- node-notifier's WindowsToaster forwards raw opts to SnoreToast, so inject -tb (reply box)
+ -p (image). Reuses its named-pipe + result parsing (exit 5 = TextEntered). No pwsh needed.
Logs the raw toast result to userData/toast-debug.log to confirm the reply field on real HW.
- home.html: notifAvatarDataUrl draws the DM sender's pic / group's DP (else colored initials)
to a round PNG and passes it as the toast image. Reply -> sendReplyTo; click -> open chat.
- dropped powertoast (ESM + needs pwsh 7, absent here). build batch22.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reply to a chat straight from the OS notification, no app switch:
- node-notifier (bundles SnoreToast) renders a native Windows toast with a reply box —
Electron's own Notification can't do Windows inline reply.
- main.js reply-notification handler resolves {text}|{open}|null; preload exposes replyNotify.
- home.html notify() routes chat toasts through it on desktop: a typed reply -> sendReplyTo()
POSTs to /api/messages without opening the app; a click opens the chat. Web/PWA path unchanged.
- Works only in the installed app (needs the installer's AppUserModelID). desktop 0.1.2, build batch21.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- package.json build config: NSIS installer, app icon, generic publish provider →
https://remote.bizgaze.com/downloads/ (self-hosted update feed).
- main.js: electron-updater checks the feed on launch + every 6h, downloads in the
background, installs on restart. Active only in packaged builds.
- build/icon.ico app icon; PACKAGING.md documents build/release/signing.
- Key design: web/UI changes reach installed apps instantly (they load the live server);
only native shell changes need an auto-updated build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two latent bugs that broke input control on any setup:
- Data channel was created by the viewer (the answerer), so the agent's offer had
no SCTP m-line and the channel never opened -> no input reached the agent. The
agent (offerer) now creates the 'input' channel; the viewer receives it.
- inject.js used nut.screen.getResolution() which doesn't exist in this nut-js;
switched to screen.width()/height() with per-session caching.
Verified end-to-end locally: screen streams + mouse injection moves the remote cursor.
Also commits desktop/ + mobile/ package-lock.json from client installs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>