Commit Graph

5 Commits

Author SHA1 Message Date
Sravan 90d49d29d0 speaker: native AudioRoute plugin for real earpiece<->speaker toggle on iOS (batch144)
- ios-patch.sh now injects an AudioRoutePlugin (CAPBridgedPlugin, Capacitor 7 auto-registers it)
  into AppDelegate.swift with setSpeaker({on}) -> AVAudioSession.overrideOutputAudioPort. Tolerant/
  build-safe: if it doesn't register, the web call just no-ops (can't crash or fail the build).
- web: nativeAudioRoute()/bzApplyRoute() drive the plugin; toggleSpeakerphone + the on-join/on-tap
  unlock now actually switch the route on iOS (setSinkId can't). canRouteAudio() shows the toggle
  when the native plugin is present. Dormant until the next Codemagic build ships the plugin.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 00:31:25 +05:30
Sravan 134cb8999d ios: default in-call audio to the loudspeaker (AVAudioSession) at build time
Calls were routing to the quiet earpiece. ios-patch.sh now runs a Node helper (Node 20 is
already in the build env) that injects an AVAudioSession .playAndRecord/.voiceChat category with
.defaultToSpeaker + Bluetooth into the generated AppDelegate. Tolerant: exits 0 and no-ops if the
template differs, so it can never fail the Codemagic build. Verified locally against the Cap 7
AppDelegate template — injects correctly and is idempotent. First pass; if WebRTC re-grabs the
session mid-call on device, a follow-up plugin will re-assert .overrideOutputAudioPort(.speaker).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 16:18:52 +05:30
Sravan 13b0f910ab ci(ios): set CFBundleVersion to Codemagic BUILD_NUMBER so each upload is unique
App Store Connect rejected the upload: 'The bundle version must be higher than the
previously uploaded version: 1'. Capacitor defaults CFBundleVersion to 1, so every
build collided with the first upload. Patch it to the monotonic BUILD_NUMBER.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:09:51 +05:30
Sravan 2e4e0210b0 ci(ios): internal-testing-only publishing + declare encryption exemption
The IPA now builds, signs, uploads and processes on App Store Connect. Set
submit_to_testflight=false so the build stays green via internal testing; external
beta review (which needs Test Information + a demo login) is opt-in later. Also set
ITSAppUsesNonExemptEncryption=false in Info.plist so ASC stops prompting for export
compliance on every upload.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:02:28 +05:30
Sravan bc909cb0c0 build(ios): Codemagic pipeline + runbook for App Store (no Mac needed)
The iOS app is a Capacitor shell over the live web UI — the web/server side is already fully
Capacitor-ready (nativePlatform() detects Capacitor; setupNativePush registers APNs tokens via
/api/v1/devices; the APNs sender is built into server/push.js, config-gated). So this adds only
the build/sign/upload path:

- codemagic.yaml: macOS-cloud workflow that generates the iOS project, patches Info.plist,
  generates icons/splash, signs via an App Store Connect API key (automatic signing), archives,
  and uploads to TestFlight. No Mac required.
- mobile/scripts/ios-patch.sh: adds the App-Review privacy usage strings (camera/mic/photos) +
  display name to the generated Info.plist.
- mobile/IOS_SETUP.md: click-by-click runbook — ASC app record, API key, Codemagic integration,
  first build, APNs key → server .env, and the public-submission checklist.

Bundle id com.bizgaze.connect. No secrets committed — Apple keys live in Codemagic + server .env.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 16:45:10 +05:30