App Store Connect rejected the upload: 'The bundle version must be higher than the
previously uploaded version: 1'. Capacitor defaults CFBundleVersion to 1, so every
build collided with the first upload. Patch it to the monotonic BUILD_NUMBER.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Device screenshots proved the WebView reports env(safe-area-inset-*)=0, so no web/CSS/JS trick can
move content off the Dynamic Island — it must be fixed natively. Upgrade the Capacitor shell to v7 and
add @capacitor-community/safe-area (populates env() with real per-device insets, edge-to-edge) and
@capacitor/keyboard (resize:native so the composer sits directly on the keyboard, like Teams).
- mobile: Capacitor 6 -> 7 for all plugins; add safe-area + keyboard; SafeArea/Keyboard config.
- codemagic: npm ci -> npm install (dependency set changed); drop stale Cap6 lockfile.
- web: remove the temporary StatusBar/34px hacks (env() now works); keep var(--sat)/var(--sab) padding.
- share/connect: back link now respects env(safe-area-inset-top/left).
- add native-style slide in/out (push/pop) animation when opening/closing a chat on mobile.
Build marker -> 2026-07-17-batch92.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The IPA now builds, signs, uploads and processes on App Store Connect. Set
submit_to_testflight=false so the build stays green via internal testing; external
beta review (which needs Test Information + a demo login) is opt-in later. Also set
ITSAppUsesNonExemptEncryption=false in Info.plist so ASC stops prompting for export
compliance on every upload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
iOS WebViews don't support getDisplayMedia, so sharing the device screen into a meeting needs a
native ReplayKit Broadcast Upload Extension (+ App Groups) — viewing a shared screen works today.
Also note native audio routing (AVAudioSession) as a phase-2 plugin. Adjusted the App Review note
so we don't advertise iOS screen-sharing before that extension ships.
The iOS app is a Capacitor shell over the live web UI — the web/server side is already fully
Capacitor-ready (nativePlatform() detects Capacitor; setupNativePush registers APNs tokens via
/api/v1/devices; the APNs sender is built into server/push.js, config-gated). So this adds only
the build/sign/upload path:
- codemagic.yaml: macOS-cloud workflow that generates the iOS project, patches Info.plist,
generates icons/splash, signs via an App Store Connect API key (automatic signing), archives,
and uploads to TestFlight. No Mac required.
- mobile/scripts/ios-patch.sh: adds the App-Review privacy usage strings (camera/mic/photos) +
display name to the generated Info.plist.
- mobile/IOS_SETUP.md: click-by-click runbook — ASC app record, API key, Codemagic integration,
first build, APNs key → server .env, and the public-submission checklist.
Bundle id com.bizgaze.connect. No secrets committed — Apple keys live in Codemagic + server .env.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
From brand-assets/ masters (C + orbiting-dot on brand blue):
- Regenerated PWA icons (192/512/maskable), apple-touch (180), favicons
(32/16 + root favicon.ico) from the 1024 master; bumped manifest to v3.
- Rebuilt desktop/build/icon.ico as a proper multi-size ICO (16..256,
PNG-compressed) to fix the tiny/blurry taskbar icon.
- Updated mobile masters (resources/icon.png 1024, splash.png/splash-dark.png
2732) for capacitor-assets to regenerate native icons/splash.
- Wired the animated branded orbit loader into the app boot 'Loading…' screen;
added favicon/theme-color links to index + home heads.
- logo.png (horizontal wordmark) left untouched — masters have no wordmark.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two latent bugs that broke input control on any setup:
- Data channel was created by the viewer (the answerer), so the agent's offer had
no SCTP m-line and the channel never opened -> no input reached the agent. The
agent (offerer) now creates the 'input' channel; the viewer receives it.
- inject.js used nut.screen.getResolution() which doesn't exist in this nut-js;
switched to screen.width()/height() with per-session caching.
Verified end-to-end locally: screen streams + mouse injection moves the remote cursor.
Also commits desktop/ + mobile/ package-lock.json from client installs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>