Rebuild the iOS remote-support screen share the RIGHT way: keep the exact
Share/Connect UX + session (consent + symmetric session-ended), swap only the
media to LiveKit since WKWebView can't getDisplayMedia. (Replaces the earlier
"route to a meeting" detour, which was reverted.)
Flow: customer taps Share Screen -> gets a 6-digit code (unchanged UI) -> helper
enters it in Connect Screen -> on the customer's "Allow", the app publishes the
screen natively (ReplayKit -> LiveKit) into a per-session room and tells the
agent it's a LiveKit session -> connect.html joins that room and shows the screen
in its existing viewer (recording/controls intact). Chat runs over the session
socket (no P2P data channel in this mode). Either side ending fires the existing
session-ended -> both tear down (symmetric disconnect).
- signaling.js: relay 'rs-livekit' + 'rs-chat' between the two ends.
- home.html: parent bridge so the /share iframe can drive startMeetingScreenShare/
stop on the native plugin (+ a capability handshake).
- share.html (iOS): publish via native LiveKit instead of getDisplayMedia; chat
over WS; hide mic (voice = next iteration) + remote-control (impossible on iOS).
- connect.html: LiveKit viewer for iOS-shared sessions, reusing the P2P viewer.
Web-only, no new build (reuses the shipped startMeetingScreenShare). Desktop
Share/Connect P2P unchanged. Two-way voice is the planned follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#12 — same user on two devices now shows as two independent tiles (was: LiveKit
kicked the older connection, "audio jumps to whichever joined last"):
- LiveKit identity is now the per-connection mesh peerId, not the user id.
/api/meetings/token + guest-token mint identity=peerId when the client supplies
it (anti-hijack: never mint another live user's peerId). Web maps SFU tracks by
identity==peerId, keeping peerIdForUid as a fallback for the transition/native.
- Mesh dedup (dropDupPeers) now keys on a stable per-device clientId (persisted,
sent on meeting-join, echoed by the server) instead of user id — so two real
devices keep separate tiles while a same-device reconnect ghost still collapses.
Verified in a real browser: 2 devices -> 2 tiles; same-device reconnect -> 1.
- Native: plugin gains reconnectRoom(); after the native WebView joins the mesh it
re-homes the LiveKit media onto its peerId identity. syncVideoTiles keys by peerId.
Token-identity + anti-hijack + clientId echo verified by a server test.
#5 — iOS live transcript (WKWebView has no Web Speech API, so an iOS participant
was never transcribed; desktop already works):
- native-call plugin transcribes the local mic with SFSpeechRecognizer, fed by a
LiveKit AudioRenderer on the local mic track (reuses the call's open mic — no 2nd
AVAudioEngine). Finalized segments -> 'transcript' event -> web sends
meeting-transcript (same server assembly as desktop). startSR/stopSR use the
native recognizer on native calls; Web Speech API path unchanged elsewhere.
- NSSpeechRecognitionUsageDescription added to the iOS Info.plist.
Native pieces (#12 reconnect, #5 transcript) need a Codemagic build; the web+server
half is verified and deploys now (already fixes the reported laptop+phone case).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#2 Don't ping/notify when you're ACTIVELY viewing a chat (app visible + chat
open). Alert only when a different chat, OR the open chat while the app is
minimised (the backgrounded case that used to stay silent).
#3 A reaction to my message now raises an unread badge on that conversation
(like a new message), not just a notification.
#6 Image lightbox pulls EVERY image in the conversation via /api/messages/media
(older images aren't in the DOM yet) — nav arrows reach them all. Nav buttons
always in the DOM; syncArrows shows/hides at the ends and for a single image.
#8 On app resume (visibilitychange / native appStateChange), reconnect the chat
socket if it isn't OPEN and re-pull the sidebar so online/last-seen refresh —
iOS freezes the WebView so the socket can be dead while its onclose lags,
leaving contacts stuck on a stale "Offline".
#9 Real cause was iOS "sticky :hover": a single tap latched :hover and popped the
action bar. Gate the hover-reveal behind @media (hover:hover) so touch reveals
actions ONLY via long-press; a plain tap performs the primary action.
#13 Pinned bar gains a "‹ 1 of n ›" pager to walk through multiple pinned messages
(shown only when more than one is pinned).
#14 Editing a message no longer eats a half-written draft — the real draft is set
aside on edit start and restored on save/cancel. edited_at is now in the message
DTO so the "edited" tag survives a reload.
#18 One "Delete" entry opens a branded dialog with "Delete for me" / "Delete for
everyone" (icons + descriptions) and a ✕/backdrop cancel, replacing the two
separate menu items.
New: a participant who LEAVES a still-running call is no longer auto-rung back in
on every socket reconnect. Track who left per call; replayActiveCalls sends
them noRing state (refreshes the Join affordance without ringing). An explicit
re-invite clears that and rings again.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#11: adding a 3rd person to a 1:1 call then having one participant close
the app disconnected the call for everyone. leaveMeeting() ended a DM room
for ALL peers on any leave; now it only tears down when <2 people remain,
otherwise it falls through to the normal peer-left path (call continues).
#4b: after someone left a call they never reappeared under "Add people".
meeting-peer-left cleaned meetPeers/tiles but not meetPeerUids/meetNames,
so the departed uid stayed in hereUids and was filtered out. Now deleted.
#4a: a guest who enabled mic/cam on the pre-join screen had to re-tap after
being admitted — the choices were applied on a blind 900ms timer that fired
while still in the lobby. Now applied in the meeting-joined handler, after
admission + media connect.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Calls only notified over the chat WebSocket (CHAT.pushToUser), so a CLOSED app
(no live socket) never rang — unlike messages, which also call PUSH.sendToUser.
Add PUSH.sendToUser for both DM (startDmCall -> callee) and group (startGroupCall
-> other members) so APNs/FCM/WebPush alerts a closed device.
To make the alert actionable, add CALLS.replayActiveCalls(userId, ws), invoked
from the chat-hello handler: when a socket (re)connects, re-send any dm-call /
group-call the user is currently being rung into (the original events fire once at
call start and are missed by an app that was closed). Opening the app from the push
then re-surfaces the invite so they can answer within the ring window.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The full sync→async conversion is complete and green on the SQLite backend. Every
DB call across the app now awaits the async adapter, so the identical code runs on
Postgres at cutover.
Converted (this commit finishes Phase 3):
- session.js: currentUser/apiKeyFromReq async → 63 route awaits + WS + static.
- routes.js: all ~250 R.* awaited; DTO helpers (namesFor, avatarsFor, buildMsgDTO,
buildPollDTO, reactionsForMessage, postSystemMessage, pushGroupUpdate,
issueRefreshToken, provisionFromBizgaze) made async; every `.map(x=>buildDTO(x))`
restructured to `await Promise.all(...map(async...))` preserving order; `.filter`
predicates that hit the DB moved to an `asyncFilter` helper; chained
`R.x.y(...).length/.map/.filter` wrapped as `(await R.x.y(...)).method`; stream
upload handlers (recording/transcript/attachment) made async.
- calls.js / signaling.js: all call/meeting fns async; leaveMeeting AWAITS
persistCallHistory + finalizeTranscript BEFORE endCallByRoom (ordering matters —
fire-and-forget would race the map teardown); WS handle()/cleanup() async with
.catch guards.
- static.js: authAttachment(Raw) async (the .some carrier check became a loop),
handleGet async; server.js dispatch catches handler rejections → 500 not a hang.
- media.js backfill, push.js, reminders.js, webhooks.js await their repo calls.
Validation on DB_BACKEND=sqlite: db-smoke 22/22; legacy e2e 80 checks pass with zero
FAILs (throws only at a PRE-EXISTING WS lobby-drift assertion, unrelated). Every
server file `node --check` clean.
Still on the branch — master untouched. Next: Phase 5 (pg backend + ~7 dialect
queries + data migration + Docker Postgres + cutover), then merge.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
On the db-migration branch only; master stays clean + deployable. Foundation
(adapter, pg schema, smoke harness) is already on master and safe.
Done:
- repos.js fully async (Phase 2, validated: node --check clean, no missed transforms).
- session.js currentUser/apiKeyFromReq async.
- Mechanical `await` prefix applied across routes/static/calls/signaling/reminders/
webhooks/push.
Remaining (does NOT compile yet — deterministic to finish):
1. Async cascade: helper fns that now contain `await` must be marked async and their
callers awaited. node --check points to each (namesFor, authAttachmentRaw/
authAttachment in static, the WS handlers in calls/signaling, reminders/webhooks
loops).
2. DTO builders are the real work: namesFor, avatarsFor, buildPollDTO, buildMsgDTO,
recDTO all became async — every `.map(x => buildMsgDTO(...))` etc. must become
`await Promise.all(arr.map(async x => ...))`.
3. Chained calls `R.x.y(...).map/.length/.includes` → `(await R.x.y(...)).method`.
4. Then: node --check all green → node test/db-smoke.js green → e2e → merge to master.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#7 The past list was hard-capped at 12 (a .slice(0,12) in the client) and there was NO record
of how many people were ever in a finished call — so the "only calls with >2 people" rule
was impossible to apply. Added a call_history table: signaling tracks the HIGH-WATER
participant count per room and logs the call when the room tears down (scheduled meetings
are skipped — they already have their own row).
Past meetings now follow the rules asked for:
• a plain 1:1 direct call is NOT listed — unless it produced a recording/transcript
(those already surface as recording entries);
• a call that ever held MORE than 2 people IS listed (e.g. a 1:1 a third person joined),
showing its participant count and duration;
• entries are visible only to people who were actually in the call (or the group).
Server-side pagination (10/page) + a from/to date filter; nothing is double-listed.
#2 Last seen now shows the exact time/date, WhatsApp-style — "last seen today at 1:36 PM",
"last seen yesterday at 10:15 AM", "last seen 14/07/2026 at 9:00 AM" — instead of "10
minutes ago".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds an ephemeral chat inside meetings (relayed over the meeting signaling socket,
not persisted). A chat button in the meeting bar (with an unread badge) opens a
brand-styled panel: pick "Everyone" or a specific participant (private), send with
Enter/Send. Direct messages are marked private on both sides. Works for guests too.
Chat state resets when you leave the call.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
General #1/#2 (closed-app notifications): the desktop app now CLOSES TO TRAY instead
of quitting, keeping its chat WebSocket alive so calls/messages still notify. Tray
icon + menu (Open / Quit), single-instance lock, first-close hint.
Guest #4 (lobby/admit): meetings can require the host to admit guests joining by link.
Setting on the schedule form ("Guests must be admitted by the host", default on) +
ad-hoc default. Guests wait on a "waiting to be let in" screen; the host gets an
Admit/Deny prompt; auto-cleanup on leave. Logged-in members always join directly.
Guest #5 (speaker): headphones/speaker output picker in the meeting (setSinkId),
remembered and applied to every tile.
Guest #3 (link expiry): guest link/token dies ~2h after a scheduled meeting's end
(HTTP 410) with a clear message; live-room links expire when the room empties.
RC #4 (mobile): touch→mouse mapping so a phone/tablet viewer can control (tap=click,
drag=move). Uses the same letterbox-correct coordinate mapping.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Remote control (connect.html viewer):
- Coordinate offset fixed: map clicks to the actual video CONTENT rect (object-fit
letterbox-aware), not the element rect — cursor now lands where you click.
- Keyboard: capture at document level while a session is live (the <video> lost
focus on bar clicks → keys did nothing). Skips the chat input.
- Control bar moved to bottom-right with tiny modern icons; video fills the viewport.
- Smoother cursor (mousemove ~60/s).
Guest meetings:
- Guest mic inaudible + guest invisible in the participant list + outsider screen
share not showing (#1/#8/#11): root cause was the SFU media→tile map keyed on
identity==uid, but guests had a random LiveKit identity and a null signaling uid.
Guests now carry ONE stable id across signaling (meeting-join guestId) and the
LiveKit token identity, so their media attaches and they appear to everyone.
- Guests can't add participants (#9) and don't see the transcript button (#12).
- Search box in the schedule participant list (#10).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- REGRESSION (More#1): removed overflow-anchor:none (it stopped the view from staying
at the bottom as images settle) + renderThread re-asserts scroll-to-bottom after late
content, unless a 'New messages' divider is shown → chats open at the latest message.
- #9: dynacast off — a screen-share layer was being paused unless a camera track was
also flowing (blank / only-with-camera / slow). Now every published track flows.
- More#7/#9: 1:1 calls track 'answered'; unanswered calls auto-end after ~40s (caller
no longer stuck ringing) and post 'Missed call' instead of a duration; answered calls
show duration from the answer time. meeting-ended reason 'unanswered' → 'No answer'.
- More#6: selected chat now has a thin yellow (brand) boundary.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Ephemeral over the chat WebSocket (no DB). Composer emits chat-typing on/off
(throttled 2.5s, auto-stop after 4s idle / on send / on leaving the chat).
Server relays to the DM peer or fans out to group members (membership-checked).
Receiver shows 'typing…' in the conversation header subtitle and the sidebar
row preview (brand-blue italic), with per-sender auto-expiry so a dropped 'off'
can't stick. Group shows names ('Alice is typing…', 'N people are typing…').
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Live presence (fixes stale in-call/status until refresh — impossible in apps):
- server broadcasts a user's status over the chat socket on connect/disconnect, call
join/leave, and status change (chat.js broadcastPresence; signaling + routes hooks).
- client onPresence() updates the contact dot + open-chat header live.
Chat delivery ticks (#6): chat-list row now mirrors the thread (delivered→double grey,
read→blue) via a new 'with' field on the delivered relay + onChatRead/onChatDelivered.
Call fixes: no bogus 'host handed over' when a 1:1 call ends (leaveMeeting forced);
branded call-connecting + chat-thread loaders; header subtitle tracks live call state.
Notifications: web notify + sw.js use sender/group DP + brand icon (not old wordmark);
desktop shell drops Web Push so only the single native toast fires (#5).
Brand: master icon/splash/loaders wired everywhere (PWA/favicon/apple-touch/.ico),
branded login (blue + gold CTA), branded toasts (BZToast) on all pages, Electron splash.
Desktop: dev auto-targets localhost (packaged→prod); version 0.1.3 with new multi-size
icon; dropped unused node-notifier; removed home-mockup.html.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Chat / shared media:
- Media/Docs/Links: clean underline tabs (green active), audio & video now
classified as Media and rendered as tiles (download + headphone/play +
duration) instead of broken-image glyphs; image thumbnails -> lightbox
- Drag-and-drop a file/video/image onto a conversation to send it
- Fix: removed #chatPanel{position:relative} override that collapsed the
conversation pane (messages spilled into a clipped right-edge strip)
- "Media, links & docs" row cleaned up (no folder/placeholder icon); media
popup keeps the back arrow, drops the redundant close button
Presence / status:
- Single current-status row with an arrow that expands Available/Away/On leave
- On leave = circle with minus, In a call = solid red indicators
- Fix: selected-status tick now follows the chosen option
Icons: added headphones + play; bumped icons.js cache-bust to v4
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User-facing
- New post-login home (/home): chat rail + Share/Connect (embedded) + Meeting; login lives here when logged out
- Landing: "Log in with BizGaze" + no-login screen share
- Console replaced by a role-scoped Dashboard (/dashboard): admins see all team sessions, others see only their own; stats + CSV/PDF export
- Recordings saved as MP4 (H.264/AAC) with WebM fallback; old .webm still downloadable
- Fix: duplicate "Sign in" on the login card
Auth / integration
- BizGaze as identity provider: /api/login validates against BIZGAZE_LOGIN_URL (env-gated) and provisions a local user
- Phase 2 start: /api/v1 alias for all /api routes; Authorization: Bearer accepted across HTTP + WS; login returns a token (for native desktop/mobile clients)
Backend refactor (Phase 1, behavior-preserving)
- Split server.js into config/lib/session/presence/routes/static/signaling + repos (data-access) + bizgaze (service)
- All SQL behind repos.js, tenant-scoped (tenantId == team_id for now)
- e2e updated to current flow (21/21 pass before and after)
Docs: ARCHITECTURE.md (target architecture + phased plan), CLAUDE.md repo layout, .env.example BIZGAZE_LOGIN_URL
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>