fix(ios audio): force speaker over connected Bluetooth by dropping BT category options

overrideOutputAudioPort(.speaker) alone can't beat a connected BT headset (BT is higher
priority), so 'Speaker' snapped back to BT. Now setSpeaker(true) sets category options
[.defaultToSpeaker] (no allowBluetooth) so BT isn't an eligible output and the speaker
wins; setSpeaker(false) restores [.allowBluetooth,.allowBluetoothA2DP] and uses the
default port (routes to the headset). Observer re-holds speaker if a BT connect steals it.
Adds a TEMP web probe (nroute/sptap) to verify from telemetry. plugin v1.1.1, web batch149.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-22 11:01:06 +05:30
parent c3b0ef560d
commit cfbf950173
3 changed files with 35 additions and 21 deletions
@@ -6,13 +6,15 @@ import AVFoundation
// up as window.Capacitor.Plugins.AudioRoute (an app-embedded class gets stripped in release builds). // up as window.Capacitor.Plugins.AudioRoute (an app-embedded class gets stripped in release builds).
// //
// The built-in EARPIECE is unreachable inside a WKWebView WebKit owns the WebRTC audio unit and forces the // The built-in EARPIECE is unreachable inside a WKWebView WebKit owns the WebRTC audio unit and forces the
// loudspeaker (proven on device: overrideOutputAudioPort(.none) is a no-op there). So this plugin exposes only // loudspeaker. So this plugin exposes only what iOS actually allows for call audio:
// what iOS actually allows for call audio: // * setSpeaker(true) -> force the loudspeaker. IMPORTANT: overrideOutputAudioPort(.speaker) ALONE cannot
// * setSpeaker(true) -> force the loudspeaker (overrideOutputAudioPort(.speaker)) // beat a connected Bluetooth headset (BT is higher priority), so we also DROP the
// * setSpeaker(false) -> use the default output port: a connected Bluetooth/wired headset, else the default // Bluetooth options from the category (options [.defaultToSpeaker]) so BT isn't a
// candidate output that's what actually forces the speaker over BT.
// * setSpeaker(false) -> "Device": allow BT/wired again and use the default port, which routes to a connected
// headset (else the system default).
// It also REPORTS the active output to the web UI (getRoute() + a 'routeChange' event), because iOS hides audio // It also REPORTS the active output to the web UI (getRoute() + a 'routeChange' event), because iOS hides audio
// outputs from JavaScript (enumerateDevices returns none), so the web layer can't otherwise show the correct // outputs from JavaScript, so the web layer can't otherwise show the correct speaker/bluetooth/headset icon.
// speaker/bluetooth/headset icon.
@objc(AudioRoutePlugin) @objc(AudioRoutePlugin)
public class AudioRoutePlugin: CAPPlugin, CAPBridgedPlugin { public class AudioRoutePlugin: CAPPlugin, CAPBridgedPlugin {
public let identifier = "AudioRoutePlugin" public let identifier = "AudioRoutePlugin"
@@ -26,15 +28,30 @@ public class AudioRoutePlugin: CAPPlugin, CAPBridgedPlugin {
private var pending: DispatchWorkItem? private var pending: DispatchWorkItem?
override public func load() { override public func load() {
let s = AVAudioSession.sharedInstance() try? configureDevice() // start in "device" mode (BT/wired allowed); the web forces speaker per call
try? s.setCategory(.playAndRecord, mode: .voiceChat, options: [.allowBluetooth, .allowBluetoothA2DP])
try? s.setActive(true)
NotificationCenter.default.addObserver(self, selector: #selector(routeChanged), NotificationCenter.default.addObserver(self, selector: #selector(routeChanged),
name: AVAudioSession.routeChangeNotification, object: nil) name: AVAudioSession.routeChangeNotification, object: nil)
} }
deinit { NotificationCenter.default.removeObserver(self) } deinit { NotificationCenter.default.removeObserver(self) }
// Force the loudspeaker even over a connected BT headset: with no .allowBluetooth option, BT is not an
// eligible output, so the port override lands on the built-in speaker.
private func configureSpeaker() throws {
let s = AVAudioSession.sharedInstance()
try s.setCategory(.playAndRecord, mode: .voiceChat, options: [.defaultToSpeaker])
try s.setActive(true)
try s.overrideOutputAudioPort(.speaker)
}
// Allow BT/wired and use the default port (routes to a connected headset, else the system default).
private func configureDevice() throws {
let s = AVAudioSession.sharedInstance()
try s.setCategory(.playAndRecord, mode: .voiceChat, options: [.allowBluetooth, .allowBluetoothA2DP])
try s.setActive(true)
try s.overrideOutputAudioPort(.none)
}
// The ACTIVE output, mapped to a simple label the web UI turns into an icon. // The ACTIVE output, mapped to a simple label the web UI turns into an icon.
private func currentOutput() -> String { private func currentOutput() -> String {
for o in AVAudioSession.sharedInstance().currentRoute.outputs { for o in AVAudioSession.sharedInstance().currentRoute.outputs {
@@ -51,15 +68,13 @@ public class AudioRoutePlugin: CAPPlugin, CAPBridgedPlugin {
} }
@objc private func routeChanged() { @objc private func routeChanged() {
// Coalesce the burst iOS/WebKit fire on device (dis)connect, then re-hold the loudspeaker if the user // Coalesce the burst iOS fires on device (dis)connect, then re-hold the loudspeaker if the user chose
// chose it, and tell the web UI where the audio actually is so the icon stays correct. // it (a BT connect can steal the route), and tell the web UI where the audio actually is.
pending?.cancel() pending?.cancel()
let work = DispatchWorkItem { [weak self] in let work = DispatchWorkItem { [weak self] in
guard let self = self else { return } guard let self = self else { return }
let s = AVAudioSession.sharedInstance() let onSpeaker = AVAudioSession.sharedInstance().currentRoute.outputs.contains { $0.portType == .builtInSpeaker }
if self.wantSpeaker && !s.currentRoute.outputs.contains(where: { $0.portType == .builtInSpeaker }) { if self.wantSpeaker && !onSpeaker { try? self.configureSpeaker() }
try? s.overrideOutputAudioPort(.speaker)
}
self.notifyListeners("routeChange", data: ["output": self.currentOutput()]) self.notifyListeners("routeChange", data: ["output": self.currentOutput()])
} }
pending = work pending = work
@@ -68,11 +83,8 @@ public class AudioRoutePlugin: CAPPlugin, CAPBridgedPlugin {
@objc func setSpeaker(_ call: CAPPluginCall) { @objc func setSpeaker(_ call: CAPPluginCall) {
wantSpeaker = call.getBool("on") ?? true wantSpeaker = call.getBool("on") ?? true
let s = AVAudioSession.sharedInstance()
do { do {
// "not speaker" means use the default port (headset if present); .voiceChat keeps AEC/AGC on. if wantSpeaker { try configureSpeaker() } else { try configureDevice() }
if !wantSpeaker && s.category == .playAndRecord && s.mode != .voiceChat { try s.setMode(.voiceChat) }
try s.overrideOutputAudioPort(wantSpeaker ? .speaker : .none)
call.resolve(["output": currentOutput()]) // immediate (may be stale); the routeChange event corrects it call.resolve(["output": currentOutput()]) // immediate (may be stale); the routeChange event corrects it
} catch { } catch {
call.reject(error.localizedDescription) call.reject(error.localizedDescription)
+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "audio-route", "name": "audio-route",
"version": "1.1.0", "version": "1.1.1",
"description": "iOS earpiece/speaker audio route toggle for Biz Connect", "description": "iOS earpiece/speaker audio route toggle for Biz Connect",
"main": "dist/plugin.cjs.js", "main": "dist/plugin.cjs.js",
"module": "dist/esm/index.js", "module": "dist/esm/index.js",
+3 -1
View File
@@ -1158,7 +1158,7 @@
</head> </head>
<body> <body>
<script src="/icons.js?v=6"></script> <script src="/icons.js?v=6"></script>
<script>window.__BUILD='2026-07-21-batch148';console.log('%cBiz Connect','color:#1F3B73;font-weight:bold','build '+window.__BUILD); <script>window.__BUILD='2026-07-22-batch149';console.log('%cBiz Connect','color:#1F3B73;font-weight:bold','build '+window.__BUILD);
// Emoji are rendered with the OS's own (colour) emoji font — instant, zero network. // Emoji are rendered with the OS's own (colour) emoji font — instant, zero network.
// //
// We used to run Twemoji over every emoji, which swapped each one for an <img> pulled INDIVIDUALLY from // We used to run Twemoji over every emoji, which swapped each one for an <img> pulled INDIVIDUALLY from
@@ -4456,6 +4456,7 @@ function bzInitNativeRoute(){
function bzOnNativeRoute(output){ function bzOnNativeRoute(output){
if(!output) return; if(!output) return;
_nativeOutput=output; _nativeOutput=output;
if(window.bzDbg) window.bzDbg('nroute',{out:output, want:meetRoute}); // TEMP verify speaker-over-BT (remove after confirm)
meetRoute = (output==='bluetooth'||output==='wired') ? 'bt' : (output==='speaker' ? 'speaker' : meetRoute); meetRoute = (output==='bluetooth'||output==='wired') ? 'bt' : (output==='speaker' ? 'speaker' : meetRoute);
refreshSpkBtn(); refreshSpkBtn();
} }
@@ -4567,6 +4568,7 @@ async function toggleSpeakerphone(){
const i=routes.indexOf(cur); const i=routes.indexOf(cur);
meetRoute=routes[(i<0?0:(i+1)%routes.length)]; meetRoute=routes[(i<0?0:(i+1)%routes.length)];
try{ localStorage.setItem('bzc_route', meetRoute); }catch(_){} try{ localStorage.setItem('bzc_route', meetRoute); }catch(_){}
if(window.bzDbg) window.bzDbg('sptap',{route:meetRoute, ios:ios, nout:_nativeOutput}); // TEMP verify toggle (remove after confirm)
bzApplyRoute(meetRoute); // iOS native: switch loudspeaker<->default port via AVAudioSession (setSinkId below is a no-op there) bzApplyRoute(meetRoute); // iOS native: switch loudspeaker<->default port via AVAudioSession (setSinkId below is a no-op there)
if(!ios){ if(!ios){
if(meetRoute==='bt' && bt) await setSpeakerDevice(bt.deviceId); if(meetRoute==='bt' && bt) await setSpeakerDevice(bt.deviceId);