fix(agent): remote-control input now works (data channel + nut-js API)
Two latent bugs that broke input control on any setup: - Data channel was created by the viewer (the answerer), so the agent's offer had no SCTP m-line and the channel never opened -> no input reached the agent. The agent (offerer) now creates the 'input' channel; the viewer receives it. - inject.js used nut.screen.getResolution() which doesn't exist in this nut-js; switched to screen.width()/height() with per-session caching. Verified end-to-end locally: screen streams + mouse injection moves the remote cursor. Also commits desktop/ + mobile/ package-lock.json from client installs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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+10
-2
@@ -41,10 +41,17 @@ function mapKey(key, code) {
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return null;
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}
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// Cache the screen size (this nut-js exposes screen.width()/height(), not getResolution()).
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// Recomputed once per session (cleared in releaseAll) so a resolution change is picked up.
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let _screen = null;
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async function screenSize() {
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if (!_screen) _screen = { w: await nut.screen.width(), h: await nut.screen.height() };
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return _screen;
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}
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async function moveTo(xNorm, yNorm) {
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if (!nut) return;
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const { width, height } = await nut.screen.getResolution();
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await nut.mouse.setPosition(new nut.Point(Math.round(xNorm * width), Math.round(yNorm * height)));
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const { w, h } = await screenSize();
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await nut.mouse.setPosition(new nut.Point(Math.round(xNorm * w), Math.round(yNorm * h)));
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}
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function buttonEnum(b) {
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@@ -98,6 +105,7 @@ async function releaseAll() {
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if (!nut) { pressed.clear(); return; }
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for (const k of pressed) { try { await nut.keyboard.releaseKey(k); } catch {} }
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pressed.clear();
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_screen = null;
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}
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module.exports = { inject, releaseAll, available, mapKey };
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