Android native calling — Increment 1: full-screen incoming ring + answer
First slice of Android Phase C (full LiveKit parity), mirroring how iOS started: native full-screen incoming call UI that wakes the app from closed, with call MEDIA still in the WebView (foreground). Native LiveKit media + a foreground service for true background audio are Increment 2. Native (new Android side of the native-call plugin, Java to match the proven official-plugin module layout): - NativeCallPlugin: registered as window.Capacitor.Plugins.NativeCall (same jsName as iOS, so the shared web bridge drives both). getToken (FCM token), reportIncomingCall (ring), reportOutgoingCall, endCall, setMuted; video/screen/hole-punch/transcript methods are safe no-ops until later increments so the shared bridge never rejects. - BzCallMessagingService: extends @capacitor/push-notifications' MessagingService — handles high-priority call-wake DATA messages (data.bzcall==1) to ring when closed, forwards all other push via super. - IncomingCallActivity: full-screen call screen over the lock screen (showWhenLocked/turnScreenOn), Accept/Decline, looping ringtone. - CallStore: incoming-call notification (channel, full-screen-intent, actions) + UUID dedup so the FCM and WebSocket paths don't double-ring. - Plugin manifest: BzCallMessagingService + IncomingCallActivity + call perms (USE_FULL_SCREEN_INTENT/VIBRATE/WAKE_LOCK). - android-patch.js: removes Capacitor's MessagingService in the APP manifest (highest merge priority) so ours is the sole MESSAGING_EVENT receiver; ensures the tools namespace. Idempotent. - package.json: capacitor.android.src wired. Server (dormant until ANDROID_CALLS=1): - push.js sendFcmData: high-priority data-only FCM (rings when closed). sendCallNotification rings 'android' tokens via it; sendCallCancel too. - config.js ANDROID_CALLS flag; /api/meetings/config exposes androidCall. Web (home.html) — platform-aware, iOS/web behavior byte-for-byte unchanged: - setupNativeCall: Android gated on cfg.androidCall, sets _callWebViewMedia (native ring, WebView media); iOS keeps CallKit native-media path. - answerCall + both outgoing sites branch on _callWebViewMedia so Android joins the meeting normally while the callee still rings via the server. Safe to deploy now: dormant until ANDROID_CALLS=1 AND an APK carrying the plugin is installed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -48,6 +48,13 @@ const GIPHY_API_KEY = process.env.GIPHY_API_KEY || '';
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// WebView's WebRTC can't capture it (mic dead). Set CALLKIT_ENABLED=1 in the server .env to enable.
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const CALLKIT_ENABLED = process.env.CALLKIT_ENABLED === '1';
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// Native calling on ANDROID (ConnectionService-style full-screen ring via a high-priority FCM data message +
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// the native-call plugin). Same config-gated pattern as CALLKIT_ENABLED, but INDEPENDENT so Android can be
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// switched on without touching iOS. OFF (default) → Android calls use the WebView flow (works today, foreground
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// only); ON → incoming calls ring natively (full-screen, over the lock screen, when the app is closed). Requires
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// FCM configured (FCM_SERVICE_ACCOUNT) + an app build carrying the native-call Android plugin. Set ANDROID_CALLS=1.
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const ANDROID_CALLS = process.env.ANDROID_CALLS === '1';
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module.exports = {
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PORT: process.env.PORT || 8090,
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HTTPS_PORT: process.env.HTTPS_PORT || 8443,
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@@ -65,6 +72,7 @@ module.exports = {
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PUBLIC_BASE_URL,
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GIPHY_API_KEY,
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CALLKIT_ENABLED,
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ANDROID_CALLS,
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PUBLIC_DIR,
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REC_DIR,
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TRANS_DIR,
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