Files
BizGaze_Remote/mobile/scripts/ios-patch.sh
T

56 lines
3.2 KiB
Bash
Raw Normal View History

#!/usr/bin/env bash
# Patch the freshly-generated Capacitor iOS project (mobile/ios/App) for App Store submission.
# Runs on the Codemagic macOS instance after `npx cap add ios`. Idempotent — safe to re-run.
set -euo pipefail
PLIST="mobile/ios/App/App/Info.plist"
PB=/usr/libexec/PlistBuddy
set_str() { # set_str <key> <value> — add the key if missing, else overwrite
"$PB" -c "Add :$1 string $2" "$PLIST" 2>/dev/null || "$PB" -c "Set :$1 $2" "$PLIST"
}
echo "Patching $PLIST"
# ── Privacy usage strings (Apple REJECTS the build if a used capability has no purpose string) ──
set_str NSCameraUsageDescription "Biz Connect uses the camera for video calls and to share photos and your screen."
set_str NSMicrophoneUsageDescription "Biz Connect uses the microphone for voice and video calls."
set_str NSPhotoLibraryUsageDescription "Biz Connect needs photo access so you can send images in chat."
set_str NSPhotoLibraryAddUsageDescription "Biz Connect saves images and recordings you download to your photos."
# Human-readable display name on the home screen.
set_str CFBundleDisplayName "Biz Connect"
# CFBundleVersion (build number) MUST be unique AND higher than every previous App Store Connect upload,
# or publishing fails with "The bundle version must be higher than the previously uploaded version".
# Capacitor ships "1" by default, so every build collided. Use Codemagic's monotonically-increasing
# BUILD_NUMBER (this is build index 6+, already > the "1" that's on TestFlight). Fall back to an epoch
# timestamp if it's somehow unset, which is also strictly increasing.
BUILD_NO="${BUILD_NUMBER:-$(date +%s)}"
echo "Setting CFBundleVersion = $BUILD_NO"
set_str CFBundleVersion "$BUILD_NO"
# We use only standard encryption (HTTPS/TLS), which is exempt — declaring this up front stops App Store
# Connect from asking the "export compliance" question on every single build/TestFlight upload.
"$PB" -c "Add :ITSAppUsesNonExemptEncryption bool false" "$PLIST" 2>/dev/null \
|| "$PB" -c "Set :ITSAppUsesNonExemptEncryption false" "$PLIST"
# Allow the webview to load our HTTPS origin (we do NOT enable arbitrary cleartext).
"$PB" -c "Delete :NSAppTransportSecurity" "$PLIST" 2>/dev/null || true
# ── Default in-call audio to the LOUDSPEAKER (AVAudioSession) ──────────────────────────────────────
# Without this, iOS routes WebRTC call audio to the quiet EARPIECE. A Node helper (Node 20 is already set
# up for this build) injects an AVAudioSession category into the generated AppDelegate so calls default to
# the speaker (headphones/Bluetooth still win when connected). The helper is tolerant and exits 0 even if
# the template differs, so it NEVER fails the build. First-pass fix — if WebRTC re-grabs the session
# mid-call on device, we follow up with a plugin that re-asserts .overrideOutputAudioPort(.speaker).
AD="mobile/ios/App/App/AppDelegate.swift"
if [ -f "$AD" ]; then
echo "Patching AppDelegate audio session"
node "$(dirname "$0")/inject-audio.js" "$AD" || echo " (AVAudioSession patch skipped — non-fatal)"
fi
echo "Info.plist patched:"
"$PB" -c "Print :NSCameraUsageDescription" "$PLIST"
"$PB" -c "Print :NSMicrophoneUsageDescription" "$PLIST"