild). Applied on all entry pages via a small native-chrome snippet.
- Hard-code the bottom home-indicator inset (--sab:34px on html.native-ios) since env() can't give it.
- #2 keyboard: hide the bottom tab bar inside an open conversation so the composer sits directly on
the keyboard (was sandwiched between composer and keyboard).
- #3 h-scroll: clip every scroll surface + overflow-wrap:anywhere so long content can't widen the page.
Build marker -> 2026-07-17-batch91.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Regressions I introduced, now fixed:
#8d Mic/Camera OFF went DIM — my new `.meet-ic.off` rule overrode the original RED.
Scoped the lite style to the speaker button only; mic/cam OFF are red again.
#7 Guest "left the meeting" was unstyled (dark text on blue, no card): the card CSS was
scoped to .guest-prejoin only. Shared with .guest-left. Rejoin no longer dead-ends —
if the room is gone we say "This meeting has ended" and hide the button.
Reported:
#8d Speaker button no longer shows on desktop (devices already live under the mic ▾).
#8c/#8e Mobile speaker button now CYCLES Speaker → Earpiece → Bluetooth (icon follows the
route); dropped the redundant "Audio devices" entry from the ⋮ menu.
#8a iOS gap under the bottom rail: the page rubber-band-bounced, exposing background beneath
the fixed bar. overscroll-behavior:none + fixed body pins it.
#8b Pull-to-refresh now fires on iOS too (overscroll-behavior:contain on the lists so Safari's
rubber band stops swallowing the gesture; scrollTop>2 tolerance for momentum).
#5 A meeting link no longer opens a whole new window: same-origin urls navigate the main
window in the shell, and a link clicked in chat joins the meeting IN PLACE.
New observations:
1. The viewer's mic now starts MUTED on a screen session (and can actually be un/muted).
2. iOS lightbox close/download buttons moved below the Dynamic Island (safe-area insets).
3. Meeting chat: recipient picker moved to the BOTTOM next to the input; a private message
auto-targets your reply back to that person; private vs everyone are visibly different
(brand amber vs blue/neutral) and the compose area tints in private mode.
4. Meeting bar + screen-session bars are DRAGGABLE (position remembered) so they stop
covering the shared screen.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#4 Participants list only ever showed "you": in SFU mode meetMakePeer drew a tile but
NEVER added to meetPeers, so the roster (and the meeting-chat "To" list) was empty.
#5 Same person as several tiles: each tab/reload/reconnect gets a new peerId, leaving
ghost peers. One uid = one tile now (dropDupPeers keeps the newest).
#1 Remote control needed a login: /share opened top-level (the no-login "Share my
screen") has the preload bridge RIGHT THERE, but we only postMessage'd to a parent
frame that doesn't exist — so control never armed. Use the native bridge directly.
#2 Sharer's session bar moved to the shared Lucide icon set (was old inline SVGs).
#3/#6 Device menu: collapse Windows' "Default -"/"Communications -" triplicates into one
clean list (single "System default" + each real device once), and actually re-apply the
saved mic/speaker to the room on connect so a picked headset/Bluetooth is used.
#7 Guest "left the meeting" screen rebranded to match the new pre-join.
#9 Tapping a member in group info opens the private conversation with them.
#8a iOS bottom rail: border-box + height incl. the home-indicator inset, px env() fallbacks
(unitless 0 breaks calc() in Safari), promoted layer so it stops drifting.
#8c/#8e Mobile meeting bar: Mic / Camera / Speaker / End only; screen, record, transcript,
chat, participants move behind a ⋮ More menu. No mic device dropdown on mobile.
#8d Speaker button reflects the real route: speaker-on / speaker-off (dimmed) / bluetooth
when a headset is in use; re-detected on devicechange.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1. Guest pre-join redesigned: brand backdrop, live camera preview, mic/cam toggles
applied on entry, initials avatar, name required, "host may admit you" note.
2. Post-admit bug: the guest stayed on "Waiting for the host…" forever — the lobby
screen had replaced the call UI and meeting-joined never re-rendered it. Now it
rebuilds the call on admission (_inLobby).
3. Audio devices: dropped the standalone headphones button. The MIC now has a ▾ caret
opening one Teams-style menu with Speaker + Microphone sections (radio-selected);
speaker uses setSinkId/LiveKit switchActiveDevice, mic switches the live input.
Mobile gets a speakerphone toggle that prefers a connected BT/headset when off.
4. Remote-control keyboard:
- Injector now maps the PHYSICAL key (KeyboardEvent.code) instead of the character,
so Shift+1 types "!" etc. Character mapping was why typing "performed differently".
- Keys reach the sharer ONLY while control is ENGAGED (window focused AND you clicked
their screen). Minimised/unfocused/chat typing stays local. Esc or clicking away
releases; modifiers are released on disengage so nothing sticks.
- Explicit control icons: viewer gets a Control ON/OFF button (green when engaged) +
an on-screen hint; the SHARER gets a control icon beside mic/chat to allow/stop
access at a glance, synced with the consent dialog and banner.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fixes the core "viewer can't control the sharer even on desktop" gap. Three root
causes addressed:
- share.html DISCARDED every input-channel message (onmessage=()=>{}). It now
parses the viewer's mouse/keyboard events and forwards them to the desktop shell.
- The main desktop app had NO OS injector (it lived only in the separate agent).
Ported the nut-js injector (agent/input/inject.js) into desktop/input, wired an
inject IPC + injectInput bridge, HARD-gated behind a consent flag (rcArmed).
- /share runs in an iframe (no direct bridge access) → it postMessages input to
the top frame (home.html), which relays to the native bridge.
Consent + safety: the sharer sees an Allow/Deny prompt the first time the agent
interacts; while active a persistent "your screen is being controlled — Stop"
banner; instant revoke; auto-release on session end/teardown. Browser sharers stay
view-only (no OS injection possible). nut-js is an optionalDependency (N-API, ABI-
stable across Electron) — degrades to no-op if the native module is unavailable.
Windows-first; maps to the primary display.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Replace the leftover 'Your Virtual CXO' logo.png with the app icon (C mark) in every
header (home/index/connect/dashboard) + the app icon on share.html; delete logo.png.
- Loading screen now shows the orbit mark + 'Biz Connect' wordmark + 'Loading…' (was bare).
- Keep the branded splash up until the chat list finishes loading — no blank/stuck gap
after login (previously hidden before loadSidebar()).
- Login accepts email OR phone (field was type=email, which rejected phone numbers and so
blocked the mobile-login that triggers the account merge). Label → 'Email or phone'.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Live presence (fixes stale in-call/status until refresh — impossible in apps):
- server broadcasts a user's status over the chat socket on connect/disconnect, call
join/leave, and status change (chat.js broadcastPresence; signaling + routes hooks).
- client onPresence() updates the contact dot + open-chat header live.
Chat delivery ticks (#6): chat-list row now mirrors the thread (delivered→double grey,
read→blue) via a new 'with' field on the delivered relay + onChatRead/onChatDelivered.
Call fixes: no bogus 'host handed over' when a 1:1 call ends (leaveMeeting forced);
branded call-connecting + chat-thread loaders; header subtitle tracks live call state.
Notifications: web notify + sw.js use sender/group DP + brand icon (not old wordmark);
desktop shell drops Web Push so only the single native toast fires (#5).
Brand: master icon/splash/loaders wired everywhere (PWA/favicon/apple-touch/.ico),
branded login (blue + gold CTA), branded toasts (BZToast) on all pages, Electron splash.
Desktop: dev auto-targets localhost (packaged→prod); version 0.1.3 with new multi-size
icon; dropped unused node-notifier; removed home-mockup.html.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Only the chat LIST had styled scrollbars; the chat message area and every other scroll
region fell back to the OS scrollbar, which in the Electron/Windows shell shows classic
up/down stepper arrows. Added a global ::-webkit-scrollbar style (thin, rounded thumb,
scrollbar-button hidden) + scrollbar-width:thin to home.html, share.html, connect.html,
dashboard.html. (home build batch18)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Chat / shared media:
- Media/Docs/Links: clean underline tabs (green active), audio & video now
classified as Media and rendered as tiles (download + headphone/play +
duration) instead of broken-image glyphs; image thumbnails -> lightbox
- Drag-and-drop a file/video/image onto a conversation to send it
- Fix: removed #chatPanel{position:relative} override that collapsed the
conversation pane (messages spilled into a clipped right-edge strip)
- "Media, links & docs" row cleaned up (no folder/placeholder icon); media
popup keeps the back arrow, drops the redundant close button
Presence / status:
- Single current-status row with an arrow that expands Available/Away/On leave
- On leave = circle with minus, In a call = solid red indicators
- Fix: selected-status tick now follows the chosen option
Icons: added headphones + play; bumped icons.js cache-bust to v4
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- callEnd is now a rotated-handset hang-up icon (was a phone-off placeholder).
- All pages reference /icons.js?v=3 so browsers/proxies fetch the corrected
file instead of a stale cached copy (fixes 'old end icon' + icons not
appearing until a re-render when an old/404 icons.js was cached).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Resolved conflicts in routes.js and share.html: kept the dev tree's superset
(ALLOW_LOCAL_LOGIN dev escape, avatar sync, richer login errors) which already
includes the incoming production BizGaze-only behavior; took the more descriptive
incoming comments. Restored 5 untracked modules (chat, calls, directory,
reminders, webhooks) that were missing from disk — required by routes/signaling.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- /api/ice: when TURN_SECRET is set, mint short-lived HMAC credentials
(coturn use-auth-secret) so no permanent password is exposed and the relay
can't be abused. Static TURN_USERNAME/CREDENTIAL still supported.
- share.html: connection watchdog + clear "couldn't connect on this network"
message instead of a blank screen when no path can be established.
- deploy/coturn: ready-to-run turnserver.conf + docker-compose + README for
hosting our own TURN on a VM we own (flat cost, no per-GB billing).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
TURN relay candidates were applied only when IS_MOBILE, leaving desktop
clients STUN-only. Customers behind symmetric NAT / corporate firewalls /
VPNs then couldn't establish the peer connection -> connectionState 'failed'
-> "connection lost" -> blank screen right after granting permissions. This
hit only some users (those needing a relay).
Apply the /api/ice config (STUN + managed TURN) regardless of device, in both
the customer (share.html) and agent (connect.html) flows. Requires TURN_URLS /
TURN_USERNAME / TURN_CREDENTIAL to be set in the production environment.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User-facing
- New post-login home (/home): chat rail + Share/Connect (embedded) + Meeting; login lives here when logged out
- Landing: "Log in with BizGaze" + no-login screen share
- Console replaced by a role-scoped Dashboard (/dashboard): admins see all team sessions, others see only their own; stats + CSV/PDF export
- Recordings saved as MP4 (H.264/AAC) with WebM fallback; old .webm still downloadable
- Fix: duplicate "Sign in" on the login card
Auth / integration
- BizGaze as identity provider: /api/login validates against BIZGAZE_LOGIN_URL (env-gated) and provisions a local user
- Phase 2 start: /api/v1 alias for all /api routes; Authorization: Bearer accepted across HTTP + WS; login returns a token (for native desktop/mobile clients)
Backend refactor (Phase 1, behavior-preserving)
- Split server.js into config/lib/session/presence/routes/static/signaling + repos (data-access) + bizgaze (service)
- All SQL behind repos.js, tenant-scoped (tenantId == team_id for now)
- e2e updated to current flow (21/21 pass before and after)
Docs: ARCHITECTURE.md (target architecture + phased plan), CLAUDE.md repo layout, .env.example BIZGAZE_LOGIN_URL
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- server: /api/ice endpoint reads TURN creds from env (TURN_URLS/USERNAME/CREDENTIAL)
- share/connect: load ICE config at page open
- fixes: stop icon, bright chat notification, beep audio-unlock,
customer screen cleanup on session end, Home link, Remember-me on agent login, Time spent fixed from 90 seconds to actual time spent