Android native calling — Increment 1: full-screen incoming ring + answer

First slice of Android Phase C (full LiveKit parity), mirroring how iOS
started: native full-screen incoming call UI that wakes the app from
closed, with call MEDIA still in the WebView (foreground). Native LiveKit
media + a foreground service for true background audio are Increment 2.

Native (new Android side of the native-call plugin, Java to match the
proven official-plugin module layout):
- NativeCallPlugin: registered as window.Capacitor.Plugins.NativeCall
  (same jsName as iOS, so the shared web bridge drives both). getToken
  (FCM token), reportIncomingCall (ring), reportOutgoingCall, endCall,
  setMuted; video/screen/hole-punch/transcript methods are safe no-ops
  until later increments so the shared bridge never rejects.
- BzCallMessagingService: extends @capacitor/push-notifications'
  MessagingService — handles high-priority call-wake DATA messages
  (data.bzcall==1) to ring when closed, forwards all other push via super.
- IncomingCallActivity: full-screen call screen over the lock screen
  (showWhenLocked/turnScreenOn), Accept/Decline, looping ringtone.
- CallStore: incoming-call notification (channel, full-screen-intent,
  actions) + UUID dedup so the FCM and WebSocket paths don't double-ring.
- Plugin manifest: BzCallMessagingService + IncomingCallActivity + call
  perms (USE_FULL_SCREEN_INTENT/VIBRATE/WAKE_LOCK).
- android-patch.js: removes Capacitor's MessagingService in the APP
  manifest (highest merge priority) so ours is the sole MESSAGING_EVENT
  receiver; ensures the tools namespace. Idempotent.
- package.json: capacitor.android.src wired.

Server (dormant until ANDROID_CALLS=1):
- push.js sendFcmData: high-priority data-only FCM (rings when closed).
  sendCallNotification rings 'android' tokens via it; sendCallCancel too.
- config.js ANDROID_CALLS flag; /api/meetings/config exposes androidCall.

Web (home.html) — platform-aware, iOS/web behavior byte-for-byte unchanged:
- setupNativeCall: Android gated on cfg.androidCall, sets _callWebViewMedia
  (native ring, WebView media); iOS keeps CallKit native-media path.
- answerCall + both outgoing sites branch on _callWebViewMedia so Android
  joins the meeting normally while the callee still rings via the server.

Safe to deploy now: dormant until ANDROID_CALLS=1 AND an APK carrying the
plugin is installed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
SravanandClaude Opus 4.8 committed 2026-09-25 11:44:52 +05:30
1 parent a8e0f549d4
commit b60ce6cda3
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@@ -48,6 +48,13 @@ const GIPHY_API_KEY = process.env.GIPHY_API_KEY || '';
// WebView's WebRTC can't capture it (mic dead). Set CALLKIT_ENABLED=1 in the server .env to enable.
const CALLKIT_ENABLED = process.env.CALLKIT_ENABLED === '1';
// Native calling on ANDROID (ConnectionService-style full-screen ring via a high-priority FCM data message +
// the native-call plugin). Same config-gated pattern as CALLKIT_ENABLED, but INDEPENDENT so Android can be
// switched on without touching iOS. OFF (default) → Android calls use the WebView flow (works today, foreground
// only); ON → incoming calls ring natively (full-screen, over the lock screen, when the app is closed). Requires
// FCM configured (FCM_SERVICE_ACCOUNT) + an app build carrying the native-call Android plugin. Set ANDROID_CALLS=1.
const ANDROID_CALLS = process.env.ANDROID_CALLS === '1';
module.exports = {
PORT: process.env.PORT || 8090,
HTTPS_PORT: process.env.HTTPS_PORT || 8443,
@@ -65,6 +72,7 @@ module.exports = {
PUBLIC_BASE_URL,
GIPHY_API_KEY,
CALLKIT_ENABLED,
ANDROID_CALLS,
PUBLIC_DIR,
REC_DIR,
TRANS_DIR,